#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexDataManager.h: Defines the VertexDataManager, a class that // runs the Buffer translation process. #include "libGLESv2/renderer/VertexDataManager.h" #include "libGLESv2/renderer/BufferStorage.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Context.h" #include "libGLESv2/renderer/VertexBuffer.h" namespace { enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 }; // This has to be at least 4k or else it fails on ATI cards. enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 }; } namespace rx { static int elementsInBuffer(const gl::VertexAttribute &attribute, unsigned int size) { // Size cannot be larger than a GLsizei if (size > static_cast(std::numeric_limits::max())) { size = static_cast(std::numeric_limits::max()); } GLsizei stride = attribute.stride(); return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride; } static int StreamingBufferElementCount(const gl::VertexAttribute &attribute, int vertexDrawCount, int instanceDrawCount) { // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices. // // A vertex attribute with a positive divisor loads one instanced vertex for every set of // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances. if (instanceDrawCount > 0 && attribute.mDivisor > 0) { return instanceDrawCount / attribute.mDivisor; } return vertexDrawCount; } VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer) { for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { mCurrentValue[i][0] = std::numeric_limits::quiet_NaN(); mCurrentValue[i][1] = std::numeric_limits::quiet_NaN(); mCurrentValue[i][2] = std::numeric_limits::quiet_NaN(); mCurrentValue[i][3] = std::numeric_limits::quiet_NaN(); mCurrentValueBuffer[i] = NULL; mCurrentValueOffsets[i] = 0; } mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE); if (!mStreamingBuffer) { ERR("Failed to allocate the streaming vertex buffer."); } } VertexDataManager::~VertexDataManager() { delete mStreamingBuffer; for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { delete mCurrentValueBuffer[i]; } } static bool directStoragePossible(VertexBufferInterface* vb, const gl::VertexAttribute& attrib) { gl::Buffer *buffer = attrib.mBoundBuffer.get(); BufferStorage *storage = buffer ? buffer->getStorage() : NULL; const bool isAligned = (attrib.stride() % 4 == 0) && (attrib.mOffset % 4 == 0); return storage && storage->supportsDirectBinding() && !vb->getVertexBuffer()->requiresConversion(attrib) && isAligned; } GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) { if (!mStreamingBuffer) { return GL_OUT_OF_MEMORY; } for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) { translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); } // Invalidate static buffers that don't contain matching attributes for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) && !directStoragePossible(staticBuffer, attribs[i])) { buffer->invalidateStaticData(); } } } // Reserve the required space in the buffers for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast(mStreamingBuffer); if (!directStoragePossible(vertexBuffer, attribs[i])) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = elementsInBuffer(attribs[i], buffer->size()); if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0)) { return GL_OUT_OF_MEMORY; } } } else { int totalCount = StreamingBufferElementCount(attribs[i], count, instances); // Undefined behaviour: // We can return INVALID_OPERATION if our vertex attribute does not have enough backing data. if (buffer && elementsInBuffer(attribs[i], buffer->size()) < totalCount) { return GL_INVALID_OPERATION; } if (!mStreamingBuffer->reserveVertexSpace(attribs[i], totalCount, instances)) { return GL_OUT_OF_MEMORY; } } } } } // Perform the vertex data translations for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active) { if (attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (!buffer && attribs[i].mPointer == NULL) { // This is an application error that would normally result in a crash, but we catch it and return an error ERR("An enabled vertex array has no buffer and no pointer."); return GL_INVALID_OPERATION; } StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast(mStreamingBuffer); BufferStorage *storage = buffer ? buffer->getStorage() : NULL; bool directStorage = directStoragePossible(vertexBuffer, attribs[i]); unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (directStorage) { outputElementSize = attribs[i].stride(); streamOffset = attribs[i].mOffset + outputElementSize * start; storage->markBufferUsage(); } else if (staticBuffer) { if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize)) { return GL_OUT_OF_MEMORY; } if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset)) { // Convert the entire buffer int totalCount = elementsInBuffer(attribs[i], storage->getSize()); int startIndex = attribs[i].mOffset / attribs[i].stride(); if (!staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0, &streamOffset)) { return GL_OUT_OF_MEMORY; } } unsigned int firstElementOffset = (attribs[i].mOffset / attribs[i].stride()) * outputElementSize; unsigned int startOffset = (instances == 0 || attribs[i].mDivisor == 0) ? start * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return GL_OUT_OF_MEMORY; } streamOffset += firstElementOffset + startOffset; } else { int totalCount = StreamingBufferElementCount(attribs[i], count, instances); if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) || !mStreamingBuffer->storeVertexAttributes(attribs[i], start, totalCount, instances, &streamOffset)) { return GL_OUT_OF_MEMORY; } } translated[i].storage = directStorage ? storage : NULL; translated[i].vertexBuffer = vertexBuffer->getVertexBuffer(); translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated[i].divisor = attribs[i].mDivisor; translated[i].attribute = &attribs[i]; translated[i].stride = outputElementSize; translated[i].offset = streamOffset; } else { if (!mCurrentValueBuffer[i]) { mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); } StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] || mCurrentValue[i][1] != attribs[i].mCurrentValue[1] || mCurrentValue[i][2] != attribs[i].mCurrentValue[2] || mCurrentValue[i][3] != attribs[i].mCurrentValue[3]) { unsigned int requiredSpace = sizeof(float) * 4; if (!buffer->reserveRawDataSpace(requiredSpace)) { return GL_OUT_OF_MEMORY; } unsigned int streamOffset; if (!buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace, &streamOffset)) { return GL_OUT_OF_MEMORY; } mCurrentValueOffsets[i] = streamOffset; } translated[i].storage = NULL; translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); translated[i].serial = mCurrentValueBuffer[i]->getSerial(); translated[i].divisor = 0; translated[i].attribute = &attribs[i]; translated[i].stride = 0; translated[i].offset = mCurrentValueOffsets[i]; } } } for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].mArrayEnabled) { gl::Buffer *buffer = attribs[i].mBoundBuffer.get(); if (buffer) { buffer->promoteStaticUsage(count * attribs[i].typeSize()); } } } return GL_NO_ERROR; } }