#include "precompiled.h" // // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // formatutils.cpp: Queries for GL image formats. #include "common/mathutil.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/Context.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/imageformats.h" #include "libGLESv2/renderer/copyimage.h" namespace gl { // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation // can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid // format and type combinations. struct FormatTypeInfo { GLenum mInternalFormat; ColorWriteFunction mColorWriteFunction; FormatTypeInfo(GLenum internalFormat, ColorWriteFunction writeFunc) : mInternalFormat(internalFormat), mColorWriteFunction(writeFunc) { } }; typedef std::pair FormatTypePair; typedef std::pair FormatPair; typedef std::map FormatMap; // A helper function to insert data into the format map with fewer characters. static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc) { map->insert(FormatPair(FormatTypePair(format, type), FormatTypeInfo(internalFormat, writeFunc))); } FormatMap BuildFormatMap() { FormatMap map; using namespace rx; // | Format | Type | Internal format | Color write function | InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor ); InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor ); InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor ); InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor ); InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor ); InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor); InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor); InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F, WriteColor); InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor ); InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor ); InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor ); InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor ); InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor ); InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor ); InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor ); InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor ); InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor ); InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor ); InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor ); InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor ); InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor ); InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor ); InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F, WriteColor ); InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor ); InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor ); InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor ); InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor ); InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor ); InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor ); InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor ); InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor ); InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor ); InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor ); InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F, WriteColor ); InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor ); InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor ); InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor ); InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor ); InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor ); InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor ); InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor ); InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor ); InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor ); InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor ); InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F, WriteColor ); InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor ); InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor ); InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor ); InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor ); InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor ); InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor ); InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor ); InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor ); InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor ); InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor ); InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor ); InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor ); InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor ); InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor ); InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor ); InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor ); InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor ); InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor ); InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor ); InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor ); InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor ); InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8, WriteColor ); InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8, WriteColor ); InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL ); InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL ); InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL ); InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL ); InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL ); InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL ); InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL ); InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8, NULL ); InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL ); InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL ); return map; } static const FormatMap &GetFormatMap() { static const FormatMap formatMap = BuildFormatMap(); return formatMap; } struct FormatInfo { GLenum mInternalformat; GLenum mFormat; GLenum mType; FormatInfo(GLenum internalformat, GLenum format, GLenum type) : mInternalformat(internalformat), mFormat(format), mType(type) { } bool operator<(const FormatInfo& other) const { return memcmp(this, &other, sizeof(FormatInfo)) < 0; } }; // ES3 has a specific set of permutations of internal formats, formats and types which are acceptable. typedef std::set ES3FormatSet; ES3FormatSet BuildES3FormatSet() { ES3FormatSet set; // Format combinations from ES 3.0.1 spec, table 3.2 // | Internal format | Format | Type | // | | | | set.insert(FormatInfo(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE )); set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 )); set.insert(FormatInfo(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV )); set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV )); set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 )); set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_RGBA32F, GL_RGBA, GL_FLOAT )); set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_FLOAT )); set.insert(FormatInfo(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE )); set.insert(FormatInfo(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT )); set.insert(FormatInfo(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT )); set.insert(FormatInfo(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT )); set.insert(FormatInfo(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT )); set.insert(FormatInfo(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV )); set.insert(FormatInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGB8_SNORM, GL_RGB, GL_BYTE )); set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 )); set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV )); set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV )); set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_RGB32F, GL_RGB, GL_FLOAT )); set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_FLOAT )); set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT )); set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_FLOAT )); set.insert(FormatInfo(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE )); set.insert(FormatInfo(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT )); set.insert(FormatInfo(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT )); set.insert(FormatInfo(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT )); set.insert(FormatInfo(GL_RGB32I, GL_RGB_INTEGER, GL_INT )); set.insert(FormatInfo(GL_RG8, GL_RG, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RG8_SNORM, GL_RG, GL_BYTE )); set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_RG32F, GL_RG, GL_FLOAT )); set.insert(FormatInfo(GL_RG16F, GL_RG, GL_FLOAT )); set.insert(FormatInfo(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RG8I, GL_RG_INTEGER, GL_BYTE )); set.insert(FormatInfo(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT )); set.insert(FormatInfo(GL_RG16I, GL_RG_INTEGER, GL_SHORT )); set.insert(FormatInfo(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT )); set.insert(FormatInfo(GL_RG32I, GL_RG_INTEGER, GL_INT )); set.insert(FormatInfo(GL_R8, GL_RED, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_R8_SNORM, GL_RED, GL_BYTE )); set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_R32F, GL_RED, GL_FLOAT )); set.insert(FormatInfo(GL_R16F, GL_RED, GL_FLOAT )); set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE )); set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT )); set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT )); set.insert(FormatInfo(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT )); set.insert(FormatInfo(GL_R32I, GL_RED_INTEGER, GL_INT )); // Unsized formats set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 )); set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 )); set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 )); set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE )); // Depth stencil formats set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT )); set.insert(FormatInfo(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT )); set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT )); set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT )); set.insert(FormatInfo(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 )); set.insert(FormatInfo(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV)); // From GL_EXT_sRGB set.insert(FormatInfo(GL_SRGB8_ALPHA8_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE )); // From GL_OES_texture_float set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT )); set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT )); set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_FLOAT )); // From GL_OES_texture_half_float set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES )); // From GL_EXT_texture_format_BGRA8888 set.insert(FormatInfo(GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); // From GL_EXT_texture_storage // | Internal format | Format | Type | // | | | | set.insert(FormatInfo(GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT )); set.insert(FormatInfo(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT )); set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT )); set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT_OES )); set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT )); set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES )); // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888 set.insert(FormatInfo(GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)); set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)); set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); // From GL_ANGLE_depth_texture set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES )); // Compressed formats // From ES 3.0.1 spec, table 3.16 // | Internal format | Format | Type | // | | | | set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE)); // From GL_EXT_texture_compression_dxt1 set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE)); set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE)); // From GL_ANGLE_texture_compression_dxt3 set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE)); // From GL_ANGLE_texture_compression_dxt5 set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE)); return set; } static const ES3FormatSet &GetES3FormatSet() { static const ES3FormatSet es3FormatSet = BuildES3FormatSet(); return es3FormatSet; } // Map of sizes of input types struct TypeInfo { GLuint mTypeBytes; bool mSpecialInterpretation; TypeInfo() : mTypeBytes(0), mSpecialInterpretation(false) { } TypeInfo(GLuint typeBytes, bool specialInterpretation) : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { } bool operator<(const TypeInfo& other) const { return memcmp(this, &other, sizeof(TypeInfo)) < 0; } }; typedef std::pair TypeInfoPair; typedef std::map TypeInfoMap; static TypeInfoMap BuildTypeInfoMap() { TypeInfoMap map; map.insert(TypeInfoPair(GL_UNSIGNED_BYTE, TypeInfo( 1, false))); map.insert(TypeInfoPair(GL_BYTE, TypeInfo( 1, false))); map.insert(TypeInfoPair(GL_UNSIGNED_SHORT, TypeInfo( 2, false))); map.insert(TypeInfoPair(GL_SHORT, TypeInfo( 2, false))); map.insert(TypeInfoPair(GL_UNSIGNED_INT, TypeInfo( 4, false))); map.insert(TypeInfoPair(GL_INT, TypeInfo( 4, false))); map.insert(TypeInfoPair(GL_HALF_FLOAT, TypeInfo( 2, false))); map.insert(TypeInfoPair(GL_HALF_FLOAT_OES, TypeInfo( 2, false))); map.insert(TypeInfoPair(GL_FLOAT, TypeInfo( 4, false))); map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5, TypeInfo( 2, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4, TypeInfo( 2, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1, TypeInfo( 2, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV, TypeInfo( 4, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8, TypeInfo( 4, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV, TypeInfo( 4, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV, TypeInfo( 4, true ))); map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES, TypeInfo( 4, true ))); map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 8, true ))); return map; } static bool GetTypeInfo(GLenum type, TypeInfo *outTypeInfo) { static const TypeInfoMap infoMap = BuildTypeInfoMap(); TypeInfoMap::const_iterator iter = infoMap.find(type); if (iter != infoMap.end()) { if (outTypeInfo) { *outTypeInfo = iter->second; } return true; } else { return false; } } // Information about internal formats typedef bool(*SupportCheckFunction)(GLuint, const Extensions &); static bool AlwaysSupported(GLuint, const Extensions &) { return true; } static bool UnimplementedSupport(GLuint, const Extensions &) { return false; } static bool NeverSupported(GLuint, const Extensions &) { return false; } template static bool RequireESVersion(GLuint clientVersion, const Extensions &) { return clientVersion >= minCoreGLVersion; } // Pointer to a boolean memeber of the Extensions struct typedef bool(Extensions::*ExtensionBool); // Check support for a single extension template static bool RequireExtension(GLuint, const Extensions & extensions) { return extensions.*bool1; } // Check for a minimum client version or a single extension template static bool RequireESVersionOrExtension(GLuint clientVersion, const Extensions &extensions) { return clientVersion >= minCoreGLVersion || extensions.*bool1; } // Check for a minimum client version or two extensions template static bool RequireESVersionOrExtensions(GLuint clientVersion, const Extensions &extensions) { return clientVersion >= minCoreGLVersion || (extensions.