#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.cpp: DLL entry point and management of thread-local data. #include "libGLESv2/main.h" #include "libGLESv2/Context.h" #include "common/tls.h" #if defined(ANGLE_PLATFORM_WINRT) __declspec(thread) #endif static TLSIndex currentTLS = TLS_OUT_OF_INDEXES; namespace gl { Current *AllocateCurrent() { #if defined(ANGLE_PLATFORM_WINRT) if (currentTLS == TLS_OUT_OF_INDEXES) { currentTLS = CreateTLSIndex(); } #endif ASSERT(currentTLS != TLS_OUT_OF_INDEXES); if (currentTLS == TLS_OUT_OF_INDEXES) { return NULL; } Current *current = new Current(); current->context = NULL; current->display = NULL; if (!SetTLSValue(currentTLS, current)) { ERR("Could not set thread local storage."); return NULL; } return current; } void DeallocateCurrent() { #if defined(ANGLE_PLATFORM_WINRT) if (currentTLS == TLS_OUT_OF_INDEXES) { return; } #endif Current *current = reinterpret_cast(GetTLSValue(currentTLS)); SafeDelete(current); SetTLSValue(currentTLS, NULL); } } #ifndef QT_OPENGL_ES_2_ANGLE_STATIC extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: { #if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain return DisableThreadLibraryCalls(instance); #endif currentTLS = CreateTLSIndex(); if (currentTLS == TLS_OUT_OF_INDEXES) { return FALSE; } } // Fall through to initialize index case DLL_THREAD_ATTACH: { gl::AllocateCurrent(); } break; case DLL_THREAD_DETACH: { gl::DeallocateCurrent(); } break; case DLL_PROCESS_DETACH: { #if !defined(ANGLE_PLATFORM_WINRT) gl::DeallocateCurrent(); DestroyTLSIndex(currentTLS); #endif } break; default: break; } return TRUE; } #endif // !QT_OPENGL_ES_2_ANGLE_STATIC namespace gl { Current *GetCurrentData() { #ifndef QT_OPENGL_ES_2_ANGLE_STATIC Current *current = reinterpret_cast(GetTLSValue(currentTLS)); // ANGLE issue 488: when the dll is loaded after thread initialization, // thread local storage (current) might not exist yet. return (current ? current : AllocateCurrent()); #else // No precautions for thread safety taken as ANGLE is used single-threaded in Qt. static Current current = { 0, 0 }; return ¤t; #endif } void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface) { Current *current = GetCurrentData(); current->context = context; current->display = display; if (context && display && surface) { context->makeCurrent(surface); } } Context *getContext() { Current *current = GetCurrentData(); return current->context; } Context *getNonLostContext() { Context *context = getContext(); if (context) { if (context->isContextLost()) { gl::error(GL_OUT_OF_MEMORY); return NULL; } else { return context; } } return NULL; } egl::Display *getDisplay() { Current *current = GetCurrentData(); return current->display; } // Records an error code void error(GLenum errorCode) { gl::Context *context = glGetCurrentContext(); if (context) { switch (errorCode) { case GL_INVALID_ENUM: context->recordInvalidEnum(); TRACE("\t! Error generated: invalid enum\n"); break; case GL_INVALID_VALUE: context->recordInvalidValue(); TRACE("\t! Error generated: invalid value\n"); break; case GL_INVALID_OPERATION: context->recordInvalidOperation(); TRACE("\t! Error generated: invalid operation\n"); break; case GL_OUT_OF_MEMORY: context->recordOutOfMemory(); TRACE("\t! Error generated: out of memory\n"); break; case GL_INVALID_FRAMEBUFFER_OPERATION: context->recordInvalidFramebufferOperation(); TRACE("\t! Error generated: invalid framebuffer operation\n"); break; default: UNREACHABLE(); } } } }