#include "precompiled.h" // // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "libGLESv2/Uniform.h" #include "libGLESv2/utilities.h" namespace gl { Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize) : type(type), precision(precision), name(name), arraySize(arraySize) { int bytes = gl::UniformInternalSize(type) * elementCount(); data = new unsigned char[bytes]; memset(data, 0, bytes); dirty = true; psRegisterIndex = -1; vsRegisterIndex = -1; registerCount = VariableRowCount(type) * elementCount(); } Uniform::~Uniform() { delete[] data; } bool Uniform::isArray() const { return arraySize > 0; } unsigned int Uniform::elementCount() const { return arraySize > 0 ? arraySize : 1; } }