// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation. #ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ #define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ #include "libGLESv2/renderer/VertexBuffer.h" namespace rx { class Renderer11; class VertexBuffer11 : public VertexBuffer { public: explicit VertexBuffer11(rx::Renderer11 *const renderer); virtual ~VertexBuffer11(); virtual bool initialize(unsigned int size, bool dynamicUsage); static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer); virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances, unsigned int offset); virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset); virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const; virtual bool requiresConversion(const gl::VertexAttribute &attrib) const; virtual unsigned int getBufferSize() const; virtual bool setBufferSize(unsigned int size); virtual bool discard(); unsigned int getVertexSize(const gl::VertexAttribute &attrib) const; DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const; ID3D11Buffer *getBuffer() const; private: DISALLOW_COPY_AND_ASSIGN(VertexBuffer11); rx::Renderer11 *const mRenderer; ID3D11Buffer *mBuffer; unsigned int mBufferSize; bool mDynamicUsage; typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *); struct VertexConverter { VertexConversionFunction conversionFunc; bool identity; DXGI_FORMAT dxgiFormat; unsigned int outputElementSize; }; enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; // This table is used to generate mAttributeTypes. static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1] static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute); }; } #endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_