// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the // D3D9 texture. #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ #define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ #include "libGLESv2/renderer/TextureStorage.h" #include "common/debug.h" namespace rx { class Renderer9; class SwapChain9; class RenderTarget; class RenderTarget9; class Blit; class TextureStorage9 : public TextureStorage { public: TextureStorage9(Renderer *renderer, DWORD usage); virtual ~TextureStorage9(); static TextureStorage9 *makeTextureStorage9(TextureStorage *storage); static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable); static bool IsTextureFormatRenderable(D3DFORMAT format); D3DPOOL getPool() const; DWORD getUsage() const; virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0; virtual RenderTarget *getRenderTarget() { return NULL; } virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; } virtual void generateMipmap(int level) {}; virtual void generateMipmap(int face, int level) {}; virtual int getLodOffset() const; virtual bool isRenderTarget() const; virtual bool isManaged() const; virtual int levelCount(); protected: int mLodOffset; Renderer9 *mRenderer; private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9); const DWORD mD3DUsage; const D3DPOOL mD3DPool; }; class TextureStorage9_2D : public TextureStorage9 { public: TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain); TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); virtual ~TextureStorage9_2D(); static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage); IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty); virtual RenderTarget *getRenderTarget(); virtual IDirect3DBaseTexture9 *getBaseTexture() const; virtual void generateMipmap(int level); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D); void initializeRenderTarget(); IDirect3DTexture9 *mTexture; RenderTarget9 *mRenderTarget; }; class TextureStorage9_Cube : public TextureStorage9 { public: TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); virtual ~TextureStorage9_Cube(); static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage); IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty); virtual RenderTarget *getRenderTarget(GLenum faceTarget); virtual IDirect3DBaseTexture9 *getBaseTexture() const; virtual void generateMipmap(int face, int level); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube); void initializeRenderTarget(); IDirect3DCubeTexture9 *mTexture; RenderTarget9 *mRenderTarget[6]; }; } #endif // LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_