// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // precompiled.h: Precompiled header file for libGLESv2. #define GL_APICALL #include #include #define EGLAPI #include #include #include #include #include #include #include #include #include #include #include // for std::min and std::max #include #include #include #include #include #include #include #if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) #define ANGLE_OS_WINRT #if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP #define ANGLE_OS_WINPHONE #endif #endif #ifndef ANGLE_ENABLE_D3D11 #include #else #if !defined(ANGLE_OS_WINRT) #include #else #include #define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE) #define GetVersion() WINVER #endif #include #endif #ifndef ANGLE_OS_WINPHONE #include #endif #ifdef _MSC_VER #include #endif