#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.cpp: DLL entry point and management of thread-local data. #include "libGLESv2/main.h" #include "libGLESv2/Context.h" #ifndef QT_OPENGL_ES_2_ANGLE_STATIC static DWORD currentTLS = TLS_OUT_OF_INDEXES; extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: { currentTLS = TlsAlloc(); if (currentTLS == TLS_OUT_OF_INDEXES) { return FALSE; } } // Fall throught to initialize index case DLL_THREAD_ATTACH: { gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current)); if (current) { TlsSetValue(currentTLS, current); current->context = NULL; current->display = NULL; } } break; case DLL_THREAD_DETACH: { void *current = TlsGetValue(currentTLS); if (current) { LocalFree((HLOCAL)current); } } break; case DLL_PROCESS_DETACH: { void *current = TlsGetValue(currentTLS); if (current) { LocalFree((HLOCAL)current); } TlsFree(currentTLS); } break; default: break; } return TRUE; } static gl::Current *current() { return (gl::Current*)TlsGetValue(currentTLS); } #else // !QT_OPENGL_ES_2_ANGLE_STATIC static inline gl::Current *current() { // No precautions for thread safety taken as ANGLE is used single-threaded in Qt. static gl::Current curr = { 0, 0 }; return &curr; } #endif // QT_OPENGL_ES_2_ANGLE_STATIC namespace gl { void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface) { Current *curr = current(); curr->context = context; curr->display = display; if (context && display && surface) { context->makeCurrent(surface); } } Context *getContext() { return current()->context; } Context *getNonLostContext() { Context *context = getContext(); if (context) { if (context->isContextLost()) { gl::error(GL_OUT_OF_MEMORY); return NULL; } else { return context; } } return NULL; } egl::Display *getDisplay() { return current()->display; } // Records an error code void error(GLenum errorCode) { gl::Context *context = glGetCurrentContext(); if (context) { switch (errorCode) { case GL_INVALID_ENUM: context->recordInvalidEnum(); TRACE("\t! Error generated: invalid enum\n"); break; case GL_INVALID_VALUE: context->recordInvalidValue(); TRACE("\t! Error generated: invalid value\n"); break; case GL_INVALID_OPERATION: context->recordInvalidOperation(); TRACE("\t! Error generated: invalid operation\n"); break; case GL_OUT_OF_MEMORY: context->recordOutOfMemory(); TRACE("\t! Error generated: out of memory\n"); break; case GL_INVALID_FRAMEBUFFER_OPERATION: context->recordInvalidFramebufferOperation(); TRACE("\t! Error generated: invalid framebuffer operation\n"); break; default: UNREACHABLE(); } } } }