// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gles_3_1_autogen.cpp: // Defines the GLES 3.1 entry points. #include "libANGLE/Context.h" #include "libANGLE/validationES31.h" #include "libGLESv2/global_state.h" namespace gl { void GL_APIENTRY DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { EVENT("(GLuint num_groups_x = %u, GLuint num_groups_y = %u, GLuint num_groups_z = %u)", num_groups_x, num_groups_y, num_groups_z); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(num_groups_x, num_groups_y, num_groups_z); if (context->skipValidation() || ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z)) { context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z); } } } void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect) { EVENT("(GLintptr indirect = %d)", indirect); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(indirect); if (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)) { context->dispatchComputeIndirect(indirect); } } } void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect) { EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%0.8p)", mode, indirect); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(mode, indirect); if (context->skipValidation() || ValidateDrawArraysIndirect(context, mode, indirect)) { context->drawArraysIndirect(mode, indirect); } } } void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) { EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%0.8p)", mode, type, indirect); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(mode, type, indirect); if (context->skipValidation() || ValidateDrawElementsIndirect(context, mode, type, indirect)) { context->drawElementsIndirect(mode, type, indirect); } } } void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(target, pname, param); if (context->skipValidation() || ValidateFramebufferParameteri(context, target, pname, param)) { context->framebufferParameteri(target, pname, param); } } } void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(target, pname, params); if (context->skipValidation() || ValidateGetFramebufferParameteriv(context, target, pname, params)) { context->getFramebufferParameteriv(target, pname, params); } } } void GL_APIENTRY GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) { EVENT( "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint *params " "= 0x%0.8p)", program, programInterface, pname, params); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, programInterface, pname, params); if (context->skipValidation() || ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params)) { context->getProgramInterfaceiv(program, programInterface, pname, params); } } } GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) { EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)", program, programInterface, name); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, programInterface, name); if (context->skipValidation() || ValidateGetProgramResourceIndex(context, program, programInterface, name)) { return context->getProgramResourceIndex(program, programInterface, name); } } return GetDefaultReturnValue(); } void GL_APIENTRY GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { EVENT( "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize " "= %d, GLsizei *length = 0x%0.8p, GLchar *name = 0x%0.8p)", program, programInterface, index, bufSize, length, name); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, programInterface, index, bufSize, length, name); if (context->skipValidation() || ValidateGetProgramResourceName(context, program, programInterface, index, bufSize, length, name)) { context->getProgramResourceName(program, programInterface, index, bufSize, length, name); } } } void GL_APIENTRY GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) { EVENT( "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei " "propCount = %d, const GLenum *props = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = " "0x%0.8p, GLint *params = 0x%0.8p)", program, programInterface, index, propCount, props, bufSize, length, params); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams( program, programInterface, index, propCount, props, bufSize, length, params); if (context->skipValidation() || ValidateGetProgramResourceiv(context, program, programInterface, index, propCount, props, bufSize, length, params)) { context->getProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); } } } GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) { EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%0.8p)", program, programInterface, name); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, programInterface, name); if (context->skipValidation() || ValidateGetProgramResourceLocation(context, program, programInterface, name)) { return context->getProgramResourceLocation(program, programInterface, name); } } return GetDefaultReturnValue(); } void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages, program); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(pipeline, stages, program); if (context->skipValidation() || ValidateUseProgramStages(context, pipeline, stages, program)) { context->useProgramStages(pipeline, stages, program); } } } void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program) { EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(pipeline, program); if (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)) { context->activeShaderProgram(pipeline, program); } } } GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) { EVENT("(GLenum type = 0x%X, GLsizei count = %d, const GLchar *const*strings = 0x%0.8p)", type, count, strings); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(type, count, strings); if (context->skipValidation() || ValidateCreateShaderProgramv(context, type, count, strings)) { return context->createShaderProgramv(type, count, strings); } } return GetDefaultReturnValue(); } void GL_APIENTRY BindProgramPipeline(GLuint pipeline) { EVENT("(GLuint pipeline = %u)", pipeline); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(pipeline); if (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline)) { context->bindProgramPipeline(pipeline); } } } void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) { EVENT("(GLsizei n = %d, const GLuint *pipelines = 0x%0.8p)", n, pipelines); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(n, pipelines); if (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines)) { context->deleteProgramPipelines(n, pipelines); } } } void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines) { EVENT("(GLsizei n = %d, GLuint *pipelines = 0x%0.8p)", n, pipelines); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(n, pipelines); if (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines)) { context->genProgramPipelines(n, pipelines); } } } GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline) { EVENT("(GLuint pipeline = %u)", pipeline); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(pipeline); if (context->skipValidation() || ValidateIsProgramPipeline(context, pipeline)) { return context->isProgramPipeline(pipeline); } } return GetDefaultReturnValue(); } void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) { EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", pipeline, pname, params); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(pipeline, pname, params); if (context->skipValidation() || ValidateGetProgramPipelineiv(context, pipeline, pname, params)) { context->getProgramPipelineiv(pipeline, pname, params); } } } void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0) { EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d)", program, location, v0); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0); if (context->skipValidation() || ValidateProgramUniform1i(context, program, location, v0)) { context->programUniform1i(program, location, v0); } } } void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d)", program, location, v0, v1); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1); if (context->skipValidation() || ValidateProgramUniform2i(context, program, location, v0, v1)) { context->programUniform2i(program, location, v0, v1); } } } void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", program, location, v0, v1, v2); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1, v2); if (context->skipValidation() || ValidateProgramUniform3i(context, program, location, v0, v1, v2)) { context->programUniform3i(program, location, v0, v1, v2); } } } void GL_APIENTRY ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { EVENT( "(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, " "GLint v3 = %d)", program, location, v0, v1, v2, v3); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1, v2, v3); if (context->skipValidation() || ValidateProgramUniform4i(context, program, location, v0, v1, v2, v3)) { context->programUniform4i(program, location, v0, v1, v2, v3); } } } void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0) { EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u)", program, location, v0); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0); if (context->skipValidation() || ValidateProgramUniform1ui(context, program, location, v0)) { context->programUniform1ui(program, location, v0); } } } void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", program, location, v0, v1); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1); if (context->skipValidation() || ValidateProgramUniform2ui(context, program, location, v0, v1)) { context->programUniform2ui(program, location, v0, v1); } } } void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { EVENT( "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = " "%u)", program, location, v0, v1, v2); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1, v2); if (context->skipValidation() || ValidateProgramUniform3ui(context, program, location, v0, v1, v2)) { context->programUniform3ui(program, location, v0, v1, v2); } } } void GL_APIENTRY ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { EVENT( "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = " "%u, GLuint v3 = %u)", program, location, v0, v1, v2, v3); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1, v2, v3); if (context->skipValidation() || ValidateProgramUniform4ui(context, program, location, v0, v1, v2, v3)) { context->programUniform4ui(program, location, v0, v1, v2, v3); } } } void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0) { EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f)", program, location, v0); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0); if (context->skipValidation() || ValidateProgramUniform1f(context, program, location, v0)) { context->programUniform1f(program, location, v0); } } } void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", program, location, v0, v1); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1); if (context->skipValidation() || ValidateProgramUniform2f(context, program, location, v0, v1)) { context->programUniform2f(program, location, v0, v1); } } } void GL_APIENTRY ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { EVENT( "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = " "%f)", program, location, v0, v1, v2); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1, v2); if (context->skipValidation() || ValidateProgramUniform3f(context, program, location, v0, v1, v2)) { context->programUniform3f(program, location, v0, v1, v2); } } } void GL_APIENTRY ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { EVENT( "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = " "%f, GLfloat v3 = %f)", program, location, v0, v1, v2, v3); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, v0, v1, v2, v3); if (context->skipValidation() || ValidateProgramUniform4f(context, program, location, v0, v1, v2, v3)) { context->programUniform4f(program, location, v0, v1, v2, v3); } } } void GL_APIENTRY ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform1iv(context, program, location, count, value)) { context->programUniform1iv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform2iv(context, program, location, count, value)) { context->programUniform2iv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform3iv(context, program, location, count, value)) { context->programUniform3iv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform4iv(context, program, location, count, value)) { context->programUniform4iv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform1uiv(context, program, location, count, value)) { context->programUniform1uiv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform2uiv(context, program, location, count, value)) { context->programUniform2uiv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform3uiv(context, program, location, count, value)) { context->programUniform3uiv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform4uiv(context, program, location, count, value)) { context->programUniform4uiv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform1fv(context, program, location, count, value)) { context->programUniform1fv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform2fv(context, program, location, count, value)) { context->programUniform2fv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform3fv(context, program, location, count, value)) { context->programUniform3fv(program, location, count, value); } } } void GL_APIENTRY ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " "0x%0.8p)", program, location, count, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, value); if (context->skipValidation() || ValidateProgramUniform4fv(context, program, location, count, value)) { context->programUniform4fv(program, location, count, value); } } } void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix2fv(context, program, location, count, transpose, value)) { context->programUniformMatrix2fv(program, location, count, transpose, value); } } } void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix3fv(context, program, location, count, transpose, value)) { context->programUniformMatrix3fv(program, location, count, transpose, value); } } } void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix4fv(context, program, location, count, transpose, value)) { context->programUniformMatrix4fv(program, location, count, transpose, value); } } } void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix2x3fv(context, program, location, count, transpose, value)) { context->programUniformMatrix2x3fv(program, location, count, transpose, value); } } } void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix3x2fv(context, program, location, count, transpose, value)) { context->programUniformMatrix3x2fv(program, location, count, transpose, value); } } } void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix2x4fv(context, program, location, count, transpose, value)) { context->programUniformMatrix2x4fv(program, location, count, transpose, value); } } } void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix4x2fv(context, program, location, count, transpose, value)) { context->programUniformMatrix4x2fv(program, location, count, transpose, value); } } } void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix3x4fv(context, program, location, count, transpose, value)) { context->programUniformMatrix3x4fv(program, location, count, transpose, value); } } } void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { