// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image.h: Defines the rx::Image class, an abstract base class for the // renderer-specific classes which will define the interface to the underlying // surfaces or resources. #ifndef LIBGLESV2_RENDERER_IMAGED3D_H_ #define LIBGLESV2_RENDERER_IMAGED3D_H_ #include "common/debug.h" #include "libGLESv2/renderer/Image.h" namespace gl { class Framebuffer; } namespace rx { class TextureStorageInterface2D; class TextureStorageInterfaceCube; class TextureStorageInterface3D; class TextureStorageInterface2DArray; class ImageD3D : public Image { public: ImageD3D(); virtual ~ImageD3D() {}; static ImageD3D *makeImageD3D(Image *img); virtual bool isDirty() const = 0; virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {}; virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {}; virtual void setManagedSurface(TextureStorageInterface3D *storage, int level) {}; virtual void setManagedSurface(TextureStorageInterface2DArray *storage, int layer, int level) {}; virtual bool copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0; virtual bool copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0; virtual bool copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0; virtual bool copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) = 0; private: DISALLOW_COPY_AND_ASSIGN(ImageD3D); }; } #endif // LIBGLESV2_RENDERER_IMAGED3D_H_