// // Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points. #ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_ #define LIBGLESV2_ENTRYPOINTGLES20EXT_H_ #include #include #include namespace gl { // GL_ANGLE_framebuffer_blit ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // GL_ANGLE_framebuffer_multisample ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); // GL_NV_fence ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences); ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences); ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence); ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence); ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params); ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence); ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition); // GL_ANGLE_translated_shader_source ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); // GL_EXT_texture_storage ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); // GL_EXT_robustness ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void); ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params); ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params); // GL_EXT_occlusion_query_boolean ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids); ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids); ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id); ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id); ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target); ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params); ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params); // GL_EXT_draw_buffers ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs); // GL_ANGLE_instanced_arrays ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount); ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor); // GL_OES_get_program_binary ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); // GL_OES_mapbuffer ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access); ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target); ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params); // GL_EXT_map_buffer_range ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length); } #endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_