// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. #undef GL_APICALL #define GL_APICALL #define GL_GLEXT_PROTOTYPES #include "common/version.h" #include "common/utilities.h" #include "libGLESv2/main.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Fence.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Texture.h" #include "libGLESv2/Query.h" #include "libGLESv2/Context.h" #include "libGLESv2/VertexArray.h" #include "libGLESv2/VertexAttribute.h" #include "libGLESv2/TransformFeedback.h" #include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/validationES.h" #include "libGLESv2/validationES2.h" #include "libGLESv2/validationES3.h" #include "libGLESv2/queryconversions.h" extern "C" { // OpenGL ES 2.0 functions void GL_APIENTRY glActiveTexture(GLenum texture) { EVENT("(GLenum texture = 0x%X)", texture); gl::Context *context = gl::getNonLostContext(); if (context) { if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } context->getState().setActiveSampler(texture - GL_TEXTURE0); } } void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); gl::Shader *shaderObject = context->getShader(shader); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } if (!shaderObject) { if (context->getProgram(shader)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } if (!programObject->attachShader(shaderObject)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } } void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) { EVENT("(GLenum target = 0x%X, GLuint %d)", target, id); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateBeginQuery(context, target, id)) { return; } gl::Error error = context->beginQuery(target, id); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) { EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } if (strncmp(name, "gl_", 3) == 0) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } programObject->bindAttributeLocation(index, name); } } void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (target) { case GL_ARRAY_BUFFER: context->bindArrayBuffer(buffer); return; case GL_ELEMENT_ARRAY_BUFFER: context->bindElementArrayBuffer(buffer); return; case GL_COPY_READ_BUFFER: context->bindCopyReadBuffer(buffer); return; case GL_COPY_WRITE_BUFFER: context->bindCopyWriteBuffer(buffer); return; case GL_PIXEL_PACK_BUFFER: context->bindPixelPackBuffer(buffer); return; case GL_PIXEL_UNPACK_BUFFER: context->bindPixelUnpackBuffer(buffer); return; case GL_UNIFORM_BUFFER: context->bindGenericUniformBuffer(buffer); return; case GL_TRANSFORM_FEEDBACK_BUFFER: context->bindGenericTransformFeedbackBuffer(buffer); return; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidFramebufferTarget(target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) { context->bindReadFramebuffer(framebuffer); } if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) { context->bindDrawFramebuffer(framebuffer); } } } void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); gl::Context *context = gl::getNonLostContext(); if (context) { if (target != GL_RENDERBUFFER) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } context->bindRenderbuffer(renderbuffer); } } void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture *textureObject = context->getTexture(texture); if (textureObject && textureObject->getTarget() != target && texture != 0) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch (target) { case GL_TEXTURE_2D: case GL_TEXTURE_CUBE_MAP: break; case GL_TEXTURE_3D: case GL_TEXTURE_2D_ARRAY: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } context->bindTexture(target, texture); } } void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", red, green, blue, alpha); gl::Context* context = gl::getNonLostContext(); if (context) { context->getState().setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); } } void GL_APIENTRY glBlendEquation(GLenum mode) { glBlendEquationSeparate(mode, mode); } void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); gl::Context *context = gl::getNonLostContext(); if (context) { switch (modeRGB) { case GL_FUNC_ADD: case GL_FUNC_SUBTRACT: case GL_FUNC_REVERSE_SUBTRACT: case GL_MIN: case GL_MAX: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (modeAlpha) { case GL_FUNC_ADD: case GL_FUNC_SUBTRACT: case GL_FUNC_REVERSE_SUBTRACT: case GL_MIN: case GL_MAX: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } context->getState().setBlendEquation(modeRGB, modeAlpha); } } void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); } void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", srcRGB, dstRGB, srcAlpha, dstAlpha); gl::Context *context = gl::getNonLostContext(); if (context) { switch (srcRGB) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: case GL_SRC_ALPHA_SATURATE: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (dstRGB) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: break; case GL_SRC_ALPHA_SATURATE: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (srcAlpha) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: case GL_SRC_ALPHA_SATURATE: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (dstAlpha) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: break; case GL_SRC_ALPHA_SATURATE: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); if (constantColorUsed && constantAlphaUsed) { ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL"); context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); } } void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", target, size, data, usage); gl::Context *context = gl::getNonLostContext(); if (context) { if (size < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (usage) { case GL_STREAM_DRAW: case GL_STATIC_DRAW: case GL_DYNAMIC_DRAW: break; case GL_STREAM_READ: case GL_STREAM_COPY: case GL_STATIC_READ: case GL_STATIC_COPY: case GL_DYNAMIC_READ: case GL_DYNAMIC_COPY: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (!buffer) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::Error error = buffer->bufferData(data, size, usage); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", target, offset, size, data); gl::Context *context = gl::getNonLostContext(); if (context) { if (size < 0 || offset < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (data == NULL) { return; } if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (!buffer) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (buffer->isMapped()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // Check for possible overflow of size + offset if (!rx::IsUnsignedAdditionSafe(size, offset)) { context->recordError(gl::Error(GL_OUT_OF_MEMORY)); return; } if (size + offset > buffer->getSize()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Error error = buffer->bufferSubData(data, size, offset); if (error.isError()) { context->recordError(error); return; } } } GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { EVENT("(GLenum target = 0x%X)", target); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidFramebufferTarget(target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return 0; } gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); return framebuffer->completeness(context->getData()); } return 0; } void GL_APIENTRY glClear(GLbitfield mask) { EVENT("(GLbitfield mask = 0x%X)", mask); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Framebuffer *framebufferObject = context->getState().getDrawFramebuffer(); ASSERT(framebufferObject); if (framebufferObject->completeness(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(gl::Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return; } if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Error error = context->clear(mask); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", red, green, blue, alpha); gl::Context *context = gl::getNonLostContext(); if (context) { context->getState().setClearColor(red, green, blue, alpha); } } void GL_APIENTRY glClearDepthf(GLclampf depth) { EVENT("(GLclampf depth = %f)", depth); gl::Context *context = gl::getNonLostContext(); if (context) { context->getState().setClearDepth(depth); } } void GL_APIENTRY glClearStencil(GLint s) { EVENT("(GLint s = %d)", s); gl::Context *context = gl::getNonLostContext(); if (context) { context->getState().setClearStencil(s); } } void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)", red, green, blue, alpha); gl::Context *context = gl::getNonLostContext(); if (context) { context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); } } void GL_APIENTRY glCompileShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { if (context->getProgram(shader)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } shaderObject->compile(context->getData()); } } void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", target, level, internalformat, width, height, border, imageSize, data); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3 && !ValidateES2TexImageParameters(context, target, level, internalformat, true, false, 0, 0, width, height, border, GL_NONE, GL_NONE, data)) { return; } if (context->getClientVersion() >= 3 && !ValidateES3TexImageParameters(context, target, level, internalformat, true, false, 0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data)) { return; } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); if (imageSize < 0 || static_cast(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height)) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); gl::Error error = texture->setCompressedImage(level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); gl::Error error = texture->setCompressedImage(target, level, internalformat, width, height, imageSize, context->getState().getUnpackState(), data); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", target, level, xoffset, yoffset, width, height, format, imageSize, data); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3 && !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true, xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data)) { return; } if (context->getClientVersion() >= 3 && !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true, xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data)) { return; } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); if (imageSize < 0 || static_cast(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height)) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); gl::Error error = texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, context->getState().getUnpackState(), data); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", target, level, internalformat, x, y, width, height, border); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3 && !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0, 0, x, y, width, height, border)) { return; } if (context->getClientVersion() >= 3 && !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false, 0, 0, 0, x, y, width, height, border)) { return; } gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer(); switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); gl::Error error = texture->copyImage(level, internalformat, x, y, width, height, framebuffer); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); gl::Error error = texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", target, level, xoffset, yoffset, x, y, width, height); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3 && !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, x, y, width, height, 0)) { return; } if (context->getClientVersion() >= 3 && !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, 0, x, y, width, height, 0)) { return; } gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer(); switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } GLuint GL_APIENTRY glCreateProgram(void) { EVENT("()"); gl::Context *context = gl::getNonLostContext(); if (context) { return context->createProgram(); } return 0; } GLuint GL_APIENTRY glCreateShader(GLenum type) { EVENT("(GLenum type = 0x%X)", type); gl::Context *context = gl::getNonLostContext(); if (context) { switch (type) { case GL_FRAGMENT_SHADER: case GL_VERTEX_SHADER: return context->createShader(type); default: context->recordError(gl::Error(GL_INVALID_ENUM)); return 0; } } return 0; } void GL_APIENTRY glCullFace(GLenum mode) { EVENT("(GLenum mode = 0x%X)", mode); gl::Context *context = gl::getNonLostContext(); if (context) { switch (mode) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } context->getState().setCullMode(mode); } } void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) { EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { context->deleteBuffer(buffers[i]); } } } void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) { EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { context->deleteFenceNV(fences[i]); } } } void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { if (framebuffers[i] != 0) { context->deleteFramebuffer(framebuffers[i]); } } } } void GL_APIENTRY glDeleteProgram(GLuint program) { EVENT("(GLuint program = %d)", program); gl::Context *context = gl::getNonLostContext(); if (context) { if (program == 0) { return; } if (!context->getProgram(program)) { if(context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } context->deleteProgram(program); } } void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) { EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { context->deleteQuery(ids[i]); } } } void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { context->deleteRenderbuffer(renderbuffers[i]); } } } void GL_APIENTRY glDeleteShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); gl::Context *context = gl::getNonLostContext(); if (context) { if (shader == 0) { return; } if (!context->getShader(shader)) { if(context->getProgram(shader)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } context->deleteShader(shader); } } void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) { EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { if (textures[i] != 0) { context->deleteTexture(textures[i]); } } } } void GL_APIENTRY glDepthFunc(GLenum func) { EVENT("(GLenum func = 0x%X)", func); gl::Context *context = gl::getNonLostContext(); if (context) { switch (func) { case GL_NEVER: case GL_ALWAYS: case GL_LESS: case GL_LEQUAL: case GL_EQUAL: case GL_GREATER: case GL_GEQUAL: case GL_NOTEQUAL: context->getState().setDepthFunc(func); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glDepthMask(GLboolean flag) { EVENT("(GLboolean flag = %u)", flag); gl::Context *context = gl::getNonLostContext(); if (context) { context->getState().setDepthMask(flag != GL_FALSE); } } void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); gl::Context *context = gl::getNonLostContext(); if (context) { context->getState().setDepthRange(zNear, zFar); } } void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) { EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); gl::Shader *shaderObject = context->getShader(shader); if (!programObject) { gl::Shader *shaderByProgramHandle; shaderByProgramHandle = context->getShader(program); if (!shaderByProgramHandle) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } else { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } if (!shaderObject) { gl::Program *programByShaderHandle = context->getProgram(shader); if (!programByShaderHandle) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } else { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } if (!programObject->detachShader(shaderObject)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } } void GL_APIENTRY glDisable(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidCap(context, cap)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } context->getState().setEnableFeature(cap, false); } } void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { EVENT("(GLuint index = %d)", index); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setEnableVertexAttribArray(index, false); } } void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateDrawArrays(context, mode, first, count, 0)) { return; } gl::Error error = context->drawArrays(mode, first, count, 0); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateDrawArraysInstancedANGLE(context, mode, first, count, primcount)) { return; } gl::Error error = context->drawArrays(mode, first, count, primcount); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", mode, count, type, indices); gl::Context *context = gl::getNonLostContext(); if (context) { rx::RangeUI indexRange; if (!ValidateDrawElements(context, mode, count, type, indices, 0, &indexRange)) { return; } gl::Error error = context->drawElements(mode, count, type, indices, 0, indexRange); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) { EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)", mode, count, type, indices, primcount); gl::Context *context = gl::getNonLostContext(); if (context) { rx::RangeUI indexRange; if (!ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount, &indexRange)) { return; } gl::Error error = context->drawElements(mode, count, type, indices, primcount, indexRange); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glEnable(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidCap(context, cap)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } context->getState().setEnableFeature(cap, true); } } void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { EVENT("(GLuint index = %d)", index); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setEnableVertexAttribArray(index, true); } } void GL_APIENTRY glEndQueryEXT(GLenum target) { EVENT("GLenum target = 0x%X)", target); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateEndQuery(context, target)) { return; } gl::Error error = context->endQuery(target); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glFinishFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); gl::Context *context = gl::getNonLostContext(); if (context) { gl::FenceNV *fenceObject = context->getFenceNV(fence); if (fenceObject == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (fenceObject->isFence() != GL_TRUE) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } fenceObject->finishFence(); } } void GL_APIENTRY glFinish(void) { EVENT("()"); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Error error = context->sync(true); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glFlush(void) { EVENT("()"); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Error error = context->sync(false); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (!gl::ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer)) { return; } gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); if (renderbuffer != 0) { gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); framebuffer->setRenderbufferAttachment(attachment, renderbufferObject); } else { framebuffer->setNULLAttachment(attachment); } } } void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level)) { return; } gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); if (texture != 0) { gl::Texture *textureObj = context->getTexture(texture); gl::ImageIndex index(textarget, level, gl::ImageIndex::ENTIRE_LEVEL); framebuffer->setTextureAttachment(attachment, textureObj, index); } else { framebuffer->setNULLAttachment(attachment); } } } void GL_APIENTRY glFrontFace(GLenum mode) { EVENT("(GLenum mode = 0x%X)", mode); gl::Context *context = gl::getNonLostContext(); if (context) { switch (mode) { case GL_CW: case GL_CCW: context->getState().setFrontFace(mode); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) { EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { buffers[i] = context->createBuffer(); } } } void GL_APIENTRY glGenerateMipmap(GLenum target) { EVENT("(GLenum target = 0x%X)", target); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidTextureTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Texture *texture = context->getTargetTexture(target); if (texture == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } GLenum internalFormat = texture->getBaseLevelInternalFormat(); const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); // GenerateMipmap should not generate an INVALID_OPERATION for textures created with // unsized formats or that are color renderable and filterable. Since we do not track if // the texture was created with sized or unsized format (only sized formats are stored), // it is not possible to make sure the the LUMA formats can generate mipmaps (they should // be able to) because they aren't color renderable. Simply do a special case for LUMA // textures since they're the only texture format that can be created with unsized formats // that is not color renderable. New unsized formats are unlikely to be added, since ES2 // was the last version to use add them. bool isLUMA = internalFormat == GL_LUMINANCE8_EXT || internalFormat == GL_LUMINANCE8_ALPHA8_EXT || internalFormat == GL_ALPHA8_EXT; if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0 || !formatCaps.filterable || (!formatCaps.renderable && !isLUMA) || formatInfo.compressed) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // GL_EXT_sRGB does not support mipmap generation on sRGB textures if (context->getClientVersion() == 2 && formatInfo.colorEncoding == GL_SRGB) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // Non-power of 2 ES2 check if (!context->getExtensions().textureNPOT && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight()))) { ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP)); context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // Cube completeness check if (target == GL_TEXTURE_CUBE_MAP) { gl::TextureCubeMap *textureCube = static_cast(texture); if (!textureCube->isCubeComplete()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } gl::Error error = texture->generateMipmaps(); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) { EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { fences[i] = context->createFenceNV(); } } } void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) { EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { framebuffers[i] = context->createFramebuffer(); } } } void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (GLsizei i = 0; i < n; i++) { ids[i] = context->createQuery(); } } } void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { renderbuffers[i] = context->createRenderbuffer(); } } } void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) { EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < n; i++) { textures[i] = context->createTexture(); } } } void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", program, index, bufsize, length, size, type, name); gl::Context *context = gl::getNonLostContext(); if (context) { if (bufsize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } if (index >= (GLuint)programObject->getActiveAttributeCount()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } programObject->getActiveAttribute(index, bufsize, length, size, type, name); } } void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", program, index, bufsize, length, size, type, name); gl::Context *context = gl::getNonLostContext(); if (context) { if (bufsize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } if (index >= (GLuint)programObject->getActiveUniformCount()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } programObject->getActiveUniform(index, bufsize, length, size, type, name); } } void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", program, maxcount, count, shaders); gl::Context *context = gl::getNonLostContext(); if (context) { if (maxcount < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } return programObject->getAttachedShaders(maxcount, count, shaders); } } GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) { EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return -1; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return -1; } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programObject->isLinked() || !programBinary) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return -1; } return programBinary->getAttributeLocation(name); } return -1; } void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { GLenum nativeType; unsigned int numParams = 0; if (!ValidateStateQuery(context, pname, &nativeType, &numParams)) { return; } if (nativeType == GL_BOOL) { context->getBooleanv(pname, params); } else { CastStateValues(context, nativeType, pname, numParams, params); } } } void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (!gl::ValidBufferParameter(context, pname)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (!buffer) { // A null buffer means that "0" is bound to the requested buffer target context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch (pname) { case GL_BUFFER_USAGE: *params = static_cast(buffer->getUsage()); break; case GL_BUFFER_SIZE: *params = gl::clampCast(buffer->getSize()); break; case GL_BUFFER_ACCESS_FLAGS: *params = buffer->getAccessFlags(); break; case GL_BUFFER_MAPPED: *params = static_cast(buffer->isMapped()); break; case GL_BUFFER_MAP_OFFSET: *params = gl::clampCast(buffer->getMapOffset()); break; case GL_BUFFER_MAP_LENGTH: *params = gl::clampCast(buffer->getMapLength()); break; default: UNREACHABLE(); break; } } } GLenum GL_APIENTRY glGetError(void) { EVENT("()"); gl::Context *context = gl::getContext(); if (context) { return context->getError(); } return GL_NO_ERROR; } void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) { EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { gl::FenceNV *fenceObject = context->getFenceNV(fence); if (fenceObject == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (fenceObject->isFence() != GL_TRUE) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch (pname) { case GL_FENCE_STATUS_NV: { // GL_NV_fence spec: // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. GLboolean status = GL_TRUE; if (fenceObject->getStatus() != GL_TRUE) { gl::Error error = fenceObject->testFence(&status); if (error.isError()) { context->recordError(error); return; } } *params = status; break; } case GL_FENCE_CONDITION_NV: { *params = fenceObject->getCondition(); break; } default: { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } } void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { GLenum nativeType; unsigned int numParams = 0; if (!ValidateStateQuery(context, pname, &nativeType, &numParams)) { return; } if (nativeType == GL_FLOAT) { context->getFloatv(pname, params); } else { CastStateValues(context, nativeType, pname, numParams, params); } } } void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, attachment, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidFramebufferTarget(target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } int clientVersion = context->getClientVersion(); switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: break; case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: if (clientVersion < 3 && !context->getExtensions().sRGB) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: if (clientVersion < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } // Determine if the attachment is a valid enum switch (attachment) { case GL_BACK: case GL_FRONT: case GL_DEPTH: case GL_STENCIL: case GL_DEPTH_STENCIL_ATTACHMENT: if (clientVersion < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: break; default: if (attachment < GL_COLOR_ATTACHMENT0_EXT || (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; } GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id(); gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle); ASSERT(framebuffer); if (framebufferHandle == 0) { if (clientVersion < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch (attachment) { case GL_BACK: case GL_DEPTH: case GL_STENCIL: break; default: context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } else { if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) { // Valid attachment query } else { switch (attachment) { case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: break; case GL_DEPTH_STENCIL_ATTACHMENT: if (framebuffer->hasValidDepthStencil()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } break; default: context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } } GLenum attachmentType = GL_NONE; GLuint attachmentHandle = 0; GLuint attachmentLevel = 0; GLuint attachmentLayer = 0; const gl::FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment); if (attachmentObject) { attachmentType = attachmentObject->type(); attachmentHandle = attachmentObject->id(); attachmentLevel = attachmentObject->mipLevel(); attachmentLayer = attachmentObject->layer(); } GLenum attachmentObjectType; // Type category if (framebufferHandle == 0) { attachmentObjectType = GL_FRAMEBUFFER_DEFAULT; } else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) { attachmentObjectType = attachmentType; } else if (gl::ValidTexture2DDestinationTarget(context, attachmentType)) { attachmentObjectType = GL_TEXTURE; } else { UNREACHABLE(); return; } if (attachmentObjectType == GL_NONE) { // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE // is NONE, then querying any other pname will generate INVALID_ENUM. // ES 3.0.2 spec pg 235 states that if the attachment type is none, // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an // INVALID_OPERATION for all other pnames switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: *params = attachmentObjectType; break; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: if (clientVersion < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = 0; break; default: if (clientVersion < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } else { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } } else { ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE || attachmentObjectType == GL_FRAMEBUFFER_DEFAULT); ASSERT(attachmentObject != NULL); switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: *params = attachmentObjectType; break; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = attachmentHandle; break; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: if (attachmentObjectType != GL_TEXTURE) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = attachmentLevel; break; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: if (attachmentObjectType != GL_TEXTURE) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0; break; case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: *params = attachmentObject->getRedSize(); break; case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: *params = attachmentObject->getGreenSize(); break; case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: *params = attachmentObject->getBlueSize(); break; case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: *params = attachmentObject->getAlphaSize(); break; case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: *params = attachmentObject->getDepthSize(); break; case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: *params = attachmentObject->getStencilSize(); break; case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } *params = attachmentObject->getComponentType(); break; case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: *params = attachmentObject->getColorEncoding(); break; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: if (attachmentObjectType != GL_TEXTURE) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = attachmentLayer; break; default: UNREACHABLE(); break; } } } } GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) { EVENT("()"); gl::Context *context = gl::getContext(); if (context) { return context->getResetStatus(); } return GL_NO_ERROR; } void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) { EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { GLenum nativeType; unsigned int numParams = 0; if (!ValidateStateQuery(context, pname, &nativeType, &numParams)) { return; } if (nativeType == GL_INT) { context->getIntegerv(pname, params); } else { CastStateValues(context, nativeType, pname, numParams, params); } } } void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) { EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (context->getClientVersion() < 3) { switch (pname) { case GL_ACTIVE_UNIFORM_BLOCKS: case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: case GL_TRANSFORM_FEEDBACK_VARYINGS: case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } switch (pname) { case GL_DELETE_STATUS: *params = programObject->isFlaggedForDeletion(); return; case GL_LINK_STATUS: *params = programObject->isLinked(); return; case GL_VALIDATE_STATUS: *params = programObject->isValidated(); return; case GL_INFO_LOG_LENGTH: *params = programObject->getInfoLogLength(); return; case GL_ATTACHED_SHADERS: *params = programObject->getAttachedShadersCount(); return; case GL_ACTIVE_ATTRIBUTES: *params = programObject->getActiveAttributeCount(); return; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: *params = programObject->getActiveAttributeMaxLength(); return; case GL_ACTIVE_UNIFORMS: *params = programObject->getActiveUniformCount(); return; case GL_ACTIVE_UNIFORM_MAX_LENGTH: *params = programObject->getActiveUniformMaxLength(); return; case GL_PROGRAM_BINARY_LENGTH_OES: *params = programObject->getProgramBinaryLength(); return; case GL_ACTIVE_UNIFORM_BLOCKS: *params = programObject->getActiveUniformBlockCount(); return; case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: *params = programObject->getActiveUniformBlockMaxLength(); break; case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: *params = programObject->getTransformFeedbackBufferMode(); break; case GL_TRANSFORM_FEEDBACK_VARYINGS: *params = programObject->getTransformFeedbackVaryingCount(); break; case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: *params = programObject->getTransformFeedbackVaryingMaxLength(); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) { EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", program, bufsize, length, infolog); gl::Context *context = gl::getNonLostContext(); if (context) { if (bufsize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } programObject->getInfoLog(bufsize, length, infolog); } } void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) { EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidQueryType(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (pname) { case GL_CURRENT_QUERY_EXT: params[0] = context->getState().getActiveQueryId(target); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) { EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Query *queryObject = context->getQuery(id, false, GL_NONE); if (!queryObject) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (context->getState().getActiveQueryId(queryObject->getType()) == id) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch(pname) { case GL_QUERY_RESULT_EXT: { gl::Error error = queryObject->getResult(params); if (error.isError()) { context->recordError(error); return; } } break; case GL_QUERY_RESULT_AVAILABLE_EXT: { gl::Error error = queryObject->isResultAvailable(params); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (target != GL_RENDERBUFFER) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (context->getState().getRenderbufferId() == 0) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId()); switch (pname) { case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break; case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; case GL_RENDERBUFFER_SAMPLES_ANGLE: if (!context->getExtensions().framebufferMultisample) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = renderbuffer->getSamples(); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (pname) { case GL_SHADER_TYPE: *params = shaderObject->getType(); return; case GL_DELETE_STATUS: *params = shaderObject->isFlaggedForDeletion(); return; case GL_COMPILE_STATUS: *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; return; case GL_INFO_LOG_LENGTH: *params = shaderObject->getInfoLogLength(); return; case GL_SHADER_SOURCE_LENGTH: *params = shaderObject->getSourceLength(); return; case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: *params = shaderObject->getTranslatedSourceLength(); return; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", shader, bufsize, length, infolog); gl::Context *context = gl::getNonLostContext(); if (context) { if (bufsize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } shaderObject->getInfoLog(bufsize, length, infolog); } } void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", shadertype, precisiontype, range, precision); gl::Context *context = gl::getNonLostContext(); if (context) { switch (shadertype) { case GL_VERTEX_SHADER: case GL_FRAGMENT_SHADER: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (precisiontype) { case GL_LOW_FLOAT: case GL_MEDIUM_FLOAT: case GL_HIGH_FLOAT: // Assume IEEE 754 precision range[0] = 127; range[1] = 127; *precision = 23; break; case GL_LOW_INT: case GL_MEDIUM_INT: case GL_HIGH_INT: // Some (most) hardware only supports single-precision floating-point numbers, // which can accurately represent integers up to +/-16777216 range[0] = 24; range[1] = 24; *precision = 0; break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", shader, bufsize, length, source); gl::Context *context = gl::getNonLostContext(); if (context) { if (bufsize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } shaderObject->getSource(bufsize, length, source); } } void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", shader, bufsize, length, source); gl::Context *context = gl::getNonLostContext(); if (context) { if (bufsize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // Only returns extra info if ANGLE_GENERATE_SHADER_DEBUG_INFO is defined shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source); } } const GLubyte* GL_APIENTRY glGetString(GLenum name) { EVENT("(GLenum name = 0x%X)", name); gl::Context *context = gl::getNonLostContext(); switch (name) { case GL_VENDOR: return (GLubyte*)"Google Inc."; case GL_RENDERER: return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE"); case GL_VERSION: if (context->getClientVersion() == 2) { return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")"; } else { return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")"; } case GL_SHADING_LANGUAGE_VERSION: if (context->getClientVersion() == 2) { return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")"; } else { return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")"; } case GL_EXTENSIONS: return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : ""); default: if (context) { context->recordError(gl::Error(GL_INVALID_ENUM)); } return NULL; } } void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture *texture = context->getTargetTexture(target); if (!texture) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = (GLfloat)texture->getSamplerState().magFilter; break; case GL_TEXTURE_MIN_FILTER: *params = (GLfloat)texture->getSamplerState().minFilter; break; case GL_TEXTURE_WRAP_S: *params = (GLfloat)texture->getSamplerState().wrapS; break; case GL_TEXTURE_WRAP_T: *params = (GLfloat)texture->getSamplerState().wrapT; break; case GL_TEXTURE_WRAP_R: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->getSamplerState().wrapR; break; case GL_TEXTURE_IMMUTABLE_FORMAT: // Exposed to ES2.0 through EXT_texture_storage, no client version validation. *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE); break; case GL_TEXTURE_IMMUTABLE_LEVELS: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->immutableLevelCount(); break; case GL_TEXTURE_USAGE_ANGLE: *params = (GLfloat)texture->getUsage(); break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (!context->getExtensions().textureFilterAnisotropic) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->getSamplerState().maxAnisotropy; break; case GL_TEXTURE_SWIZZLE_R: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->getSamplerState().swizzleRed; break; case GL_TEXTURE_SWIZZLE_G: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->getSamplerState().swizzleGreen; break; case GL_TEXTURE_SWIZZLE_B: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->getSamplerState().swizzleBlue; break; case GL_TEXTURE_SWIZZLE_A: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->getSamplerState().swizzleAlpha; break; case GL_TEXTURE_BASE_LEVEL: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->getSamplerState().baseLevel; break; case GL_TEXTURE_MAX_LEVEL: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLfloat)texture->getSamplerState().maxLevel; break; case GL_TEXTURE_MIN_LOD: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().minLod; break; case GL_TEXTURE_MAX_LOD: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().maxLod; break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture *texture = context->getTargetTexture(target); if (!texture) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = texture->getSamplerState().magFilter; break; case GL_TEXTURE_MIN_FILTER: *params = texture->getSamplerState().minFilter; break; case GL_TEXTURE_WRAP_S: *params = texture->getSamplerState().wrapS; break; case GL_TEXTURE_WRAP_T: *params = texture->getSamplerState().wrapT; break; case GL_TEXTURE_WRAP_R: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().wrapR; break; case GL_TEXTURE_IMMUTABLE_FORMAT: // Exposed to ES2.0 through EXT_texture_storage, no client version validation. *params = texture->isImmutable() ? GL_TRUE : GL_FALSE; break; case GL_TEXTURE_IMMUTABLE_LEVELS: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = static_cast(texture->immutableLevelCount()); break; case GL_TEXTURE_USAGE_ANGLE: *params = texture->getUsage(); break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (!context->getExtensions().textureFilterAnisotropic) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLint)texture->getSamplerState().maxAnisotropy; break; case GL_TEXTURE_SWIZZLE_R: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().swizzleRed; break; case GL_TEXTURE_SWIZZLE_G: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().swizzleGreen; break; case GL_TEXTURE_SWIZZLE_B: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().swizzleBlue; break; case GL_TEXTURE_SWIZZLE_A: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().swizzleAlpha; break; case GL_TEXTURE_BASE_LEVEL: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().baseLevel; break; case GL_TEXTURE_MAX_LEVEL: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = texture->getSamplerState().maxLevel; break; case GL_TEXTURE_MIN_LOD: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLint)texture->getSamplerState().minLod; break; case GL_TEXTURE_MAX_LOD: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *params = (GLint)texture->getSamplerState().maxLod; break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) { EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)", program, location, bufSize, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params)) { return; } gl::Program *programObject = context->getProgram(program); ASSERT(programObject); gl::ProgramBinary *programBinary = programObject->getProgramBinary(); ASSERT(programBinary); programBinary->getUniformfv(location, params); } } void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) { EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateGetUniformfv(context, program, location, params)) { return; } gl::Program *programObject = context->getProgram(program); ASSERT(programObject); gl::ProgramBinary *programBinary = programObject->getProgramBinary(); ASSERT(programBinary); programBinary->getUniformfv(location, params); } } void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) { EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", program, location, bufSize, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params)) { return; } gl::Program *programObject = context->getProgram(program); ASSERT(programObject); gl::ProgramBinary *programBinary = programObject->getProgramBinary(); ASSERT(programBinary); programBinary->getUniformiv(location, params); } } void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateGetUniformiv(context, program, location, params)) { return; } gl::Program *programObject = context->getProgram(program); ASSERT(programObject); gl::ProgramBinary *programBinary = programObject->getProgramBinary(); ASSERT(programBinary); programBinary->getUniformiv(location, params); } } GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) { EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); gl::Context *context = gl::getNonLostContext(); if (context) { if (strstr(name, "gl_") == name) { return -1; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return -1; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return -1; } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programObject->isLinked() || !programBinary) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return -1; } return programBinary->getUniformLocation(name); } return -1; } void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index); if (!gl::ValidateGetVertexAttribParameters(context, pname)) { return; } if (pname == GL_CURRENT_VERTEX_ATTRIB) { const gl::VertexAttribCurrentValueData ¤tValueData = context->getState().getVertexAttribCurrentValue(index); for (int i = 0; i < 4; ++i) { params[i] = currentValueData.FloatValues[i]; } } else { *params = gl::QuerySingleVertexAttributeParameter(attribState, pname); } } } void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index); if (!gl::ValidateGetVertexAttribParameters(context, pname)) { return; } if (pname == GL_CURRENT_VERTEX_ATTRIB) { const gl::VertexAttribCurrentValueData ¤tValueData = context->getState().getVertexAttribCurrentValue(index); for (int i = 0; i < 4; ++i) { float currentValue = currentValueData.FloatValues[i]; params[i] = gl::iround(currentValue); } } else { *params = gl::QuerySingleVertexAttributeParameter(attribState, pname); } } } void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } *pointer = const_cast(context->getState().getVertexAttribPointer(index)); } } void GL_APIENTRY glHint(GLenum target, GLenum mode) { EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); gl::Context *context = gl::getNonLostContext(); if (context) { switch (mode) { case GL_FASTEST: case GL_NICEST: case GL_DONT_CARE: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (target) { case GL_GENERATE_MIPMAP_HINT: context->getState().setGenerateMipmapHint(mode); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: context->getState().setFragmentShaderDerivativeHint(mode); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { EVENT("(GLuint buffer = %d)", buffer); gl::Context *context = gl::getNonLostContext(); if (context && buffer) { gl::Buffer *bufferObject = context->getBuffer(buffer); if (bufferObject) { return GL_TRUE; } } return GL_FALSE; } GLboolean GL_APIENTRY glIsEnabled(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidCap(context, cap)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return GL_FALSE; } return context->getState().getEnableFeature(cap); } return false; } GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); gl::Context *context = gl::getNonLostContext(); if (context) { gl::FenceNV *fenceObject = context->getFenceNV(fence); if (fenceObject == NULL) { return GL_FALSE; } return fenceObject->isFence(); } return GL_FALSE; } GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) { EVENT("(GLuint framebuffer = %d)", framebuffer); gl::Context *context = gl::getNonLostContext(); if (context && framebuffer) { gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); if (framebufferObject) { return GL_TRUE; } } return GL_FALSE; } GLboolean GL_APIENTRY glIsProgram(GLuint program) { EVENT("(GLuint program = %d)", program); gl::Context *context = gl::getNonLostContext(); if (context && program) { gl::Program *programObject = context->getProgram(program); if (programObject) { return GL_TRUE; } } return GL_FALSE; } GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) { EVENT("(GLuint id = %d)", id); gl::Context *context = gl::getNonLostContext(); if (context) { return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE; } return GL_FALSE; } GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) { EVENT("(GLuint renderbuffer = %d)", renderbuffer); gl::Context *context = gl::getNonLostContext(); if (context && renderbuffer) { gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); if (renderbufferObject) { return GL_TRUE; } } return GL_FALSE; } GLboolean GL_APIENTRY glIsShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); gl::Context *context = gl::getNonLostContext(); if (context && shader) { gl::Shader *shaderObject = context->getShader(shader); if (shaderObject) { return GL_TRUE; } } return GL_FALSE; } GLboolean GL_APIENTRY glIsTexture(GLuint texture) { EVENT("(GLuint texture = %d)", texture); gl::Context *context = gl::getNonLostContext(); if (context && texture) { gl::Texture *textureObject = context->getTexture(texture); if (textureObject) { return GL_TRUE; } } return GL_FALSE; } void GL_APIENTRY glLineWidth(GLfloat width) { EVENT("(GLfloat width = %f)", width); gl::Context *context = gl::getNonLostContext(); if (context) { if (width <= 0.0f) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setLineWidth(width); } } void GL_APIENTRY glLinkProgram(GLuint program) { EVENT("(GLuint program = %d)", program); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } gl::Error error = context->linkProgram(program); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) { EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); gl::Context *context = gl::getNonLostContext(); if (context) { switch (pname) { case GL_UNPACK_ALIGNMENT: if (param != 1 && param != 2 && param != 4 && param != 8) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setUnpackAlignment(param); break; case GL_PACK_ALIGNMENT: if (param != 1 && param != 2 && param != 4 && param != 8) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setPackAlignment(param); break; case GL_PACK_REVERSE_ROW_ORDER_ANGLE: context->getState().setPackReverseRowOrder(param != 0); break; case GL_UNPACK_IMAGE_HEIGHT: case GL_UNPACK_SKIP_IMAGES: case GL_UNPACK_ROW_LENGTH: case GL_UNPACK_SKIP_ROWS: case GL_UNPACK_SKIP_PIXELS: case GL_PACK_ROW_LENGTH: case GL_PACK_SKIP_ROWS: case GL_PACK_SKIP_PIXELS: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } UNIMPLEMENTED(); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); gl::Context *context = gl::getNonLostContext(); if (context) { context->getState().setPolygonOffsetParams(factor, units); } } void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)", x, y, width, height, format, type, bufSize, data); gl::Context *context = gl::getNonLostContext(); if (context) { if (width < 0 || height < 0 || bufSize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (!gl::ValidateReadPixelsParameters(context, x, y, width, height, format, type, &bufSize, data)) { return; } gl::Error error = context->readPixels(x, y, width, height, format, type, &bufSize, data); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", x, y, width, height, format, type, pixels); gl::Context *context = gl::getNonLostContext(); if (context) { if (width < 0 || height < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (!gl::ValidateReadPixelsParameters(context, x, y, width, height, format, type, NULL, pixels)) { return; } gl::Error error = context->readPixels(x, y, width, height, format, type, NULL, pixels); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glReleaseShaderCompiler(void) { EVENT("()"); gl::Context *context = gl::getNonLostContext(); if (context) { context->releaseShaderCompiler(); } } void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, samples, internalformat, width, height); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat, width, height, true)) { return; } gl::Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer(); gl::Error error = renderbuffer->setStorage(width, height, internalformat, samples); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); } void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) { EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert); gl::Context* context = gl::getNonLostContext(); if (context) { context->getState().setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); } } void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) { EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); gl::Context *context = gl::getNonLostContext(); if (context) { if (condition != GL_ALL_COMPLETED_NV) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::FenceNV *fenceObject = context->getFenceNV(fence); if (fenceObject == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::Error error = fenceObject->setFence(condition); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); gl::Context* context = gl::getNonLostContext(); if (context) { if (width < 0 || height < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setScissorParams(x, y, width, height); } } void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", n, shaders, binaryformat, binary, length); gl::Context* context = gl::getNonLostContext(); if (context) { const std::vector &shaderBinaryFormats = context->getCaps().shaderBinaryFormats; if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end()) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } // No binary shader formats are supported. UNIMPLEMENTED(); } } void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) { EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", shader, count, string, length); gl::Context *context = gl::getNonLostContext(); if (context) { if (count < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { if (context->getProgram(shader)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } shaderObject->setSource(count, string, length); } } void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); } void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); gl::Context *context = gl::getNonLostContext(); if (context) { switch (face) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (func) { case GL_NEVER: case GL_ALWAYS: case GL_LESS: case GL_LEQUAL: case GL_EQUAL: case GL_GEQUAL: case GL_GREATER: case GL_NOTEQUAL: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { context->getState().setStencilParams(func, ref, mask); } if (face == GL_BACK || face == GL_FRONT_AND_BACK) { context->getState().setStencilBackParams(func, ref, mask); } } } void GL_APIENTRY glStencilMask(GLuint mask) { glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); } void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); gl::Context *context = gl::getNonLostContext(); if (context) { switch (face) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { context->getState().setStencilWritemask(mask); } if (face == GL_BACK || face == GL_FRONT_AND_BACK) { context->getState().setStencilBackWritemask(mask); } } } void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); } void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", face, fail, zfail, zpass); gl::Context *context = gl::getNonLostContext(); if (context) { switch (face) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (fail) { case GL_ZERO: case GL_KEEP: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: case GL_INCR_WRAP: case GL_DECR_WRAP: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (zfail) { case GL_ZERO: case GL_KEEP: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: case GL_INCR_WRAP: case GL_DECR_WRAP: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (zpass) { case GL_ZERO: case GL_KEEP: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: case GL_INCR_WRAP: case GL_DECR_WRAP: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { context->getState().setStencilOperations(fail, zfail, zpass); } if (face == GL_BACK || face == GL_FRONT_AND_BACK) { context->getState().setStencilBackOperations(fail, zfail, zpass); } } } GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); gl::Context *context = gl::getNonLostContext(); if (context) { gl::FenceNV *fenceObject = context->getFenceNV(fence); if (fenceObject == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_TRUE; } if (fenceObject->isFence() != GL_TRUE) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_TRUE; } GLboolean result; gl::Error error = fenceObject->testFence(&result); if (error.isError()) { context->recordError(error); return GL_TRUE; } return result; } return GL_TRUE; } void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", target, level, internalformat, width, height, border, format, type, pixels); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3 && !ValidateES2TexImageParameters(context, target, level, internalformat, false, false, 0, 0, width, height, border, format, type, pixels)) { return; } if (context->getClientVersion() >= 3 && !ValidateES3TexImageParameters(context, target, level, internalformat, false, false, 0, 0, 0, width, height, 1, border, format, type, pixels)) { return; } switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); gl::Error error = texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); gl::Error error = texture->setImage(target, level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels); if (error.isError()) { context->recordError(error); return; } } break; default: UNREACHABLE(); } } } void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateTexParamParameters(context, pname, static_cast(param))) { return; } gl::Texture *texture = context->getTargetTexture(target); if (!texture) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (pname) { case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = gl::uiround(param); break; case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = gl::uiround(param); break; case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = gl::uiround(param); break; case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = gl::uiround(param); break; case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = gl::uiround(param); break; case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround(param)); break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break; case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = gl::uiround(param); break; case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = gl::uiround(param); break; case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = gl::uiround(param); break; case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = gl::uiround(param); break; case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = gl::uiround(param); break; case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = gl::uiround(param); break; case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = gl::iround(param); break; case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = gl::iround(param); break; case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = param; break; case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = param; break; default: UNREACHABLE(); break; } } } void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { glTexParameterf(target, pname, (GLfloat)*params); } void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateTexParamParameters(context, pname, param)) { return; } gl::Texture *texture = context->getTargetTexture(target); if (!texture) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (pname) { case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = (GLenum)param; break; case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = (GLenum)param; break; case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = (GLenum)param; break; case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = (GLenum)param; break; case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = (GLenum)param; break; case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break; case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = (GLenum)param; break; case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = (GLenum)param; break; case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = (GLenum)param; break; case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = (GLenum)param; break; case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = (GLenum)param; break; case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = (GLenum)param; break; case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = param; break; case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = param; break; case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = (GLfloat)param; break; case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = (GLfloat)param; break; default: UNREACHABLE(); break; } } } void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { glTexParameteri(target, pname, *params); } void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, levels, internalformat, width, height); gl::Context *context = gl::getNonLostContext(); if (context) { if (!context->getExtensions().textureStorage) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (context->getClientVersion() < 3 && !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height)) { return; } if (context->getClientVersion() >= 3 && !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1)) { return; } switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *texture2d = context->getTexture2D(); gl::Error error = texture2d->storage(levels, internalformat, width, height); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_CUBE_MAP: { gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); gl::Error error = textureCube->storage(levels, internalformat, width); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " "const GLvoid* pixels = 0x%0.8p)", target, level, xoffset, yoffset, width, height, format, type, pixels); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3 && !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset, yoffset, width, height, 0, format, type, pixels)) { return; } if (context->getClientVersion() >= 3 && !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true, xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels)) { return; } // Zero sized uploads are valid but no-ops if (width == 0 || height == 0) { return; } switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *texture = context->getTexture2D(); gl::Error error = texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { gl::TextureCubeMap *texture = context->getTextureCubeMap(); gl::Error error = texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels); if (error.isError()) { context->recordError(error); return; } } break; default: UNREACHABLE(); } } } void GL_APIENTRY glUniform1f(GLint location, GLfloat x) { glUniform1fv(location, 1, &x); } void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_FLOAT, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform1fv(location, count, v); } } void GL_APIENTRY glUniform1i(GLint location, GLint x) { glUniform1iv(location, 1, &x); } void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_INT, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform1iv(location, count, v); } } void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) { GLfloat xy[2] = {x, y}; glUniform2fv(location, 1, xy); } void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform2fv(location, count, v); } } void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) { GLint xy[2] = {x, y}; glUniform2iv(location, 1, xy); } void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_INT_VEC2, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform2iv(location, count, v); } } void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { GLfloat xyz[3] = {x, y, z}; glUniform3fv(location, 1, xyz); } void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform3fv(location, count, v); } } void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) { GLint xyz[3] = {x, y, z}; glUniform3iv(location, 1, xyz); } void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_INT_VEC3, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform3iv(location, count, v); } } void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GLfloat xyzw[4] = {x, y, z, w}; glUniform4fv(location, 1, xyzw); } void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform4fv(location, count, v); } } void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { GLint xyzw[4] = {x, y, z, w}; glUniform4iv(location, 1, xyzw); } void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_INT_VEC4, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform4iv(location, count, v); } } void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix2fv(location, count, transpose, value); } } void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix3fv(location, count, transpose, value); } } void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix4fv(location, count, transpose, value); } } void GL_APIENTRY glUseProgram(GLuint program) { EVENT("(GLuint program = %d)", program); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject && program != 0) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } if (program != 0 && !programObject->isLinked()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } context->useProgram(program); } } void GL_APIENTRY glValidateProgram(GLuint program) { EVENT("(GLuint program = %d)", program); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } programObject->validate(context->getCaps()); } } void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) { EVENT("(GLuint index = %d, GLfloat x = %f)", index, x); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLfloat vals[4] = { x, 0, 0, 1 }; context->getState().setVertexAttribf(index, vals); } } void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLfloat vals[4] = { values[0], 0, 0, 1 }; context->getState().setVertexAttribf(index, vals); } } void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLfloat vals[4] = { x, y, 0, 1 }; context->getState().setVertexAttribf(index, vals); } } void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLfloat vals[4] = { values[0], values[1], 0, 1 }; context->getState().setVertexAttribf(index, vals); } } void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLfloat vals[4] = { x, y, z, 1 }; context->getState().setVertexAttribf(index, vals); } } void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLfloat vals[4] = { values[0], values[1], values[2], 1 }; context->getState().setVertexAttribf(index, vals); } } void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLfloat vals[4] = { x, y, z, w }; context->getState().setVertexAttribf(index, vals); } } void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setVertexAttribf(index, values); } } void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->setVertexAttribDivisor(index, divisor); } } void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) { EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", index, size, type, normalized, stride, ptr); gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (size < 1 || size > 4) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_FIXED: case GL_FLOAT: break; case GL_HALF_FLOAT: case GL_INT: case GL_UNSIGNED_INT: case GL_INT_2_10_10_10_REV: case GL_UNSIGNED_INT_2_10_10_10_REV: if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (stride < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // [OpenGL ES 3.0.2] Section 2.8 page 24: // An INVALID_OPERATION error is generated when a non-zero vertex array object // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point, // and the pointer argument is not NULL. if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, normalized == GL_TRUE, false, stride, ptr); } } void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); gl::Context *context = gl::getNonLostContext(); if (context) { if (width < 0 || height < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setViewportParams(x, y, width, height); } } // OpenGL ES 3.0 functions void GL_APIENTRY glReadBuffer(GLenum mode) { EVENT("(GLenum mode = 0x%X)", mode); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // glReadBuffer UNIMPLEMENTED(); } } void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) { EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, " "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // glDrawRangeElements UNIMPLEMENTED(); } } void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, " "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", target, level, internalformat, width, height, depth, border, format, type, pixels); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // validateES3TexImageFormat sets the error code if there is an error if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false, 0, 0, 0, width, height, depth, border, format, type, pixels)) { return; } switch(target) { case GL_TEXTURE_3D: { gl::Texture3D *texture = context->getTexture3D(); gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture = context->getTexture2DArray(); gl::Error error = texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // validateES3TexImageFormat sets the error code if there is an error if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true, xoffset, yoffset, zoffset, width, height, depth, 0, format, type, pixels)) { return; } // Zero sized uploads are valid but no-ops if (width == 0 || height == 0 || depth == 0) { return; } switch(target) { case GL_TEXTURE_3D: { gl::Texture3D *texture = context->getTexture3D(); gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture = context->getTexture2DArray(); gl::Error error = texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", target, level, xoffset, yoffset, zoffset, x, y, width, height); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, zoffset, x, y, width, height, 0)) { return; } gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer(); gl::Texture *texture = NULL; switch (target) { case GL_TEXTURE_3D: texture = context->getTexture3D(); break; case GL_TEXTURE_2D_ARRAY: texture = context->getTexture2DArray(); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Error error = texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, " "const GLvoid* data = 0x%0.8p)", target, level, internalformat, width, height, depth, border, imageSize, data); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); if (imageSize < 0 || static_cast(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height)) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } // validateES3TexImageFormat sets the error code if there is an error if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false, 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data)) { return; } switch(target) { case GL_TEXTURE_3D: { gl::Texture3D *texture = context->getTexture3D(); gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture = context->getTexture2DArray(); gl::Error error = texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, context->getState().getUnpackState(), data); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format); if (imageSize < 0 || static_cast(imageSize) != formatInfo.computeBlockSize(GL_UNSIGNED_BYTE, width, height)) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (!data) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } // validateES3TexImageFormat sets the error code if there is an error if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true, 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data)) { return; } // Zero sized uploads are valid but no-ops if (width == 0 || height == 0) { return; } switch(target) { case GL_TEXTURE_3D: { gl::Texture3D *texture = context->getTexture3D(); gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, context->getState().getUnpackState(), data); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture = context->getTexture2DArray(); gl::Error error = texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, context->getState().getUnpackState(), data); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (GLsizei i = 0; i < n; i++) { ids[i] = context->createQuery(); } } } void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (GLsizei i = 0; i < n; i++) { context->deleteQuery(ids[i]); } } } GLboolean GL_APIENTRY glIsQuery(GLuint id) { EVENT("(GLuint id = %u)", id); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_FALSE; } return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE; } return GL_FALSE; } void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) { EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateBeginQuery(context, target, id)) { return; } gl::Error error = context->beginQuery(target, id); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glEndQuery(GLenum target) { EVENT("(GLenum target = 0x%X)", target); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateEndQuery(context, target)) { return; } gl::Error error = context->endQuery(target); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidQueryType(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (pname) { case GL_CURRENT_QUERY: params[0] = static_cast(context->getState().getActiveQueryId(target)); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::Query *queryObject = context->getQuery(id, false, GL_NONE); if (!queryObject) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (context->getState().getActiveQueryId(queryObject->getType()) == id) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch(pname) { case GL_QUERY_RESULT_EXT: { gl::Error error = queryObject->getResult(params); if (error.isError()) { context->recordError(error); return; } } break; case GL_QUERY_RESULT_AVAILABLE_EXT: { gl::Error error = queryObject->isResultAvailable(params); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) { EVENT("(GLenum target = 0x%X)", target); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_FALSE; } return glUnmapBufferOES(target); } return GL_FALSE; } void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } glGetBufferPointervOES(target, pname, params); } } void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs) { gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } glDrawBuffersEXT(n, bufs); } } void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix2x3fv(location, count, transpose, value); } } void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix3x2fv(location, count, transpose, value); } } void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix2x4fv(location, count, transpose, value); } } void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix4x2fv(location, count, transpose, value); } } void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix3x4fv(location, count, transpose, value); } } void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniformMatrix4x3fv(location, count, transpose, value); } } void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, " "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, false)) { return; } gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, samples, internalformat, width, height); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat, width, height, false)) { return; } gl::Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer(); renderbuffer->setStorage(width, height, internalformat, samples); } } void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)", target, attachment, texture, level, layer); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer)) { return; } gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); if (texture != 0) { gl::Texture *textureObject = context->getTexture(texture); gl::ImageIndex index(textureObject->getTarget(), level, layer); framebuffer->setTextureAttachment(attachment, textureObject, index); } else { framebuffer->setNULLAttachment(attachment); } } } GLvoid* GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)", target, offset, length, access); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } return glMapBufferRangeEXT(target, offset, length, access); } return NULL; } void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } glFlushMappedBufferRangeEXT(target, offset, length); } } void GL_APIENTRY glBindVertexArray(GLuint array) { EVENT("(GLuint array = %u)", array); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::VertexArray *vao = context->getVertexArray(array); if (!vao) { // The default VAO should always exist ASSERT(array != 0); context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } context->bindVertexArray(array); } } void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays) { EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) { if (arrays[arrayIndex] != 0) { context->deleteVertexArray(arrays[arrayIndex]); } } } } void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays) { EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (n < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) { arrays[arrayIndex] = context->createVertexArray(); } } } GLboolean GL_APIENTRY glIsVertexArray(GLuint array) { EVENT("(GLuint array = %u)", array); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_FALSE; } if (array == 0) { return GL_FALSE; } gl::VertexArray *vao = context->getVertexArray(array); return (vao != NULL ? GL_TRUE : GL_FALSE); } return GL_FALSE; } void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)", target, index, data); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } const gl::Caps &caps = context->getCaps(); switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER_START: case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: if (index >= caps.maxTransformFeedbackSeparateAttributes) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; case GL_UNIFORM_BUFFER_START: case GL_UNIFORM_BUFFER_SIZE: case GL_UNIFORM_BUFFER_BINDING: if (index >= caps.maxCombinedUniformBlocks) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (!(context->getIndexedIntegerv(target, index, data))) { GLenum nativeType; unsigned int numParams = 0; if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (numParams == 0) { return; // it is known that pname is valid, but there are no parameters to return } if (nativeType == GL_INT_64_ANGLEX) { GLint64 minIntValue = static_cast(std::numeric_limits::min()); GLint64 maxIntValue = static_cast(std::numeric_limits::max()); GLint64 *int64Params = new GLint64[numParams]; context->getIndexedInteger64v(target, index, int64Params); for (unsigned int i = 0; i < numParams; ++i) { GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue); data[i] = static_cast(clampedValue); } delete [] int64Params; } else { UNREACHABLE(); } } } } void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) { EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch (primitiveMode) { case GL_TRIANGLES: case GL_LINES: case GL_POINTS: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); ASSERT(transformFeedback != NULL); if (transformFeedback->isStarted()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (transformFeedback->isPaused()) { transformFeedback->resume(); } else { transformFeedback->start(primitiveMode); } } } void GL_APIENTRY glEndTransformFeedback(void) { EVENT("(void)"); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); ASSERT(transformFeedback != NULL); if (!transformFeedback->isStarted()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } transformFeedback->stop(); } } void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)", target, index, buffer, offset, size); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } const gl::Caps &caps = context->getCaps(); switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: if (index >= caps.maxTransformFeedbackSeparateAttributes) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; case GL_UNIFORM_BUFFER: if (index >= caps.maxUniformBufferBindings) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (buffer != 0 && size <= 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: // size and offset must be a multiple of 4 if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0)) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size); context->bindGenericTransformFeedbackBuffer(buffer); break; case GL_UNIFORM_BUFFER: // it is an error to bind an offset not a multiple of the alignment if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->bindIndexedUniformBuffer(buffer, index, offset, size); context->bindGenericUniformBuffer(buffer); break; default: UNREACHABLE(); } } } void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", target, index, buffer); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } const gl::Caps &caps = context->getCaps(); switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: if (index >= caps.maxTransformFeedbackSeparateAttributes) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; case GL_UNIFORM_BUFFER: if (index >= caps.maxUniformBufferBindings) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER: context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0); context->bindGenericTransformFeedbackBuffer(buffer); break; case GL_UNIFORM_BUFFER: context->bindIndexedUniformBuffer(buffer, index, 0, 0); context->bindGenericUniformBuffer(buffer); break; default: UNREACHABLE(); } } } void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) { EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)", program, count, varyings, bufferMode); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (count < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } const gl::Caps &caps = context->getCaps(); switch (bufferMode) { case GL_INTERLEAVED_ATTRIBS: break; case GL_SEPARATE_ATTRIBS: if (static_cast(count) > caps.maxTransformFeedbackSeparateAttributes) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (!gl::ValidProgram(context, program)) { return; } gl::Program *programObject = context->getProgram(program); ASSERT(programObject); programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); } } void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) { EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, " "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", program, index, bufSize, length, size, type, name); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (bufSize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (!gl::ValidProgram(context, program)) { return; } gl::Program *programObject = context->getProgram(program); ASSERT(programObject); if (index >= static_cast(programObject->getTransformFeedbackVaryingCount())) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); } } void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) { EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)", index, size, type, stride, pointer); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (size < 1 || size > 4) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_INT_2_10_10_10_REV: case GL_UNSIGNED_INT_2_10_10_10_REV: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (stride < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // [OpenGL ES 3.0.2] Section 2.8 page 24: // An INVALID_OPERATION error is generated when a non-zero vertex array object // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point, // and the pointer argument is not NULL. if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && pointer != NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, false, true, stride, pointer); } } void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) { EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index); if (!gl::ValidateGetVertexAttribParameters(context, pname)) { return; } if (pname == GL_CURRENT_VERTEX_ATTRIB) { const gl::VertexAttribCurrentValueData ¤tValueData = context->getState().getVertexAttribCurrentValue(index); for (int i = 0; i < 4; ++i) { params[i] = currentValueData.IntValues[i]; } } else { *params = gl::QuerySingleVertexAttributeParameter(attribState, pname); } } } void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) { EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)", index, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index); if (!gl::ValidateGetVertexAttribParameters(context, pname)) { return; } if (pname == GL_CURRENT_VERTEX_ATTRIB) { const gl::VertexAttribCurrentValueData ¤tValueData = context->getState().getVertexAttribCurrentValue(index); for (int i = 0; i < 4; ++i) { params[i] = currentValueData.UnsignedIntValues[i]; } } else { *params = gl::QuerySingleVertexAttributeParameter(attribState, pname); } } } void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", index, x, y, z, w); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLint vals[4] = { x, y, z, w }; context->getState().setVertexAttribi(index, vals); } } void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", index, x, y, z, w); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } GLuint vals[4] = { x, y, z, w }; context->getState().setVertexAttribu(index, vals); } } void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v) { EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setVertexAttribi(index, v); } } void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v) { EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->getState().setVertexAttribu(index, v); } } void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params) { EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)", program, location, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateGetUniformuiv(context, program, location, params)) { return; } gl::Program *programObject = context->getProgram(program); ASSERT(programObject); gl::ProgramBinary *programBinary = programObject->getProgramBinary(); ASSERT(programBinary); programBinary->getUniformuiv(location, params); } } GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) { EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return -1; } if (program == 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return -1; } gl::Program *programObject = context->getProgram(program); if (!programObject || !programObject->isLinked()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return -1; } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return -1; } return programBinary->getFragDataLocation(name); } return 0; } void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) { glUniform1uiv(location, 1, &v0); } void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) { const GLuint xy[] = { v0, v1 }; glUniform2uiv(location, 1, xy); } void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { const GLuint xyz[] = { v0, v1, v2 }; glUniform3uiv(location, 1, xyz); } void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { const GLuint xyzw[] = { v0, v1, v2, v3 }; glUniform4uiv(location, 1, xyzw); } void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value) { EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", location, count, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform1uiv(location, count, value); } } void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value) { EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", location, count, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform2uiv(location, count, value); } } void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value) { EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)", location, count, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform3uiv(location, count, value); } } void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value) { EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", location, count, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count)) { return; } gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary(); programBinary->setUniform4uiv(location, count, value); } } void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) { EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)", buffer, drawbuffer, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateClearBuffer(context)) { return; } switch (buffer) { case GL_COLOR: if (drawbuffer < 0 || static_cast(drawbuffer) >= context->getCaps().maxDrawBuffers) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; case GL_STENCIL: if (drawbuffer != 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Error error = context->clearBufferiv(buffer, drawbuffer, value); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)", buffer, drawbuffer, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateClearBuffer(context)) { return; } switch (buffer) { case GL_COLOR: if (drawbuffer < 0 || static_cast(drawbuffer) >= context->getCaps().maxDrawBuffers) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Error error = context->clearBufferuiv(buffer, drawbuffer, value); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) { EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)", buffer, drawbuffer, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateClearBuffer(context)) { return; } switch (buffer) { case GL_COLOR: if (drawbuffer < 0 || static_cast(drawbuffer) >= context->getCaps().maxDrawBuffers) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; case GL_DEPTH: if (drawbuffer != 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Error error = context->clearBufferfv(buffer, drawbuffer, value); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)", buffer, drawbuffer, depth, stencil); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateClearBuffer(context)) { return; } switch (buffer) { case GL_DEPTH_STENCIL: if (drawbuffer != 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Error error = context->clearBufferfi(buffer, drawbuffer, depth, stencil); if (error.isError()) { context->recordError(error); return; } } } const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index) { EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } if (name != GL_EXTENSIONS) { context->recordError(gl::Error(GL_INVALID_ENUM)); return NULL; } if (index >= context->getExtensionStringCount()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return NULL; } return reinterpret_cast(context->getExtensionString(index).c_str()); } return NULL; } void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)", readTarget, writeTarget, readOffset, writeOffset, size); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, writeTarget)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Buffer *readBuffer = context->getState().getTargetBuffer(readTarget); gl::Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget); if (!readBuffer || !writeBuffer) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // Verify that readBuffer and writeBuffer are not currently mapped if (readBuffer->isMapped() || writeBuffer->isMapped()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (readOffset < 0 || writeOffset < 0 || size < 0 || static_cast(readOffset + size) > readBuffer->getSize() || static_cast(writeOffset + size) > writeBuffer->getSize()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (readBuffer == writeBuffer && std::abs(readOffset - writeOffset) < size) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } // if size is zero, the copy is a successful no-op if (size > 0) { gl::Error error = writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size); if (error.isError()) { context->recordError(error); return; } } } } void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) { EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)", program, uniformCount, uniformNames, uniformIndices); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (uniformCount < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programObject->isLinked() || !programBinary) { for (int uniformId = 0; uniformId < uniformCount; uniformId++) { uniformIndices[uniformId] = GL_INVALID_INDEX; } } else { for (int uniformId = 0; uniformId < uniformCount; uniformId++) { uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]); } } } } void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) { EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", program, uniformCount, uniformIndices, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (uniformCount < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } switch (pname) { case GL_UNIFORM_TYPE: case GL_UNIFORM_SIZE: case GL_UNIFORM_NAME_LENGTH: case GL_UNIFORM_BLOCK_INDEX: case GL_UNIFORM_OFFSET: case GL_UNIFORM_ARRAY_STRIDE: case GL_UNIFORM_MATRIX_STRIDE: case GL_UNIFORM_IS_ROW_MAJOR: break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary && uniformCount > 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int uniformId = 0; uniformId < uniformCount; uniformId++) { const GLuint index = uniformIndices[uniformId]; if (index >= (GLuint)programBinary->getActiveUniformCount()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } for (int uniformId = 0; uniformId < uniformCount; uniformId++) { const GLuint index = uniformIndices[uniformId]; params[uniformId] = programBinary->getActiveUniformi(index, pname); } } } GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) { EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_INVALID_INDEX; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_INVALID_INDEX; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return GL_INVALID_INDEX; } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary) { return GL_INVALID_INDEX; } return programBinary->getUniformBlockIndex(uniformBlockName); } return 0; } void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", program, uniformBlockIndex, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (pname) { case GL_UNIFORM_BLOCK_BINDING: *params = static_cast(programObject->getUniformBlockBinding(uniformBlockIndex)); break; case GL_UNIFORM_BLOCK_DATA_SIZE: case GL_UNIFORM_BLOCK_NAME_LENGTH: case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) { EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockIndex, bufSize, length, uniformBlockName); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); } } void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)", program, uniformBlockIndex, uniformBlockBinding); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } else { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); // if never linked, there won't be any uniform blocks if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); } } void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) { EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", mode, first, count, instanceCount); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // glDrawArraysInstanced UNIMPLEMENTED(); } } void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) { EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)", mode, count, type, indices, instanceCount); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // glDrawElementsInstanced UNIMPLEMENTED(); } } GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) { EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return 0; } if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) { context->recordError(gl::Error(GL_INVALID_ENUM)); return 0; } if (flags != 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return 0; } GLsync fenceSync = context->createFenceSync(); gl::FenceSync *fenceSyncObject = context->getFenceSync(fenceSync); gl::Error error = fenceSyncObject->set(condition); if (error.isError()) { context->deleteFenceSync(fenceSync); context->recordError(error); return NULL; } return fenceSync; } return NULL; } GLboolean GL_APIENTRY glIsSync(GLsync sync) { EVENT("(GLsync sync = 0x%0.8p)", sync); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_FALSE; } return (context->getFenceSync(sync) != NULL); } return GL_FALSE; } void GL_APIENTRY glDeleteSync(GLsync sync) { EVENT("(GLsync sync = 0x%0.8p)", sync); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (sync != static_cast(0) && !context->getFenceSync(sync)) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->deleteFenceSync(sync); } } GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags, timeout); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_WAIT_FAILED; } if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return GL_WAIT_FAILED; } gl::FenceSync *fenceSync = context->getFenceSync(sync); if (!fenceSync) { context->recordError(gl::Error(GL_INVALID_VALUE)); return GL_WAIT_FAILED; } GLenum result = GL_WAIT_FAILED; gl::Error error = fenceSync->clientWait(flags, timeout, &result); if (error.isError()) { context->recordError(error); return GL_WAIT_FAILED; } return result; } return GL_FALSE; } void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", sync, flags, timeout); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (flags != 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (timeout != GL_TIMEOUT_IGNORED) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::FenceSync *fenceSync = context->getFenceSync(sync); if (!fenceSync) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::Error error = fenceSync->serverWait(flags, timeout); if (error.isError()) { context->recordError(error); } } } void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* params) { EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } GLenum nativeType; unsigned int numParams = 0; if (!ValidateStateQuery(context, pname, &nativeType, &numParams)) { return; } if (nativeType == GL_INT_64_ANGLEX) { context->getInteger64v(pname, params); } else { CastStateValues(context, nativeType, pname, numParams, params); } } } void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)", sync, pname, bufSize, length, values); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (bufSize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } gl::FenceSync *fenceSync = context->getFenceSync(sync); if (!fenceSync) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (pname) { case GL_OBJECT_TYPE: values[0] = static_cast(GL_SYNC_FENCE); break; case GL_SYNC_CONDITION: values[0] = static_cast(fenceSync->getCondition()); break; case GL_SYNC_FLAGS: values[0] = 0; break; case GL_SYNC_STATUS: { gl::Error error = fenceSync->getStatus(values); if (error.isError()) { context->recordError(error); return; } break; } default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) { EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)", target, index, data); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } const gl::Caps &caps = context->getCaps(); switch (target) { case GL_TRANSFORM_FEEDBACK_BUFFER_START: case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: if (index >= caps.maxTransformFeedbackSeparateAttributes) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; case GL_UNIFORM_BUFFER_START: case GL_UNIFORM_BUFFER_SIZE: case GL_UNIFORM_BUFFER_BINDING: if (index >= caps.maxUniformBufferBindings) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (!(context->getIndexedInteger64v(target, index, data))) { GLenum nativeType; unsigned int numParams = 0; if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (numParams == 0) return; // it is known that pname is valid, but there are no parameters to return if (nativeType == GL_INT) { GLint *intParams = new GLint[numParams]; context->getIndexedIntegerv(target, index, intParams); for (unsigned int i = 0; i < numParams; ++i) { data[i] = static_cast(intParams[i]); } delete [] intParams; } else { UNREACHABLE(); } } } } void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (!gl::ValidBufferParameter(context, pname)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (!buffer) { // A null buffer means that "0" is bound to the requested buffer target context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch (pname) { case GL_BUFFER_USAGE: *params = static_cast(buffer->getUsage()); break; case GL_BUFFER_SIZE: *params = buffer->getSize(); break; case GL_BUFFER_ACCESS_FLAGS: *params = static_cast(buffer->getAccessFlags()); break; case GL_BUFFER_MAPPED: *params = static_cast(buffer->isMapped()); break; case GL_BUFFER_MAP_OFFSET: *params = buffer->getMapOffset(); break; case GL_BUFFER_MAP_LENGTH: *params = buffer->getMapLength(); break; default: UNREACHABLE(); break; } } } void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers) { EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (count < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < count; i++) { samplers[i] = context->createSampler(); } } } void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers) { EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (count < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } for (int i = 0; i < count; i++) { context->deleteSampler(samplers[i]); } } } GLboolean GL_APIENTRY glIsSampler(GLuint sampler) { EVENT("(GLuint sampler = %u)", sampler); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_FALSE; } return context->isSampler(sampler); } return GL_FALSE; } void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) { EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (sampler != 0 && !context->isSampler(sampler)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (unit >= context->getCaps().maxCombinedTextureImageUnits) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->bindSampler(unit, sampler); } } void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!gl::ValidateSamplerObjectParameter(context, pname)) { return; } if (!gl::ValidateTexParamParameters(context, pname, param)) { return; } if (!context->isSampler(sampler)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } context->samplerParameteri(sampler, pname, param); } } void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) { glSamplerParameteri(sampler, pname, *param); } void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!gl::ValidateSamplerObjectParameter(context, pname)) { return; } if (!gl::ValidateTexParamParameters(context, pname, static_cast(param))) { return; } if (!context->isSampler(sampler)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } context->samplerParameterf(sampler, pname, param); } } void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) { glSamplerParameterf(sampler, pname, *param); } void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!gl::ValidateSamplerObjectParameter(context, pname)) { return; } if (!context->isSampler(sampler)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } *params = context->getSamplerParameteri(sampler, pname); } } void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!gl::ValidateSamplerObjectParameter(context, pname)) { return; } if (!context->isSampler(sampler)) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } *params = context->getSamplerParameterf(sampler, pname); } } void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) { EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (index >= gl::MAX_VERTEX_ATTRIBS) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } context->setVertexAttribDivisor(index, divisor); } } void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) { EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } switch (target) { case GL_TRANSFORM_FEEDBACK: { // Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1) gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback(); if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1) if (context->getTransformFeedback(id) == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } context->bindTransformFeedback(id); } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } for (int i = 0; i < n; i++) { context->deleteTransformFeedback(ids[i]); } } } void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } for (int i = 0; i < n; i++) { ids[i] = context->createTransformFeedback(); } } } GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) { EVENT("(GLuint id = %u)", id); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_FALSE; } return ((context->getTransformFeedback(id) != NULL) ? GL_TRUE : GL_FALSE); } return GL_FALSE; } void GL_APIENTRY glPauseTransformFeedback(void) { EVENT("(void)"); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); ASSERT(transformFeedback != NULL); // Current transform feedback must be started and not paused in order to pause (3.0.2 pg 86) if (!transformFeedback->isStarted() || transformFeedback->isPaused()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } transformFeedback->pause(); } } void GL_APIENTRY glResumeTransformFeedback(void) { EVENT("(void)"); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback(); ASSERT(transformFeedback != NULL); // Current transform feedback must be started and paused in order to resume (3.0.2 pg 86) if (!transformFeedback->isStarted() || !transformFeedback->isPaused()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } transformFeedback->resume(); } } void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) { EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)", program, bufSize, length, binaryFormat, binary); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // glGetProgramBinary UNIMPLEMENTED(); } } void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) { EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", program, binaryFormat, binary, length); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // glProgramBinary UNIMPLEMENTED(); } } void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) { EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", program, pname, value); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // glProgramParameteri UNIMPLEMENTED(); } } void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) { EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)", target, numAttachments, attachments); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments)) { return; } gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE) { gl::Error error = framebuffer->invalidate(context->getCaps(), numAttachments, attachments); if (error.isError()) { context->recordError(error); return; } } } } void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, " "GLint y = %d, GLsizei width = %d, GLsizei height = %d)", target, numAttachments, attachments, x, y, width, height); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments)) { return; } gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target); ASSERT(framebuffer); if (framebuffer->completeness(context->getData()) == GL_FRAMEBUFFER_COMPLETE) { gl::Error error = framebuffer->invalidateSub(numAttachments, attachments, x, y, width, height); if (error.isError()) { context->recordError(error); return; } } } } void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, levels, internalformat, width, height); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1)) { return; } switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *texture2d = context->getTexture2D(); gl::Error error = texture2d->storage(levels, internalformat, width, height); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_CUBE_MAP: { gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); gl::Error error = textureCube->storage(levels, internalformat, width); if (error.isError()) { context->recordError(error); return; } } break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " "GLsizei height = %d, GLsizei depth = %d)", target, levels, internalformat, width, height, depth); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth)) { return; } switch (target) { case GL_TEXTURE_3D: { gl::Texture3D *texture3d = context->getTexture3D(); gl::Error error = texture3d->storage(levels, internalformat, width, height, depth); if (error.isError()) { context->recordError(error); return; } } break; case GL_TEXTURE_2D_ARRAY: { gl::Texture2DArray *texture2darray = context->getTexture2DArray(); gl::Error error = texture2darray->storage(levels, internalformat, width, height, depth); if (error.isError()) { context->recordError(error); return; } } break; default: UNREACHABLE(); } } } void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, " "GLint* params = 0x%0.8p)", target, internalformat, pname, bufSize, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getClientVersion() < 3) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); if (!formatCaps.renderable) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (target != GL_RENDERBUFFER) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (bufSize < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } switch (pname) { case GL_NUM_SAMPLE_COUNTS: if (bufSize != 0) { *params = formatCaps.sampleCounts.size(); } break; case GL_SAMPLES: std::copy_n(formatCaps.sampleCounts.rbegin(), std::min(bufSize, formatCaps.sampleCounts.size()), params); break; default: context->recordError(gl::Error(GL_INVALID_ENUM)); return; } } } // Extension functions void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); gl::Context *context = gl::getNonLostContext(); if (context) { if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, true)) { return; } gl::Error error = context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", target, level, internalformat, width, height, depth, border, format, type, pixels); UNIMPLEMENTED(); // FIXME } void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)", program, bufSize, length, binaryFormat, binary); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject || !programObject->isLinked()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::Error error = programBinary->save(binaryFormat, binary, bufSize, length); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", program, binaryFormat, binary, length); gl::Context *context = gl::getNonLostContext(); if (context) { const std::vector &programBinaryFormats = context->getCaps().programBinaryFormats; if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == programBinaryFormats.end()) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Program *programObject = context->getProgram(program); if (!programObject) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } gl::Error error = context->setProgramBinary(program, binaryFormat, binary, length); if (error.isError()) { context->recordError(error); return; } } } void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) { EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs); gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0 || static_cast(n) > context->getCaps().maxDrawBuffers) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } ASSERT(context->getState().getDrawFramebuffer()); if (context->getState().getDrawFramebuffer()->id() == 0) { if (n != 1) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (bufs[0] != GL_NONE && bufs[0] != GL_BACK) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } else { for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) { const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment; if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } } } gl::Framebuffer *framebuffer = context->getState().getDrawFramebuffer(); ASSERT(framebuffer); for (unsigned int colorAttachment = 0; colorAttachment < static_cast(n); colorAttachment++) { framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]); } for (unsigned int colorAttachment = n; colorAttachment < context->getCaps().maxDrawBuffers; colorAttachment++) { framebuffer->setDrawBufferState(colorAttachment, GL_NONE); } } } void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, void** params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } if (pname != GL_BUFFER_MAP_POINTER) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (!buffer || !buffer->isMapped()) { *params = NULL; } else { *params = buffer->getMapPointer(); } } } void * GL_APIENTRY glMapBufferOES(GLenum target, GLenum access) { EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return NULL; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (buffer == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } if (access != GL_WRITE_ONLY_OES) { context->recordError(gl::Error(GL_INVALID_ENUM)); return NULL; } if (buffer->isMapped()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } gl::Error error = buffer->mapRange(0, buffer->getSize(), GL_MAP_WRITE_BIT); if (error.isError()) { context->recordError(error); return NULL; } return buffer->getMapPointer(); } return NULL; } GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target) { EVENT("(GLenum target = 0x%X)", target); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return GL_FALSE; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (buffer == NULL || !buffer->isMapped()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return GL_FALSE; } // TODO: detect if we had corruption. if so, throw an error and return false. gl::Error error = buffer->unmap(); if (error.isError()) { context->recordError(error); return GL_FALSE; } return GL_TRUE; } return GL_FALSE; } void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)", target, offset, length, access); gl::Context *context = gl::getNonLostContext(); if (context) { if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return NULL; } if (offset < 0 || length < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return NULL; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (buffer == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } // Check for buffer overflow size_t offsetSize = static_cast(offset); size_t lengthSize = static_cast(length); if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) || offsetSize + lengthSize > static_cast(buffer->getSize())) { context->recordError(gl::Error(GL_INVALID_VALUE)); return NULL; } // Check for invalid bits in the mask GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT; if (access & ~(allAccessBits)) { context->recordError(gl::Error(GL_INVALID_VALUE)); return NULL; } if (length == 0 || buffer->isMapped()) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } // Check for invalid bit combinations if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT; if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return NULL; } gl::Error error = buffer->mapRange(offset, length, access); if (error.isError()) { context->recordError(error); return NULL; } return buffer->getMapPointer(); } return NULL; } void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length); gl::Context *context = gl::getNonLostContext(); if (context) { if (offset < 0 || length < 0) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } if (!gl::ValidBufferTarget(context, target)) { context->recordError(gl::Error(GL_INVALID_ENUM)); return; } gl::Buffer *buffer = context->getState().getTargetBuffer(target); if (buffer == NULL) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) { context->recordError(gl::Error(GL_INVALID_OPERATION)); return; } // Check for buffer overflow size_t offsetSize = static_cast(offset); size_t lengthSize = static_cast(length); if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) || offsetSize + lengthSize > static_cast(buffer->getMapLength())) { context->recordError(gl::Error(GL_INVALID_VALUE)); return; } // We do not currently support a non-trivial implementation of FlushMappedBufferRange } } __eglMustCastToProperFunctionPointerType EGLAPIENTRY glGetProcAddress(const char *procname) { struct Extension { const char *name; __eglMustCastToProperFunctionPointerType address; }; static const Extension glExtensions[] = { {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE}, {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE}, {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV}, {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV}, {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV}, {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV}, {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV}, {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV}, {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV}, {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE}, {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT}, {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT}, {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT}, {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT}, {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT}, {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT}, {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT}, {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT}, {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT}, {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT}, {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT}, {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT}, {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT}, {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE}, {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE}, {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE}, {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES}, {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, {"glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)glGetBufferPointervOES}, {"glMapBufferOES", (__eglMustCastToProperFunctionPointerType)glMapBufferOES}, {"glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)glUnmapBufferOES}, {"glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glMapBufferRangeEXT}, {"glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glFlushMappedBufferRangeEXT}, }; for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++) { if (strcmp(procname, glExtensions[ext].name) == 0) { return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; } } return NULL; } // Non-public functions used by EGL bool EGLAPIENTRY glBindTexImage(egl::Surface *surface) { EVENT("(egl::Surface* surface = 0x%0.8p)", surface); gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture2D *textureObject = context->getTexture2D(); ASSERT(textureObject != NULL); if (textureObject->isImmutable()) { return false; } textureObject->bindTexImage(surface); } return true; } }