// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // precompiled.h: Precompiled header file for libGLESv2. #define GL_APICALL #include #include #define EGLAPI #include #include #include #include #include #include #include #include #include #include #include // for std::min and std::max #include #include #include #include #include #include #include #ifndef ANGLE_ENABLE_D3D11 #include #else #include #include #endif #include #ifdef _MSC_VER #include #endif