*bool1 || extensions.*bool2); } // Check support for two extensions template static bool RequireExtensions(GLuint, const Extensions &extensions) { return extensions.*bool1 || extensions.*bool2; } struct InternalFormatInfo { GLuint mRedBits; GLuint mGreenBits; GLuint mBlueBits; GLuint mLuminanceBits; GLuint mAlphaBits; GLuint mSharedBits; GLuint mDepthBits; GLuint mStencilBits; GLuint mPixelBits; GLuint mComponentCount; GLuint mCompressedBlockWidth; GLuint mCompressedBlockHeight; GLenum mFormat; GLenum mType; GLenum mComponentType; GLenum mColorEncoding; bool mIsCompressed; SupportCheckFunction mTextureSupportFunction; SupportCheckFunction mRenderSupportFunction; SupportCheckFunction mFilterSupportFunction; InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0), mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE), mComponentType(GL_NONE), mColorEncoding(GL_NONE), mIsCompressed(false), mTextureSupportFunction(NeverSupported), mRenderSupportFunction(NeverSupported), mFilterSupportFunction(NeverSupported) { } static InternalFormatInfo UnsizedFormat(GLenum format, SupportCheckFunction textureSupport, SupportCheckFunction renderSupport, SupportCheckFunction filterSupport) { InternalFormatInfo formatInfo; formatInfo.mFormat = format; formatInfo.mTextureSupportFunction = textureSupport; formatInfo.mRenderSupportFunction = renderSupport; formatInfo.mFilterSupportFunction = filterSupport; return formatInfo; } static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, GLenum format, GLenum type, GLenum componentType, bool srgb, SupportCheckFunction textureSupport, SupportCheckFunction renderSupport, SupportCheckFunction filterSupport) { InternalFormatInfo formatInfo; formatInfo.mRedBits = red; formatInfo.mGreenBits = green; formatInfo.mBlueBits = blue; formatInfo.mAlphaBits = alpha; formatInfo.mSharedBits = shared; formatInfo.mPixelBits = red + green + blue + alpha + shared; formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); formatInfo.mFormat = format; formatInfo.mType = type; formatInfo.mComponentType = componentType; formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR); formatInfo.mTextureSupportFunction = textureSupport; formatInfo.mRenderSupportFunction = renderSupport; formatInfo.mFilterSupportFunction = filterSupport; return formatInfo; } static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType, SupportCheckFunction textureSupport, SupportCheckFunction renderSupport, SupportCheckFunction filterSupport) { InternalFormatInfo formatInfo; formatInfo.mLuminanceBits = luminance; formatInfo.mAlphaBits = alpha; formatInfo.mPixelBits = luminance + alpha; formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); formatInfo.mFormat = format; formatInfo.mType = type; formatInfo.mComponentType = componentType; formatInfo.mColorEncoding = GL_LINEAR; formatInfo.mTextureSupportFunction = textureSupport; formatInfo.mRenderSupportFunction = renderSupport; formatInfo.mFilterSupportFunction = filterSupport; return formatInfo; } static InternalFormatInfo DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format, GLenum type, GLenum componentType, SupportCheckFunction textureSupport, SupportCheckFunction renderSupport, SupportCheckFunction filterSupport) { InternalFormatInfo formatInfo; formatInfo.mDepthBits = depthBits; formatInfo.mStencilBits = stencilBits; formatInfo.mPixelBits = depthBits + stencilBits + unusedBits; formatInfo.mComponentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0); formatInfo.mFormat = format; formatInfo.mType = type; formatInfo.mComponentType = componentType; formatInfo.mColorEncoding = GL_LINEAR; formatInfo.mTextureSupportFunction = textureSupport; formatInfo.mRenderSupportFunction = renderSupport; formatInfo.mFilterSupportFunction = filterSupport; return formatInfo; } static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize, GLuint componentCount, GLenum format, GLenum type, bool srgb, SupportCheckFunction textureSupport, SupportCheckFunction renderSupport, SupportCheckFunction filterSupport) { InternalFormatInfo formatInfo; formatInfo.mCompressedBlockWidth = compressedBlockWidth; formatInfo.mCompressedBlockHeight = compressedBlockHeight; formatInfo.mPixelBits = compressedBlockSize; formatInfo.mComponentCount = componentCount; formatInfo.mFormat = format; formatInfo.mType = type; formatInfo.mComponentType = GL_UNSIGNED_NORMALIZED; formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR); formatInfo.mIsCompressed = true; formatInfo.mTextureSupportFunction = textureSupport; formatInfo.mRenderSupportFunction = renderSupport; formatInfo.mFilterSupportFunction = filterSupport; return formatInfo; } }; typedef std::pair InternalFormatInfoPair; typedef std::map InternalFormatInfoMap; static InternalFormatInfoMap BuildInternalFormatInfoMap() { InternalFormatInfoMap map; // From ES 3.0.1 spec, table 3.12 map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable | map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<3>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireESVersion<3>, RequireExtension<&Extensions::colorBufferFloat>, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireESVersion<3>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported))); map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported))); // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable | // | | | | | | | type | | | | | map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>))); map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>))); map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>))); map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>))); map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> ))); map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> ))); map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> ))); map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> ))); // Depth stencil formats // | Internal format | | D |S | X | Format | Type | Component type | Supported | map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireESVersion<2>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, InternalFormatInfo::DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::depthTextures>, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESVersionOrExtension<2, &Extensions::depthTextures>, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, InternalFormatInfo::DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireESVersion<2>, AlwaysSupported, NeverSupported ))); // Luminance alpha formats // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable | map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported))); // Unsized formats // | Internal format | | Format | Supported | Renderable | Filterable | map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, RequireESVersion<2>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RED, InternalFormatInfo::UnsizedFormat(GL_RED, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RG, InternalFormatInfo::UnsizedFormat(GL_RG, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_RED_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RED_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_RG_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RG_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGB_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGBA_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported ))); map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT, RequireESVersion<2>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL, RequireESVersionOrExtension<3, &Extensions::packedDepthStencil>, AlwaysSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_SRGB_EXT, InternalFormatInfo::UnsizedFormat(GL_RGB, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported))); map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, InternalFormatInfo::UnsizedFormat(GL_RGBA, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported))); // Compressed formats, From ES 3.0.1 spec, table 3.16 // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport))); // From GL_EXT_texture_compression_dxt1 // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable | map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported ))); map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported ))); // From GL_ANGLE_texture_compression_dxt3 map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported ))); // From GL_ANGLE_texture_compression_dxt5 map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported ))); return map; } static const InternalFormatInfoMap &GetInternalFormatMap() { static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap(); return formatMap; } static bool GetInternalFormatInfo(GLenum internalFormat, InternalFormatInfo *outFormatInfo) { const InternalFormatInfoMap &map = GetInternalFormatMap(); InternalFormatInfoMap::const_iterator iter = map.find(internalFormat); if (iter != map.end()) { if (outFormatInfo) { *outFormatInfo = iter->second; } return true; } else { return false; } } static FormatSet BuildAllSizedInternalFormatSet() { FormatSet result; const InternalFormatInfoMap &formats = GetInternalFormatMap(); for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++) { if (i->second.mPixelBits > 0) { result.insert(i->first); } } return result; } typedef std::set TypeSet; struct EffectiveInternalFormatInfo { GLenum mEffectiveFormat; GLenum mDestFormat; GLuint mMinRedBits; GLuint mMaxRedBits; GLuint mMinGreenBits; GLuint mMaxGreenBits; GLuint mMinBlueBits; GLuint mMaxBlueBits; GLuint mMinAlphaBits; GLuint mMaxAlphaBits; EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits, GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits, GLuint minAlphaBits, GLuint maxAlphaBits) : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits), mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits), mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits), mMaxAlphaBits(maxAlphaBits) {}; }; typedef std::vector EffectiveInternalFormatList; static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList() { EffectiveInternalFormatList list; // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and // linear source buffer component sizes. // | Source channel min/max sizes | // Effective Internal Format | N/A | R | G | B | A | list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8)); list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0)); list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0)); list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0)); list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0)); list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4)); list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1)); list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8)); list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2)); return list; } static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList() { EffectiveInternalFormatList list; // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and // linear source buffer component sizes. // | Source channel min/max sizes | // Effective Internal Format | Dest Format | R | G | B | A | list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8)); list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX)); list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8)); list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX)); list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX)); list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4)); list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1)); list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8)); return list; } static bool GetEffectiveInternalFormat(const InternalFormatInfo &srcFormat, const InternalFormatInfo &destFormat, GLenum *outEffectiveFormat) { const EffectiveInternalFormatList *list = NULL; GLenum targetFormat = GL_NONE; if (gl::IsSizedInternalFormat(destFormat.mFormat)) { static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList(); list = &sizedList; } else { static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList(); list = &unsizedList; targetFormat = destFormat.mFormat; } for (size_t curFormat = 0; curFormat < list->size(); ++curFormat) { const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat); if ((formatInfo.mDestFormat == targetFormat) && (formatInfo.mMinRedBits <= srcFormat.mRedBits && formatInfo.mMaxRedBits >= srcFormat.mRedBits) && (formatInfo.mMinGreenBits <= srcFormat.mGreenBits && formatInfo.mMaxGreenBits >= srcFormat.mGreenBits) && (formatInfo.mMinBlueBits <= srcFormat.mBlueBits && formatInfo.mMaxBlueBits >= srcFormat.mBlueBits) && (formatInfo.mMinAlphaBits <= srcFormat.mAlphaBits && formatInfo.mMaxAlphaBits >= srcFormat.mAlphaBits)) { *outEffectiveFormat = formatInfo.mEffectiveFormat; return true; } } return false; } struct CopyConversion { GLenum mTextureFormat; GLenum mFramebufferFormat; CopyConversion(GLenum textureFormat, GLenum framebufferFormat) : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { } bool operator<(const CopyConversion& other) const { return memcmp(this, &other, sizeof(CopyConversion)) < 0; } }; typedef std::set CopyConversionSet; static CopyConversionSet BuildValidES3CopyTexImageCombinations() { CopyConversionSet set; // From ES 3.0.1 spec, table 3.15 set.insert(CopyConversion(GL_ALPHA, GL_RGBA)); set.insert(CopyConversion(GL_LUMINANCE, GL_RED)); set.insert(CopyConversion(GL_LUMINANCE, GL_RG)); set.insert(CopyConversion(GL_LUMINANCE, GL_RGB)); set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA)); set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA)); set.insert(CopyConversion(GL_RED, GL_RED)); set.insert(CopyConversion(GL_RED, GL_RG)); set.insert(CopyConversion(GL_RED, GL_RGB)); set.insert(CopyConversion(GL_RED, GL_RGBA)); set.insert(CopyConversion(GL_RG, GL_RG)); set.insert(CopyConversion(GL_RG, GL_RGB)); set.insert(CopyConversion(GL_RG, GL_RGBA)); set.insert(CopyConversion(GL_RGB, GL_RGB)); set.insert(CopyConversion(GL_RGB, GL_RGBA)); set.insert(CopyConversion(GL_RGBA, GL_RGBA)); // Necessary for ANGLE back-buffers set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT)); set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT)); set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RED, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RG, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER)); set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER)); set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER)); set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER)); set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER)); set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER)); set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER)); return set; } bool IsValidInternalFormat(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { ASSERT(internalFormatInfo.mTextureSupportFunction != NULL); return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions); } else { return false; } } bool IsValidFormat(GLenum format, const Extensions &extensions, GLuint clientVersion) { const InternalFormatInfoMap &internalFormats = GetInternalFormatMap(); for (InternalFormatInfoMap::const_iterator i = internalFormats.begin(); i != internalFormats.end(); i++) { if (i->second.mFormat == format && i->second.mTextureSupportFunction(clientVersion, extensions)) { return true; } } return false; } bool IsValidType(GLenum type, const Extensions &extensions, GLuint clientVersion) { const InternalFormatInfoMap &internalFormats = GetInternalFormatMap(); for (InternalFormatInfoMap::const_iterator i = internalFormats.begin(); i != internalFormats.end(); i++) { if (i->second.mType == type && i->second.mTextureSupportFunction(clientVersion, extensions)) { return true; } } return false; } bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, const Extensions &extensions, GLuint clientVersion) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { if (!internalFormatInfo.mTextureSupportFunction(clientVersion, extensions)) { return false; } } else { UNREACHABLE(); return false; } if (clientVersion == 2) { static const FormatMap &formats = GetFormatMap(); FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second.mInternalFormat)); } else if (clientVersion == 3) { static const ES3FormatSet &formats = GetES3FormatSet(); return formats.find(FormatInfo(internalFormat, format, type)) != formats.end(); } else { UNREACHABLE(); return false; } } bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion) { InternalFormatInfo textureInternalFormatInfo; InternalFormatInfo framebufferInternalFormatInfo; if (GetInternalFormatInfo(textureInternalFormat, &textureInternalFormatInfo) && GetInternalFormatInfo(frameBufferInternalFormat, &framebufferInternalFormatInfo)) { if (clientVersion == 2) { UNIMPLEMENTED(); return false; } else if (clientVersion == 3) { static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations(); const CopyConversion conversion = CopyConversion(textureInternalFormatInfo.mFormat, framebufferInternalFormatInfo.mFormat); if (conversionSet.find(conversion) != conversionSet.end()) { // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats // must both be signed, unsigned, or fixed point and both source and destinations // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed // conversion between fixed and floating point. if ((textureInternalFormatInfo.mColorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB)) { return false; } if (((textureInternalFormatInfo.mComponentType == GL_INT) != (framebufferInternalFormatInfo.mComponentType == GL_INT)) || ((textureInternalFormatInfo.mComponentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.mComponentType == GL_UNSIGNED_INT))) { return false; } if (gl::IsFloatOrFixedComponentType(textureInternalFormatInfo.mComponentType) && !gl::IsFloatOrFixedComponentType(framebufferInternalFormatInfo.mComponentType)) { return false; } // GLES specification 3.0.3, sec 3.8.5, pg 139-140: // The effective internal format of the source buffer is determined with the following rules applied in order: // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the // effective internal format is the source buffer's sized internal format. // * If the source buffer is a texture that was created with an unsized base internal format, then the // effective internal format is the source image array's effective internal format, as specified by table // 3.12, which is determined from the and that were used when the source image array was // specified by TexImage*. // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING // is SRGB. InternalFormatInfo sourceEffectiveFormat; if (readBufferHandle != 0) { // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer if (gl::IsSizedInternalFormat(framebufferInternalFormatInfo.mFormat)) { sourceEffectiveFormat = framebufferInternalFormatInfo; } else { // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format // texture. We can use the same table we use when creating textures to get its effective sized format. GLenum effectiveFormat = gl::GetSizedInternalFormat(framebufferInternalFormatInfo.mFormat, framebufferInternalFormatInfo.mType); gl::GetInternalFormatInfo(effectiveFormat, &sourceEffectiveFormat); } } else { // The effective internal format must be derived from the source framebuffer's channel sizes. // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17) if (framebufferInternalFormatInfo.mColorEncoding == GL_LINEAR) { GLenum effectiveFormat; if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat)) { gl::GetInternalFormatInfo(effectiveFormat, &sourceEffectiveFormat); } else { return false; } } else if (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB) { // SRGB buffers can only be copied to sized format destinations according to table 3.18 if (gl::IsSizedInternalFormat(textureInternalFormat) && (framebufferInternalFormatInfo.mRedBits >= 1 && framebufferInternalFormatInfo.mRedBits <= 8) && (framebufferInternalFormatInfo.mGreenBits >= 1 && framebufferInternalFormatInfo.mGreenBits <= 8) && (framebufferInternalFormatInfo.mBlueBits >= 1 && framebufferInternalFormatInfo.mBlueBits <= 8) && (framebufferInternalFormatInfo.mAlphaBits >= 1 && framebufferInternalFormatInfo.mAlphaBits <= 8)) { gl::GetInternalFormatInfo(GL_SRGB8_ALPHA8, &sourceEffectiveFormat); } else { return false; } } else { UNREACHABLE(); } } if (gl::IsSizedInternalFormat(textureInternalFormatInfo.mFormat)) { // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized, // component sizes of the source and destination formats must exactly match if (textureInternalFormatInfo.mRedBits != sourceEffectiveFormat.mRedBits || textureInternalFormatInfo.mGreenBits != sourceEffectiveFormat.mGreenBits || textureInternalFormatInfo.mBlueBits != sourceEffectiveFormat.mBlueBits || textureInternalFormatInfo.mAlphaBits != sourceEffectiveFormat.mAlphaBits) { return false; } } return true; // A conversion function exists, and no rule in the specification