// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // BufferImpl.h: Defines the abstract rx::BufferImpl class. #ifndef LIBGLESV2_RENDERER_BUFFERD3D_H_ #define LIBGLESV2_RENDERER_BUFFERD3D_H_ #include "libGLESv2/renderer/BufferImpl.h" #include "libGLESv2/angletypes.h" #include "libGLESv2/renderer/IndexRangeCache.h" namespace rx { class Renderer; class StaticIndexBufferInterface; class StaticVertexBufferInterface; class BufferD3D : public BufferImpl { public: BufferD3D(); virtual ~BufferD3D(); static BufferD3D *makeBufferD3D(BufferImpl *buffer); unsigned int getSerial() const { return mSerial; } virtual size_t getSize() const = 0; virtual void clear() = 0; virtual bool supportsDirectBinding() const = 0; virtual Renderer* getRenderer() = 0; rx::StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; } rx::StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; } rx::IndexRangeCache *getIndexRangeCache() { return &mIndexRangeCache; } void initializeStaticData(); void invalidateStaticData(); void promoteStaticUsage(int dataSize); protected: unsigned int mSerial; static unsigned int mNextSerial; void updateSerial(); rx::StaticVertexBufferInterface *mStaticVertexBuffer; rx::StaticIndexBufferInterface *mStaticIndexBuffer; rx::IndexRangeCache mIndexRangeCache; unsigned int mUnmodifiedDataUse; }; } #endif // LIBGLESV2_RENDERER_BUFFERIMPLD3D_H_