{ "GLES2 core": [ "glActiveTexture", "glAttachShader", "glBindAttribLocation", "glBindBuffer", "glBindFramebuffer", "glBindRenderbuffer", "glBindTexture", "glBlendColor", "glBlendEquation", "glBlendEquationSeparate", "glBlendFunc", "glBlendFuncSeparate", "glBufferData", "glBufferSubData", "glCheckFramebufferStatus", "glClear", "glClearColor", "glClearDepthf", "glClearStencil", "glCompileShader", "glColorMask", "glCompressedTexImage2D", "glCompressedTexSubImage2D", "glCopyTexImage2D", "glCopyTexSubImage2D", "glCreateProgram", "glCreateShader", "glCullFace", "glDeleteBuffers", "glDeleteFramebuffers", "glDeleteProgram", "glDeleteRenderbuffers", "glDeleteShader", "glDeleteTextures", "glDepthFunc", "glDepthMask", "glDepthRangef", "glDetachShader", "glDisable", "glDisableVertexAttribArray", "glDrawArrays", "glDrawElements", "glEnable", "glEnableVertexAttribArray", "glFinish", "glFlush", "glFramebufferRenderbuffer", "glFramebufferTexture2D", "glFrontFace", "glGenBuffers", "glGenerateMipmap", "glGenFramebuffers", "glGenRenderbuffers", "glGenTextures", "glGetActiveAttrib", "glGetActiveUniform", "glGetAttachedShaders", "glGetAttribLocation", "glGetBooleanv", "glGetBufferParameteriv", "glGetError", "glGetFloatv", "glGetFramebufferAttachmentParameteriv", "glGetIntegerv", "glGetProgramiv", "glGetProgramInfoLog", "glGetRenderbufferParameteriv", "glGetShaderiv", "glGetShaderInfoLog", "glGetShaderPrecisionFormat", "glGetShaderSource", "glGetString", "glGetTexParameterfv", "glGetTexParameteriv", "glGetUniformfv", "glGetUniformiv", "glGetUniformLocation", "glGetVertexAttribfv", "glGetVertexAttribiv", "glGetVertexAttribPointerv", "glHint", "glIsBuffer", "glIsEnabled", "glIsFramebuffer", "glIsProgram", "glIsRenderbuffer", "glIsShader", "glIsTexture", "glLineWidth", "glLinkProgram", "glPixelStorei", "glPolygonOffset", "glReadPixels", "glReleaseShaderCompiler", "glRenderbufferStorage", "glSampleCoverage", "glScissor", "glShaderBinary", "glShaderSource", "glStencilFunc", "glStencilFuncSeparate", "glStencilMask", "glStencilMaskSeparate", "glStencilOp", "glStencilOpSeparate", "glTexImage2D", "glTexParameterf", "glTexParameterfv", "glTexParameteri", "glTexParameteriv", "glTexSubImage2D", "glUniform1f", "glUniform1fv", "glUniform1i", "glUniform1iv", "glUniform2f", "glUniform2fv", "glUniform2i", "glUniform2iv", "glUniform3f", "glUniform3fv", "glUniform3i", "glUniform3iv", "glUniform4f", "glUniform4fv", "glUniform4i", "glUniform4iv", "glUniformMatrix2fv", "glUniformMatrix3fv", "glUniformMatrix4fv", "glUseProgram", "glValidateProgram", "glVertexAttrib1f", "glVertexAttrib1fv", "glVertexAttrib2f", "glVertexAttrib2fv", "glVertexAttrib3f", "glVertexAttrib3fv", "glVertexAttrib4f", "glVertexAttrib4fv", "glVertexAttribPointer", "glViewport" ], "GL_ANGLE_framebuffer_blit": [ "glBlitFramebufferANGLE" ], "GL_ANGLE_framebuffer_multisample": [ "glRenderbufferStorageMultisampleANGLE" ], "GL_EXT_discard_framebuffer": [ "glDiscardFramebufferEXT" ], "GL_NV_fence": [ "glDeleteFencesNV", "glGenFencesNV", "glIsFenceNV", "glTestFenceNV", "glGetFenceivNV", "glFinishFenceNV", "glSetFenceNV" ], "GL_ANGLE_translated_shader_source": [ "glGetTranslatedShaderSourceANGLE" ], "GL_EXT_texture_storage": [ "glTexStorage2DEXT" ], "GL_EXT_robustness": [ "glGetGraphicsResetStatusEXT", "glReadnPixelsEXT", "glGetnUniformfvEXT", "glGetnUniformivEXT" ], "GL_EXT_occlusion_query_boolean": [ "glGenQueriesEXT", "glDeleteQueriesEXT", "glIsQueryEXT", "glBeginQueryEXT", "glEndQueryEXT", "glGetQueryivEXT", "glGetQueryObjectuivEXT" ], "GL_EXT_disjoint_timer_query": [ "glGenQueriesEXT", "glDeleteQueriesEXT", "glIsQueryEXT", "glBeginQueryEXT", "glEndQueryEXT", "glQueryCounterEXT", "glGetQueryivEXT", "glGetQueryObjectivEXT", "glGetQueryObjectuivEXT", "glGetQueryObjecti64vEXT", "glGetQueryObjectui64vEXT" ], "GL_EXT_draw_buffers": [ "glDrawBuffersEXT" ], "GL_ANGLE_instanced_arrays": [ "glDrawArraysInstancedANGLE", "glDrawElementsInstancedANGLE", "glVertexAttribDivisorANGLE" ], "GL_OES_get_program_binary": [ "glGetProgramBinaryOES", "glProgramBinaryOES" ], "GL_OES_mapbuffer": [ "glMapBufferOES", "glUnmapBufferOES", "glGetBufferPointervOES" ], "GL_EXT_map_buffer_range": [ "glMapBufferRangeEXT", "glFlushMappedBufferRangeEXT" ], "GL_EXT_debug_marker": [ "glInsertEventMarkerEXT", "glPushGroupMarkerEXT", "glPopGroupMarkerEXT" ], "GL_OES_EGL_image": [ "glEGLImageTargetTexture2DOES", "glEGLImageTargetRenderbufferStorageOES" ], "GL_OES_vertex_array_object": [ "glBindVertexArrayOES", "glDeleteVertexArraysOES", "glGenVertexArraysOES", "glIsVertexArrayOES" ], "GL_KHR_debug": [ "glDebugMessageControlKHR", "glDebugMessageInsertKHR", "glDebugMessageCallbackKHR", "glGetDebugMessageLogKHR", "glPushDebugGroupKHR", "glPopDebugGroupKHR", "glObjectLabelKHR", "glGetObjectLabelKHR", "glObjectPtrLabelKHR", "glGetObjectPtrLabelKHR", "glGetPointervKHR" ], "GL_CHROMIUM_bind_uniform_location": [ "glBindUniformLocationCHROMIUM" ], "GL_CHROMIUM_copy_texture": [ "glCopyTextureCHROMIUM", "glCopySubTextureCHROMIUM" ], "GL_CHROMIUM_copy_compressed_texture": [ "glCompressedCopyTextureCHROMIUM" ], "GL_ANGLE_request_extension": [ "glRequestExtensionANGLE" ], "GL_ANGLE_robust_client_memory": [ "glGetBooleanvRobustANGLE", "glGetBufferParameterivRobustANGLE", "glGetFloatvRobustANGLE", "glGetFramebufferAttachmentParameterivRobustANGLE", "glGetIntegervRobustANGLE", "glGetProgramivRobustANGLE", "glGetRenderbufferParameterivRobustANGLE", "glGetShaderivRobustANGLE", "glGetTexParameterfvRobustANGLE", "glGetTexParameterivRobustANGLE", "glGetUniformfvRobustANGLE", "glGetUniformivRobustANGLE", "glGetVertexAttribfvRobustANGLE", "glGetVertexAttribivRobustANGLE", "glGetVertexAttribPointervRobustANGLE", "glReadPixelsRobustANGLE", "glTexImage2DRobustANGLE", "glTexParameterfvRobustANGLE", "glTexParameterivRobustANGLE", "glTexSubImage2DRobustANGLE", "glTexImage3DRobustANGLE", "glTexSubImage3DRobustANGLE", "glCompressedTexImage2DRobustANGLE", "glCompressedTexSubImage2DRobustANGLE", "glCompressedTexImage3DRobustANGLE", "glCompressedTexSubImage3DRobustANGLE", "glGetQueryivRobustANGLE", "glGetQueryObjectuivRobustANGLE", "glGetBufferPointervRobustANGLE", "glGetIntegeri_vRobustANGLE", "glGetInternalformativRobustANGLE", "glGetVertexAttribIivRobustANGLE", "glGetVertexAttribIuivRobustANGLE", "glGetUniformuivRobustANGLE", "glGetActiveUniformBlockivRobustANGLE", "glGetInteger64vRobustANGLE", "glGetInteger64i_vRobustANGLE", "glGetBufferParameteri64vRobustANGLE", "glSamplerParameterivRobustANGLE", "glSamplerParameterfvRobustANGLE", "glGetSamplerParameterivRobustANGLE", "glGetSamplerParameterfvRobustANGLE", "glGetFramebufferParameterivRobustANGLE", "glGetProgramInterfaceivRobustANGLE", "glGetBooleani_vRobustANGLE", "glGetMultisamplefvRobustANGLE", "glGetTexLevelParameterivRobustANGLE", "glGetTexLevelParameterfvRobustANGLE", "glGetPointervRobustANGLERobustANGLE", "glReadnPixelsRobustANGLE", "glGetnUniformfvRobustANGLE", "glGetnUniformivRobustANGLE", "glGetnUniformuivRobustANGLE", "glTexParameterIivRobustANGLE", "glTexParameterIuivRobustANGLE", "glGetTexParameterIivRobustANGLE", "glGetTexParameterIuivRobustANGLE", "glSamplerParameterIivRobustANGLE", "glSamplerParameterIuivRobustANGLE", "glGetSamplerParameterIivRobustANGLE", "glGetSamplerParameterIuivRobustANGLE", "glGetQueryObjectivRobustANGLE", "glGetQueryObjecti64vRobustANGLE", "glGetQueryObjectui64vRobustANGLE" ], "GL_ANGLE_multiview": [ "glFramebufferTextureMultiviewLayeredANGLE", "glFramebufferTextureMultiviewSideBySideANGLE" ], "GLES3 core": [ "glReadBuffer", "glDrawRangeElements", "glTexImage3D", "glTexSubImage3D", "glCopyTexSubImage3D", "glCompressedTexImage3D", "glCompressedTexSubImage3D", "glGenQueries", "glDeleteQueries", "glIsQuery", "glBeginQuery", "glEndQuery", "glGetQueryiv", "glGetQueryObjectuiv", "glUnmapBuffer", "glGetBufferPointerv", "glDrawBuffers", "glUniformMatrix2x3fv", "glUniformMatrix3x2fv", "glUniformMatrix2x4fv", "glUniformMatrix4x2fv", "glUniformMatrix3x4fv", "glUniformMatrix4x3fv", "glBlitFramebuffer", "glRenderbufferStorageMultisample", "glFramebufferTextureLayer", "glMapBufferRange", "glFlushMappedBufferRange", "glBindVertexArray", "glDeleteVertexArrays", "glGenVertexArrays", "glIsVertexArray", "glGetIntegeri_v", "glBeginTransformFeedback", "glEndTransformFeedback", "glBindBufferRange", "glBindBufferBase", "glTransformFeedbackVaryings", "glGetTransformFeedbackVarying", "glVertexAttribIPointer", "glGetVertexAttribIiv", "glGetVertexAttribIuiv", "glVertexAttribI4i", "glVertexAttribI4ui", "glVertexAttribI4iv", "glVertexAttribI4uiv", "glGetUniformuiv", "glGetFragDataLocation", "glUniform1ui", "glUniform2ui", "glUniform3ui", "glUniform4ui", "glUniform1uiv", "glUniform2uiv", "glUniform3uiv", "glUniform4uiv", "glClearBufferiv", "glClearBufferuiv", "glClearBufferfv", "glClearBufferfi", "glGetStringi", "glCopyBufferSubData", "glGetUniformIndices", "glGetActiveUniformsiv", "glGetUniformBlockIndex", "glGetActiveUniformBlockiv", "glGetActiveUniformBlockName", "glUniformBlockBinding", "glDrawArraysInstanced", "glDrawElementsInstanced", "glFenceSync", "glIsSync", "glDeleteSync", "glClientWaitSync", "glWaitSync", "glGetInteger64v", "glGetSynciv", "glGetInteger64i_v", "glGetBufferParameteri64v", "glGenSamplers", "glDeleteSamplers", "glIsSampler", "glBindSampler", "glSamplerParameteri", "glSamplerParameteriv", "glSamplerParameterf", "glSamplerParameterfv", "glGetSamplerParameteriv", "glGetSamplerParameterfv", "glVertexAttribDivisor", "glBindTransformFeedback", "glDeleteTransformFeedbacks", "glGenTransformFeedbacks", "glIsTransformFeedback", "glPauseTransformFeedback", "glResumeTransformFeedback", "glGetProgramBinary", "glProgramBinary", "glProgramParameteri", "glInvalidateFramebuffer", "glInvalidateSubFramebuffer", "glTexStorage2D", "glTexStorage3D", "glGetInternalformativ" ], "GLES31 core": [ "glDispatchCompute", "glDispatchComputeIndirect", "glDrawArraysIndirect", "glDrawElementsIndirect", "glFramebufferParameteri", "glGetFramebufferParameteriv", "glGetProgramInterfaceiv", "glGetProgramResourceIndex", "glGetProgramResourceName", "glGetProgramResourceiv", "glGetProgramResourceLocation", "glUseProgramStages", "glActiveShaderProgram", "glCreateShaderProgramv", "glBindProgramPipeline", "glDeleteProgramPipelines", "glGenProgramPipelines", "glIsProgramPipeline", "glGetProgramPipelineiv", "glProgramUniform1i", "glProgramUniform2i", "glProgramUniform3i", "glProgramUniform