has precluded conversion // between these formats. } return false; } else { UNREACHABLE(); return false; } } else { UNREACHABLE(); return false; } } bool IsRenderingSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { ASSERT(internalFormatInfo.mTextureSupportFunction != NULL); ASSERT(internalFormatInfo.mRenderSupportFunction != NULL); return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions) && internalFormatInfo.mRenderSupportFunction(clientVersion, extensions); } else { return false; } } bool IsFilteringSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { ASSERT(internalFormatInfo.mTextureSupportFunction != NULL); ASSERT(internalFormatInfo.mFilterSupportFunction != NULL); return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions) && internalFormatInfo.mFilterSupportFunction(clientVersion, extensions); } else { return false; } } bool IsSizedInternalFormat(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mPixelBits > 0; } else { UNREACHABLE(); return false; } } GLenum GetSizedInternalFormat(GLenum format, GLenum type) { const FormatMap &formats = GetFormatMap(); FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); return (iter != formats.end()) ? iter->second.mInternalFormat : GL_NONE; } GLuint GetPixelBytes(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mPixelBits / 8; } else { UNREACHABLE(); return 0; } } GLuint GetAlphaBits(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mAlphaBits; } else { UNREACHABLE(); return 0; } } GLuint GetRedBits(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mRedBits; } else { UNREACHABLE(); return 0; } } GLuint GetGreenBits(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mGreenBits; } else { UNREACHABLE(); return 0; } } GLuint GetBlueBits(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mBlueBits; } else { UNREACHABLE(); return 0; } } GLuint GetLuminanceBits(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mLuminanceBits; } else { UNREACHABLE(); return 0; } } GLuint GetDepthBits(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mDepthBits; } else { UNREACHABLE(); return 0; } } GLuint GetStencilBits(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mStencilBits; } else { UNREACHABLE(); return 0; } } GLuint GetTypeBytes(GLenum type) { TypeInfo typeInfo; if (GetTypeInfo(type, &typeInfo)) { return typeInfo.mTypeBytes; } else { UNREACHABLE(); return 0; } } bool IsSpecialInterpretationType(GLenum type) { TypeInfo typeInfo; if (GetTypeInfo(type, &typeInfo)) { return typeInfo.mSpecialInterpretation; } else { UNREACHABLE(); return false; } } bool IsFloatOrFixedComponentType(GLenum type) { if (type == GL_UNSIGNED_NORMALIZED || type == GL_SIGNED_NORMALIZED || type == GL_FLOAT) { return true; } else { return false; } } GLenum GetFormat(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mFormat; } else { UNREACHABLE(); return GL_NONE; } } GLenum GetType(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mType; } else { UNREACHABLE(); return GL_NONE; } } GLenum GetComponentType(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mComponentType; } else { UNREACHABLE(); return GL_NONE; } } GLuint GetComponentCount(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mComponentCount; } else { UNREACHABLE(); return false; } } GLenum GetColorEncoding(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mColorEncoding; } else { UNREACHABLE(); return false; } } GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLsizei width, GLint alignment) { ASSERT(alignment > 0 && isPow2(alignment)); return rx::roundUp(GetBlockSize(internalFormat, type, width, 1), static_cast(alignment)); } GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height, GLint alignment) { return GetRowPitch(internalFormat, type, width, alignment) * height; } GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { if (internalFormatInfo.mIsCompressed) { GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth; GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight; return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8; } else { TypeInfo typeInfo; if (GetTypeInfo(type, &typeInfo)) { if (typeInfo.mSpecialInterpretation) { return typeInfo.mTypeBytes * width * height; } else { return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height; } } else { UNREACHABLE(); return 0; } } } else { UNREACHABLE(); return 0; } } bool IsFormatCompressed(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mIsCompressed; } else { UNREACHABLE(); return false; } } GLuint GetCompressedBlockWidth(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mCompressedBlockWidth; } else { UNREACHABLE(); return 0; } } GLuint GetCompressedBlockHeight(GLenum internalFormat) { InternalFormatInfo internalFormatInfo; if (GetInternalFormatInfo(internalFormat, &internalFormatInfo)) { return internalFormatInfo.mCompressedBlockHeight; } else { UNREACHABLE(); return 0; } } const FormatSet &GetAllSizedInternalFormats() { static FormatSet formatSet = BuildAllSizedInternalFormatSet(); return formatSet; } ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type) { static const FormatMap &formats = GetFormatMap(); FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); return (iter != formats.end()) ? iter->second.mColorWriteFunction : NULL; } }