// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9 // and ID3D11View objects belonging to renderbuffers. #ifndef LIBGLESV2_RENDERER_RENDERTARGET_H_ #define LIBGLESV2_RENDERER_RENDERTARGET_H_ #include "common/angleutils.h" #include "libGLESv2/angletypes.h" namespace rx { class RenderTarget { public: RenderTarget() { mWidth = 0; mHeight = 0; mDepth = 0; mInternalFormat = GL_NONE; mActualFormat = GL_NONE; mSamples = 0; } virtual ~RenderTarget() {}; GLsizei getWidth() const { return mWidth; } GLsizei getHeight() const { return mHeight; } GLsizei getDepth() const { return mDepth; } GLenum getInternalFormat() const { return mInternalFormat; } GLenum getActualFormat() const { return mActualFormat; } GLsizei getSamples() const { return mSamples; } gl::Extents getExtents() const { return gl::Extents(mWidth, mHeight, mDepth); } virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) = 0; struct Desc { GLsizei width; GLsizei height; GLsizei depth; GLenum format; }; protected: GLsizei mWidth; GLsizei mHeight; GLsizei mDepth; GLenum mInternalFormat; GLenum mActualFormat; GLsizei mSamples; private: DISALLOW_COPY_AND_ASSIGN(RenderTarget); }; } #endif // LIBGLESV2_RENDERTARGET_H_