4i", "glProgramUniform1ui", "glProgramUniform2ui", "glProgramUniform3ui", "glProgramUniform4ui", "glProgramUniform1f", "glProgramUniform2f", "glProgramUniform3f", "glProgramUniform4f", "glProgramUniform1iv", "glProgramUniform2iv", "glProgramUniform3iv", "glProgramUniform4iv", "glProgramUniform1uiv", "glProgramUniform2uiv", "glProgramUniform3uiv", "glProgramUniform4uiv", "glProgramUniform1fv", "glProgramUniform2fv", "glProgramUniform3fv", "glProgramUniform4fv", "glProgramUniformMatrix2fv", "glProgramUniformMatrix3fv", "glProgramUniformMatrix4fv", "glProgramUniformMatrix2x3fv", "glProgramUniformMatrix3x2fv", "glProgramUniformMatrix2x4fv", "glProgramUniformMatrix4x2fv", "glProgramUniformMatrix3x4fv", "glProgramUniformMatrix4x3fv", "glValidateProgramPipeline", "glGetProgramPipelineInfoLog", "glBindImageTexture", "glGetBooleani_v", "glMemoryBarrier", "glMemoryBarrierByRegion", "glTexStorage2DMultisample", "glGetMultisamplefv", "glSampleMaski", "glGetTexLevelParameteriv", "glGetTexLevelParameterfv", "glBindVertexBuffer", "glVertexAttribFormat", "glVertexAttribIFormat", "glVertexAttribBinding", "glVertexBindingDivisor" ], "EGL 1.0": [ "eglChooseConfig", "eglCopyBuffers", "eglCreateContext", "eglCreatePbufferSurface", "eglCreatePixmapSurface", "eglCreateWindowSurface", "eglDestroyContext", "eglDestroySurface", "eglGetConfigAttrib", "eglGetConfigs", "eglGetCurrentDisplay", "eglGetCurrentSurface", "eglGetDisplay", "eglGetError", "eglGetProcAddress", "eglInitialize", "eglMakeCurrent", "eglQueryContext", "eglQueryString", "eglQuerySurface", "eglSwapBuffers", "eglTerminate", "eglWaitGL", "eglWaitNative" ], "EGL 1.1": [ "eglBindTexImage", "eglReleaseTexImage", "eglSurfaceAttrib", "eglSwapInterval" ], "EGL 1.2": [ "eglBindAPI", "eglQueryAPI", "eglCreatePbufferFromClientBuffer", "eglReleaseThread", "eglWaitClient" ], "EGL 1.4": [ "eglGetCurrentContext" ], "EGL 1.5": [ "eglCreateSync", "eglDestroySync", "eglClientWaitSync", "eglGetSyncAttrib", "eglCreateImage", "eglDestroyImage", "eglGetPlatformDisplay", "eglCreatePlatformWindowSurface", "eglCreatePlatformPixmapSurface", "eglWaitSync" ], "EGL_ANGLE_query_surface_pointer": [ "eglQuerySurfacePointerANGLE" ], "EGL_NV_post_sub_buffer": [ "eglPostSubBufferNV" ], "EGL_EXT_platform_base": [ "eglGetPlatformDisplayEXT" ], "EGL_EXT_device_query": [ "eglQueryDisplayAttribEXT", "eglQueryDeviceAttribEXT", "eglQueryDeviceStringEXT" ], "EGL_KHR_image_base/EGL_KHR_image": [ "eglCreateImageKHR", "eglDestroyImageKHR" ], "EGL_EXT_device_creation": [ "eglCreateDeviceANGLE", "eglReleaseDeviceANGLE" ], "EGL_KHR_stream": [ "eglCreateStreamKHR", "eglDestroyStreamKHR", "eglStreamAttribKHR", "eglQueryStreamKHR", "eglQueryStreamu64KHR" ], "EGL_KHR_stream_consumer_gltexture": [ "eglStreamConsumerGLTextureExternalKHR", "eglStreamConsumerAcquireKHR", "eglStreamConsumerReleaseKHR" ], "EGL_NV_stream_consumer_gltexture_yuv": [ "eglStreamConsumerGLTextureExternalAttribsNV" ], "EGL_ANGLE_stream_producer_d3d_texture_nv12": [ "eglCreateStreamProducerD3DTextureNV12ANGLE", "eglStreamPostD3DTextureNV12ANGLE" ], "EGL_CHROMIUM_get_sync_values": [ "eglGetSyncValuesCHROMIUM" ], "EGL_EXT_swap_buffers_with_damage": [ "eglSwapBuffersWithDamageEXT" ], "EGL_ANGLE_program_cache_control": [ "eglProgramCacheGetAttribANGLE", "eglProgramCacheQueryANGLE", "eglProgramCachePopulateANGLE", "eglProgramCacheResizeANGLE" ], "angle::Platform related entry points": [ "ANGLEGetDisplayPlatform", "ANGLEResetDisplayPlatform" ] }