// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation. #ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_ #define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_ #include "libGLESv2/renderer/VertexBuffer.h" namespace rx { class Renderer9; class VertexBuffer9 : public VertexBuffer { public: explicit VertexBuffer9(rx::Renderer9 *const renderer); virtual ~VertexBuffer9(); virtual bool initialize(unsigned int size, bool dynamicUsage); static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer); virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances, unsigned int offset); virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset); virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const; virtual bool requiresConversion(const gl::VertexAttribute &attrib) const; unsigned int getVertexSize(const gl::VertexAttribute &attrib) const; D3DDECLTYPE getDeclType(const gl::VertexAttribute &attrib) const; virtual unsigned int getBufferSize() const; virtual bool setBufferSize(unsigned int size); virtual bool discard(); IDirect3DVertexBuffer9 *getBuffer() const; private: DISALLOW_COPY_AND_ASSIGN(VertexBuffer9); rx::Renderer9 *const mRenderer; IDirect3DVertexBuffer9 *mVertexBuffer; unsigned int mBufferSize; bool mDynamicUsage; // Attribute format conversion enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; struct FormatConverter { bool identity; std::size_t outputElementSize; void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out); D3DDECLTYPE d3dDeclType; }; static bool mTranslationsInitialized; static void initializeTranslations(DWORD declTypes); // [GL types as enumerated by typeIndex()][normalized][size - 1] static FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; struct TranslationDescription { DWORD capsFlag; FormatConverter preferredConversion; FormatConverter fallbackConversion; }; // This table is used to generate mFormatConverters. // [GL types as enumerated by typeIndex()][normalized][size - 1] static const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; static unsigned int typeIndex(GLenum type); static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute); static bool spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances, unsigned int *outSpaceRequired); }; } #endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_