LIBRARY libGLESv2 EXPORTS glActiveTexture@4 @1 glAttachShader@8 @2 glBindAttribLocation@12 @3 glBindBuffer@8 @4 glBindFramebuffer@8 @5 glBindRenderbuffer@8 @6 glBindTexture@8 @7 glBlendColor@16 @8 glBlendEquation@4 @9 glBlendEquationSeparate@8 @10 glBlendFunc@8 @11 glBlendFuncSeparate@16 @12 glBufferData@16 @13 glBufferSubData@16 @14 glCheckFramebufferStatus@4 @15 glClear@4 @16 glClearColor@16 @17 glClearDepthf@4 @18 glClearStencil@4 @19 glColorMask@16 @20 glCompileShader@4 @21 glCompressedTexImage2D@32 @22 glCompressedTexSubImage2D@36 @23 glCopyTexImage2D@32 @24 glCopyTexSubImage2D@32 @25 glCreateProgram@0 @26 glCreateShader@4 @27 glCullFace@4 @28 glDeleteBuffers@8 @29 glDeleteFramebuffers@8 @30 glDeleteProgram@4 @32 glDeleteRenderbuffers@8 @33 glDeleteShader@4 @34 glDeleteTextures@8 @31 glDepthFunc@4 @36 glDepthMask@4 @37 glDepthRangef@8 @38 glDetachShader@8 @35 glDisable@4 @39 glDisableVertexAttribArray@4 @40 glDrawArrays@12 @41 glDrawElements@16 @42 glEnable@4 @43 glEnableVertexAttribArray@4 @44 glFinish@0 @45 glFlush@0 @46 glFramebufferRenderbuffer@16 @47 glFramebufferTexture2D@20 @48 glFrontFace@4 @49 glGenBuffers@8 @50 glGenFramebuffers@8 @52 glGenRenderbuffers@8 @53 glGenTextures@8 @54 glGenerateMipmap@4 @51 glGetActiveAttrib@28 @55 glGetActiveUniform@28 @56 glGetAttachedShaders@16 @57 glGetAttribLocation@8 @58 glGetBooleanv@8 @59 glGetBufferParameteriv@12 @60 glGetError@0 @61 glGetFloatv@8 @62 glGetFramebufferAttachmentParameteriv@16 @63 glGetIntegerv@8 @64 glGetProgramInfoLog@16 @66 glGetProgramiv@12 @65 glGetRenderbufferParameteriv@12 @67 glGetShaderInfoLog@16 @69 glGetShaderPrecisionFormat@16 @70 glGetShaderSource@16 @71 glGetShaderiv@12 @68 glGetString@4 @72 glGetTexParameterfv@12 @73 glGetTexParameteriv@12 @74 glGetUniformLocation@8 @77 glGetUniformfv@12 @75 glGetUniformiv@12 @76 glGetVertexAttribPointerv@12 @80 glGetVertexAttribfv@12 @78 glGetVertexAttribiv@12 @79 glHint@8 @81 glIsBuffer@4 @82 glIsEnabled@4 @83 glIsFramebuffer@4 @84 glIsProgram@4 @85 glIsRenderbuffer@4 @86 glIsShader@4 @87 glIsTexture@4 @88 glLineWidth@4 @89 glLinkProgram@4 @90 glPixelStorei@8 @91 glPolygonOffset@8 @92 glReadPixels@28 @93 glReleaseShaderCompiler@0 @94 glRenderbufferStorage@16 @95 glSampleCoverage@8 @96 glScissor@16 @97 glShaderBinary@20 @98 glShaderSource@16 @99 glStencilFunc@12 @100 glStencilFuncSeparate@16 @101 glStencilMask@4 @102 glStencilMaskSeparate@8 @103 glStencilOp@12 @104 glStencilOpSeparate@16 @105 glTexImage2D@36 @106 glTexParameterf@12 @107 glTexParameterfv@12 @108 glTexParameteri@12 @109 glTexParameteriv@12 @110 glTexSubImage2D@36 @111 glUniform1f@8 @112 glUniform1fv@12 @113 glUniform1i@8 @114 glUniform1iv@12 @115 glUniform2f@12 @116 glUniform2fv@12 @117 glUniform2i@12 @118 glUniform2iv@12 @119 glUniform3f@16 @120 glUniform3fv@12 @121 glUniform3i@16 @122 glUniform3iv@12 @123 glUniform4f@20 @124 glUniform4fv@12 @125 glUniform4i@20 @126 glUniform4iv@12 @127 glUniformMatrix2fv@16 @128 glUniformMatrix3fv@16 @129 glUniformMatrix4fv@16 @130 glUseProgram@4 @131 glValidateProgram@4 @132 glVertexAttrib1f@8 @133 glVertexAttrib1fv@8 @134 glVertexAttrib2f@12 @135 glVertexAttrib2fv@8 @136 glVertexAttrib3f@16 @137 glVertexAttrib3fv@8 @138 glVertexAttrib4f@20 @139 glVertexAttrib4fv@8 @140 glVertexAttribPointer@24 @141 glViewport@16 @142 ; Extensions glBlitFramebufferANGLE@40 @149 glRenderbufferStorageMultisampleANGLE@20 @150 glDeleteFencesNV@8 @151 glFinishFenceNV@4 @152 glGenFencesNV@8 @153 glGetFenceivNV@12 @154 glIsFenceNV@4 @155 glSetFenceNV@8 @156 glTestFenceNV@4 @157 glGetTranslatedShaderSourceANGLE@16 @159 glTexStorage2DEXT@20 @160 glGetGraphicsResetStatusEXT@0 @161 glReadnPixelsEXT@32 @162 glGetnUniformfvEXT@16 @163 glGetnUniformivEXT@16 @164 glGenQueriesEXT@8 @165 glDeleteQueriesEXT@8 @166 glIsQueryEXT@4 @167 glBeginQueryEXT@8 @168 glEndQueryEXT@4 @169 glGetQueryivEXT@12 @170 glGetQueryObjectuivEXT@12 @171 glVertexAttribDivisorANGLE@8 @172 glDrawArraysInstancedANGLE@16 @173 glDrawElementsInstancedANGLE@20 @174 glProgramBinaryOES@16 @175 glGetProgramBinaryOES@20 @176 glDrawBuffersEXT@8 @179 glMapBufferOES@8 @285 glUnmapBufferOES@4 @286 glGetBufferPointervOES@12 @287 glMapBufferRangeEXT@16 @288 glFlushMappedBufferRangeEXT@12 @289 glDiscardFramebufferEXT@12 @293 glInsertEventMarkerEXT@8 @294 glPushGroupMarkerEXT@8 @295 glPopGroupMarkerEXT@0 @296 glEGLImageTargetTexture2DOES@8 @297 glEGLImageTargetRenderbufferStorageOES@8 @298 glBindVertexArrayOES@4 @299 glDeleteVertexArraysOES@8 @300 glGenVertexArraysOES@8 @301 glIsVertexArrayOES@4 @302 glDebugMessageControlKHR@24 @303 glDebugMessageInsertKHR@24 @304 glDebugMessageCallbackKHR@8 @305 glGetDebugMessageLogKHR@32 @306 glPushDebugGroupKHR@16 @307 glPopDebugGroupKHR@0 @308 glObjectLabelKHR@16 @309 glGetObjectLabelKHR@20 @310 glObjectPtrLabelKHR@12 @311 glGetObjectPtrLabelKHR@16 @312 glGetPointervKHR@8 @313 glQueryCounterEXT@8 @314 glGetQueryObjectivEXT@12 @315 glGetQueryObjecti64vEXT@12 @316 glGetQueryObjectui64vEXT@12 @317 ; GLES 3.0 Functions glReadBuffer@4 @180 glDrawRangeElements@24 @181 glTexImage3D@40 @182 glTexSubImage3D@44 @183 glCopyTexSubImage3D@36 @184 glCompressedTexImage3D@36 @185 glCompressedTexSubImage3D@44 @186 glGenQueries@8 @187 glDeleteQueries@8 @188 glIsQuery@4 @189 glBeginQuery@8 @190 glEndQuery@4 @191 glGetQueryiv@12 @192 glGetQueryObjectuiv@12 @193 glUnmapBuffer@4 @194 glGetBufferPointerv@12 @195 glDrawBuffers@8 @196 glUniformMatrix2x3fv@16 @197 glUniformMatrix3x2fv@16 @198 glUniformMatrix2x4fv@16 @199 glUniformMatrix4x2fv@16 @200 glUniformMatrix3x4fv@16 @201 glUniformMatrix4x3fv@16 @202 glBlitFramebuffer@40 @203 glRenderbufferStorageMultisample@20 @204 glFramebufferTextureLayer@20 @205 glMapBufferRange@16 @206 glFlushMappedBufferRange@12 @207 glBindVertexArray@4 @208 glDeleteVertexArrays@8 @209 glGenVertexArrays@8 @210 glIsVertexArray@4 @211 glGetIntegeri_v@12 @212 glBeginTransformFeedback@4 @213 glEndTransformFeedback@0 @214 glBindBufferRange@20 @215 glBindBufferBase@12 @216 glTransformFeedbackVaryings@16 @217 glGetTransformFeedbackVarying@28 @218 glVertexAttribIPointer@20 @219 glGetVertexAttribIiv@12 @220 glGetVertexAttribIuiv@12 @221 glVertexAttribI4i@20 @222 glVertexAttribI4ui@20 @223 glVertexAttribI4iv@8 @224 glVertexAttribI4uiv@8 @225 glGetUniformuiv@12 @226 glGetFragDataLocation@8 @227 glUniform1ui@8 @228 glUniform2ui@12 @229 glUniform3ui@16 @230 glUniform4ui@20 @231 glUniform1uiv@12 @232 glUniform2uiv@12 @233 glUniform3uiv@12 @234 glUniform4uiv@12 @235 glClearBufferiv@12 @236 glClearBufferuiv@12 @237 glClearBufferfv@12 @238 glClearBufferfi@16 @239 glGetStringi@8 @240 glCopyBufferSubData@20 @241 glGetUniformIndices@16 @242 glGetActiveUniformsiv@20 @243 glGetUniformBlockIndex@8 @244 glGetActiveUniformBlockiv@16 @245 glGetActiveUniformBlockName@20 @246 glUniformBlockBinding@12 @247 glDrawArraysInstanced@16 @248 glDrawElementsInstanced@20 @249 glFenceSync@8 @250 glIsSync@4 @251 glDeleteSync@4 @252 glClientWaitSync@16 @253 glWaitSync@16 @254 glGetInteger64v@8 @255 glGetSynciv@20 @256 glGetInteger64i_v@12 @257 glGetBufferParameteri64v@12 @258 glGenSamplers@8 @259 glDeleteSamplers@8 @260 glIsSampler@4 @261 glBindSampler@8 @262 glSamplerParameteri@12 @263 glSamplerParameteriv@12 @264 glSamplerParameterf@12 @265 glSamplerParameterfv@12 @266 glGetSamplerParameteriv@12 @267 glGetSamplerParameterfv@12 @268 glVertexAttribDivisor@8 @269 glBindTransformFeedback@8 @270 glDeleteTransformFeedbacks@8 @271 glGenTransformFeedbacks@8 @272 glIsTransformFeedback@4 @273 glPauseTransformFeedback@0 @274 glResumeTransformFeedback@0 @275 glGetProgramBinary@20 @276 glProgramBinary@16 @277 glProgramParameteri@12 @278 glInvalidateFramebuffer@12 @279 glInvalidateSubFramebuffer@28 @280 glTexStorage2D@20 @281 glTexStorage3D@24 @282 glGetInternalformativ@20 @283 ; ANGLE Platform Implementation ANGLEPlatformCurrent@0 @290 ANGLEPlatformInitialize@4 @291 ANGLEPlatformShutdown@0 @292