// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angletypes.h: Workarounds for driver bugs and other issues. #ifndef LIBGLESV2_RENDERER_WORKAROUNDS_H_ #define LIBGLESV2_RENDERER_WORKAROUNDS_H_ // TODO(jmadill,zmo,geofflang): make a workarounds library that can operate // independent of ANGLE's renderer. Workarounds should also be accessible // outside of the Renderer. namespace rx { enum D3DWorkaroundType { ANGLE_D3D_WORKAROUND_NONE, ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION, ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION }; struct Workarounds { Workarounds() : mrtPerfWorkaround(false), setDataFasterThanImageUpload(false) {} bool mrtPerfWorkaround; bool setDataFasterThanImageUpload; }; } #endif // LIBGLESV2_RENDERER_WORKAROUNDS_H_