#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation. #include "libGLESv2/renderer/VertexBuffer11.h" #include "libGLESv2/renderer/BufferStorage.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/renderer/Renderer11.h" #include "libGLESv2/Context.h" namespace rx { VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer) { mBuffer = NULL; mBufferSize = 0; mDynamicUsage = false; } VertexBuffer11::~VertexBuffer11() { if (mBuffer) { mBuffer->Release(); mBuffer = NULL; } } bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage) { if (mBuffer) { mBuffer->Release(); mBuffer = NULL; } updateSerial(); if (size > 0) { ID3D11Device* dxDevice = mRenderer->getDevice(); D3D11_BUFFER_DESC bufferDesc; bufferDesc.ByteWidth = size; bufferDesc.Usage = D3D11_USAGE_DYNAMIC; bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bufferDesc.MiscFlags = 0; bufferDesc.StructureByteStride = 0; HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer); if (FAILED(result)) { return false; } } mBufferSize = size; mDynamicUsage = dynamicUsage; return true; } VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer) { ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer)); return static_cast(vetexBuffer); } bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances, unsigned int offset) { if (mBuffer) { gl::Buffer *buffer = attrib.mBoundBuffer.get(); int inputStride = attrib.stride(); const VertexConverter &converter = getVertexConversion(attrib); ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); if (FAILED(result)) { ERR("Vertex buffer map failed with error 0x%08x", result); return false; } char* output = reinterpret_cast(mappedResource.pData) + offset; const char *input = NULL; if (buffer) { BufferStorage *storage = buffer->getStorage(); input = static_cast(storage->getData()) + static_cast(attrib.mOffset); } else { input = static_cast(attrib.mPointer); } if (instances == 0 || attrib.mDivisor == 0) { input += inputStride * start; } converter.conversionFunc(input, inputStride, count, output); dxContext->Unmap(mBuffer, 0); return true; } else { ERR("Vertex buffer not initialized."); return false; } } bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned int offset) { if (mBuffer) { ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); if (FAILED(result)) { ERR("Vertex buffer map failed with error 0x%08x", result); return false; } char* bufferData = static_cast(mappedResource.pData); memcpy(bufferData + offset, data, size); dxContext->Unmap(mBuffer, 0); return true; } else { ERR("Vertex buffer not initialized."); return false; } } bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const { unsigned int elementSize = getVertexConversion(attrib).outputElementSize; unsigned int elementCount = 0; if (instances == 0 || attrib.mDivisor == 0) { elementCount = count; } else { if (static_cast(instances) < std::numeric_limits::max() - (attrib.mDivisor - 1)) { // Round up elementCount = (static_cast(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor; } else { elementCount = instances / attrib.mDivisor; } } if (elementSize <= std::numeric_limits::max() / elementCount) { if (outSpaceRequired) { *outSpaceRequired = elementSize * elementCount; } return true; } else { return false; } } bool VertexBuffer11::requiresConversion(const gl::VertexAttribute &attrib) const { return !getVertexConversion(attrib).identity; } unsigned int VertexBuffer11::getBufferSize() const { return mBufferSize; } bool VertexBuffer11::setBufferSize(unsigned int size) { if (size > mBufferSize) { return initialize(size, mDynamicUsage); } else { return true; } } bool VertexBuffer11::discard() { if (mBuffer) { ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(result)) { ERR("Vertex buffer map failed with error 0x%08x", result); return false; } dxContext->Unmap(mBuffer, 0); return true; } else { ERR("Vertex buffer not initialized."); return false; } } unsigned int VertexBuffer11::getVertexSize(const gl::VertexAttribute &attrib) const { return getVertexConversion(attrib).outputElementSize; } DXGI_FORMAT VertexBuffer11::getDXGIFormat(const gl::VertexAttribute &attrib) const { return getVertexConversion(attrib).dxgiFormat; } ID3D11Buffer *VertexBuffer11::getBuffer() const { return mBuffer; } template static void copyVertexData(const void *input, unsigned int stride, unsigned int count, void *output) { unsigned int attribSize = sizeof(T) * componentCount; if (attribSize == stride && !widen) { memcpy(output, input, count * attribSize); } else { unsigned int outputStride = widen ? 