// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderStateCache.h: Defines rx::RenderStateCache, a cache of Direct3D render // state objects. #ifndef LIBGLESV2_RENDERER_RENDERSTATECACHE_H_ #define LIBGLESV2_RENDERER_RENDERSTATECACHE_H_ #include "libGLESv2/angletypes.h" #include "common/angleutils.h" namespace rx { class RenderStateCache { public: RenderStateCache(); virtual ~RenderStateCache(); void initialize(ID3D11Device *device); void clear(); // Increments refcount on the returned blend state, Release() must be called. ID3D11BlendState *getBlendState(const gl::BlendState &blendState); ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, unsigned int depthSize); ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState); ID3D11SamplerState *getSamplerState(const gl::SamplerState &samplerState); private: DISALLOW_COPY_AND_ASSIGN(RenderStateCache); unsigned long long mCounter; // Blend state cache static std::size_t hashBlendState(const gl::BlendState &blendState); static bool compareBlendStates(const gl::BlendState &a, const gl::BlendState &b); static const unsigned int kMaxBlendStates; typedef std::size_t (*BlendStateHashFunction)(const gl::BlendState &); typedef bool (*BlendStateEqualityFunction)(const gl::BlendState &, const gl::BlendState &); typedef std::pair BlendStateCounterPair; typedef std::unordered_map BlendStateMap; BlendStateMap mBlendStateCache; // Rasterizer state cache struct RasterizerStateKey { gl::RasterizerState rasterizerState; bool scissorEnabled; unsigned int depthSize; }; static std::size_t hashRasterizerState(const RasterizerStateKey &rasterState); static bool compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b); static const unsigned int kMaxRasterizerStates; typedef std::size_t (*RasterizerStateHashFunction)(const RasterizerStateKey &); typedef bool (*RasterizerStateEqualityFunction)(const RasterizerStateKey &, const RasterizerStateKey &); typedef std::pair RasterizerStateCounterPair; typedef std::unordered_map RasterizerStateMap; RasterizerStateMap mRasterizerStateCache; // Depth stencil state cache static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState); static bool compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b); static const unsigned int kMaxDepthStencilStates; typedef std::size_t (*DepthStencilStateHashFunction)(const gl::DepthStencilState &); typedef bool (*DepthStencilStateEqualityFunction)(const gl::DepthStencilState &, const gl::DepthStencilState &); typedef std::pair DepthStencilStateCounterPair; typedef std::unordered_map DepthStencilStateMap; DepthStencilStateMap mDepthStencilStateCache; // Sample state cache static std::size_t hashSamplerState(const gl::SamplerState &samplerState); static bool compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b); static const unsigned int kMaxSamplerStates; typedef std::size_t (*SamplerStateHashFunction)(const gl::SamplerState &); typedef bool (*SamplerStateEqualityFunction)(const gl::SamplerState &, const gl::SamplerState &); typedef std::pair SamplerStateCounterPair; typedef std::unordered_map SamplerStateMap; SamplerStateMap mSamplerStateCache; ID3D11Device *mDevice; }; } #endif // LIBGLESV2_RENDERER_RENDERSTATECACHE_H_