EVENT( "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " "const GLfloat *value = 0x%0.8p)", program, location, count, transpose, value); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(program, location, count, transpose, value); if (context->skipValidation() || ValidateProgramUniformMatrix4x3fv(context, program, location, count, transpose, value)) { context->programUniformMatrix4x3fv(program, location, count, transpose, value); } } } void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline) { EVENT("(GLuint pipeline = %u)", pipeline); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(pipeline); if (context->skipValidation() || ValidateValidateProgramPipeline(context, pipeline)) { context->validateProgramPipeline(pipeline); } } } void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { EVENT( "(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = " "0x%0.8p)", pipeline, bufSize, length, infoLog); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(pipeline, bufSize, length, infoLog); if (context->skipValidation() || ValidateGetProgramPipelineInfoLog(context, pipeline, bufSize, length, infoLog)) { context->getProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); } } } void GL_APIENTRY BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { EVENT( "(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint " "layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)", unit, texture, level, layered, layer, access, format); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(unit, texture, level, layered, layer, access, format); if (context->skipValidation() || ValidateBindImageTexture(context, unit, texture, level, layered, layer, access, format)) { context->bindImageTexture(unit, texture, level, layered, layer, access, format); } } } void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean *data = 0x%0.8p)", target, index, data); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(target, index, data); if (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data)) { context->getBooleani_v(target, index, data); } } } void GL_APIENTRY MemoryBarrier(GLbitfield barriers) { EVENT("(GLbitfield barriers = 0x%X)", barriers); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(barriers); if (context->skipValidation() || ValidateMemoryBarrier(context, barriers)) { context->memoryBarrier(barriers); } } } void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers) { EVENT("(GLbitfield barriers = 0x%X)", barriers); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(barriers); if (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers)) { context->memoryBarrierByRegion(barriers); } } } void GL_APIENTRY TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { EVENT( "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width " "= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)", target, samples, internalformat, width, height, fixedsamplelocations); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams( target, samples, internalformat, width, height, fixedsamplelocations); if (context->skipValidation() || ValidateTexStorage2DMultisample(context, target, samples, internalformat, width, height, fixedsamplelocations)) { context->texStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } } } void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) { EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat *val = 0x%0.8p)", pname, index, val); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(pname, index, val); if (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val)) { context->getMultisamplefv(pname, index, val); } } } void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask) { EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(maskNumber, mask); if (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask)) { context->sampleMaski(maskNumber, mask); } } } void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, level, pname, params); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(target, level, pname, params); if (context->skipValidation() || ValidateGetTexLevelParameteriv(context, target, level, pname, params)) { context->getTexLevelParameteriv(target, level, pname, params); } } } void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) { EVENT( "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", target, level, pname, params); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(target, level, pname, params); if (context->skipValidation() || ValidateGetTexLevelParameterfv(context, target, level, pname, params)) { context->getTexLevelParameterfv(target, level, pname, params); } } } void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { EVENT( "(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizei stride = %d)", bindingindex, buffer, offset, stride); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(bindingindex, buffer, offset, stride); if (context->skipValidation() || ValidateBindVertexBuffer(context, bindingindex, buffer, offset, stride)) { context->bindVertexBuffer(bindingindex, buffer, offset, stride); } } } void GL_APIENTRY VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { EVENT( "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, " "GLuint relativeoffset = %u)", attribindex, size, type, normalized, relativeoffset); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(attribindex, size, type, normalized, relativeoffset); if (context->skipValidation() || ValidateVertexAttribFormat(context, attribindex, size, type, normalized, relativeoffset)) { context->vertexAttribFormat(attribindex, size, type, normalized, relativeoffset); } } } void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { EVENT( "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = " "%u)", attribindex, size, type, relativeoffset); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(attribindex, size, type, relativeoffset); if (context->skipValidation() || ValidateVertexAttribIFormat(context, attribindex, size, type, relativeoffset)) { context->vertexAttribIFormat(attribindex, size, type, relativeoffset); } } } void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex) { EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(attribindex, bindingindex); if (context->skipValidation() || ValidateVertexAttribBinding(context, attribindex, bindingindex)) { context->vertexAttribBinding(attribindex, bindingindex); } } } void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor) { EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor); Context *context = GetValidGlobalContext(); if (context) { context->gatherParams(bindingindex, divisor); if (context->skipValidation() || ValidateVertexBindingDivisor(context, bindingindex, divisor)) { context->vertexBindingDivisor(bindingindex, divisor); } } } } // namespace gl