// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gles_3_1_autogen.h: // Defines the GLES 3.1 entry points. #ifndef LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ #define LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_ #include #include #include "common/platform.h" namespace gl { ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect); ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect); ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect); ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param); ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params); ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params); ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name); ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name); ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program); ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program); ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings); ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline); ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines); ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines); ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline); ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params); ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0); ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1); ANGLE_EXPORT void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); ANGLE_EXPORT void GL_APIENTRY ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0); ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1); ANGLE_EXPORT void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); ANGLE_EXPORT void GL_APIENTRY ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0); ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); ANGLE_EXPORT void GL_APIENTRY ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); ANGLE_EXPORT void GL_APIENTRY ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline); ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data); ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers); ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers); ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask); ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex); ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor); } // namespace gl #endif // LIBGLESV2_ENTRYPOINTSGLES31_AUTOGEN_H_