// // Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef LIBGLESV2_UNIFORM_H_ #define LIBGLESV2_UNIFORM_H_ #include #include #define GL_APICALL #include #include "common/debug.h" namespace gl { // Helper struct representing a single shader uniform struct Uniform { Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize); ~Uniform(); bool isArray() const; unsigned int elementCount() const; const GLenum type; const GLenum precision; const std::string name; const unsigned int arraySize; unsigned char *data; bool dirty; int psRegisterIndex; int vsRegisterIndex; unsigned int registerCount; }; typedef std::vector UniformArray; } #endif // LIBGLESV2_UNIFORM_H_