4 : componentCount; T defaultVal = normalized ? std::numeric_limits::max() : T(1); for (unsigned int i = 0; i < count; i++) { const T *offsetInput = reinterpret_cast(reinterpret_cast(input) + i * stride); T *offsetOutput = reinterpret_cast(output) + i * outputStride; for (unsigned int j = 0; j < componentCount; j++) { offsetOutput[j] = offsetInput[j]; } if (widen) { offsetOutput[3] = defaultVal; } } } } template static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output) { static const float divisor = 1.0f / (1 << 16); for (unsigned int i = 0; i < count; i++) { const GLfixed* offsetInput = reinterpret_cast(reinterpret_cast(input) + stride * i); float* offsetOutput = reinterpret_cast(output) + i * componentCount; for (unsigned int j = 0; j < componentCount; j++) { offsetOutput[j] = static_cast(offsetInput[j]) * divisor; } } } template static void copyToFloatVertexData(const void* input, unsigned int stride, unsigned int count, void* output) { typedef std::numeric_limits NL; for (unsigned int i = 0; i < count; i++) { const T *offsetInput = reinterpret_cast(reinterpret_cast(input) + stride * i); float *offsetOutput = reinterpret_cast(output) + i * componentCount; for (unsigned int j = 0; j < componentCount; j++) { if (normalized) { if (NL::is_signed) { const float divisor = 1.0f / (2 * static_cast(NL::max()) + 1); offsetOutput[j] = (2 * static_cast(offsetInput[j]) + 1) * divisor; } else { offsetOutput[j] = static_cast(offsetInput[j]) / NL::max(); } } else { offsetOutput[j] = static_cast(offsetInput[j]); } } } } const VertexBuffer11::VertexConverter VertexBuffer11::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = { { // GL_BYTE { // unnormalized { ©ToFloatVertexData, false, DXGI_FORMAT_R32_FLOAT, 4 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, }, { // normalized { ©VertexData, true, DXGI_FORMAT_R8_SNORM, 1 }, { ©VertexData, true, DXGI_FORMAT_R8G8_SNORM, 2 }, { ©VertexData, false, DXGI_FORMAT_R8G8B8A8_SNORM, 4 }, { ©VertexData, true, DXGI_FORMAT_R8G8B8A8_SNORM, 4 }, }, }, { // GL_UNSIGNED_BYTE { // unnormalized { ©ToFloatVertexData, false, DXGI_FORMAT_R32_FLOAT, 4 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, }, { // normalized { ©VertexData, true, DXGI_FORMAT_R8_UNORM, 1 }, { ©VertexData, true, DXGI_FORMAT_R8G8_UNORM, 2 }, { ©VertexData, false, DXGI_FORMAT_R8G8B8A8_UNORM, 4 }, { ©VertexData, true, DXGI_FORMAT_R8G8B8A8_UNORM, 4 }, }, }, { // GL_SHORT { // unnormalized { ©ToFloatVertexData, false, DXGI_FORMAT_R32_FLOAT, 4 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, }, { // normalized { ©VertexData, true, DXGI_FORMAT_R16_SNORM, 2 }, { ©VertexData, true, DXGI_FORMAT_R16G16_SNORM, 4 }, { ©VertexData, false, DXGI_FORMAT_R16G16B16A16_SNORM, 8 }, { ©VertexData, true, DXGI_FORMAT_R16G16B16A16_SNORM, 8 }, }, }, { // GL_UNSIGNED_SHORT { // unnormalized { ©ToFloatVertexData, false, DXGI_FORMAT_R32_FLOAT, 4 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, { ©ToFloatVertexData, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, }, { // normalized { ©VertexData, true, DXGI_FORMAT_R16_UNORM, 2 }, { ©VertexData, true, DXGI_FORMAT_R16G16_UNORM, 4 }, { ©VertexData, false, DXGI_FORMAT_R16G16B16A16_UNORM, 8 }, { ©VertexData, true, DXGI_FORMAT_R16G16B16A16_UNORM, 8 }, }, }, { // GL_FIXED { // unnormalized { ©FixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 }, { ©FixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, { ©FixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, { ©FixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, }, { // normalized { ©FixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 }, { ©FixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 }, { ©FixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, { ©FixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, }, }, { // GL_FLOAT { // unnormalized { ©VertexData, true, DXGI_FORMAT_R32_FLOAT, 4 }, { ©VertexData, true, DXGI_FORMAT_R32G32_FLOAT, 8 }, { ©VertexData, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, { ©VertexData, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, }, { // normalized { ©VertexData, true, DXGI_FORMAT_R32_FLOAT, 4 }, { ©VertexData, true, DXGI_FORMAT_R32G32_FLOAT, 8 }, { ©VertexData, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 }, { ©VertexData, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 }, }, }, }; const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute) { unsigned int typeIndex = 0; switch (attribute.mType) { case GL_BYTE: typeIndex = 0; break; case GL_UNSIGNED_BYTE: typeIndex = 1; break; case GL_SHORT: typeIndex = 2; break; case GL_UNSIGNED_SHORT: typeIndex = 3; break; case GL_FIXED: typeIndex = 4; break; case GL_FLOAT: typeIndex = 5; break; default: UNREACHABLE(); break; } return mPossibleTranslations[typeIndex][attribute.mNormalized ? 1 : 0][attribute.mSize - 1]; } }