// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureImpl.h: Defines the abstract rx::TextureImpl classes. #ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_ #define LIBGLESV2_RENDERER_TEXTUREIMPL_H_ #include "common/angleutils.h" #include "libGLESv2/Error.h" #include "angle_gl.h" #include "libGLESv2/ImageIndex.h" namespace egl { class Surface; } namespace gl { class Framebuffer; struct PixelUnpackState; struct SamplerState; } namespace rx { class Image; class TextureImpl { public: virtual ~TextureImpl() {}; // Deprecated in favour of the ImageIndex method virtual Image *getImage(int level, int layer) const = 0; virtual Image *getImage(const gl::ImageIndex &index) const = 0; virtual GLsizei getLayerCount(int level) const = 0; virtual void setUsage(GLenum usage) = 0; virtual gl::Error setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) = 0; virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0; virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const gl::PixelUnpackState &unpack, const void *pixels) = 0; virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; virtual gl::Error storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0; virtual gl::Error generateMipmaps() = 0; virtual void bindTexImage(egl::Surface *surface) = 0; virtual void releaseTexImage() = 0; }; } #endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_