#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image.h: Implements the rx::Image class, an abstract base class for the // renderer-specific classes which will define the interface to the underlying // surfaces or resources. #include "libGLESv2/renderer/d3d/ImageD3D.h" namespace rx { ImageD3D::ImageD3D() { } ImageD3D *ImageD3D::makeImageD3D(Image *img) { ASSERT(HAS_DYNAMIC_TYPE(rx::ImageD3D*, img)); return static_cast(img); } }