// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image.h: Defines the rx::Image class, an abstract base class for the // renderer-specific classes which will define the interface to the underlying // surfaces or resources. #ifndef LIBGLESV2_RENDERER_IMAGED3D_H_ #define LIBGLESV2_RENDERER_IMAGED3D_H_ #include "common/debug.h" #include "libGLESv2/renderer/Image.h" namespace gl { class Framebuffer; struct ImageIndex; struct Box; } namespace rx { class TextureStorage; class ImageD3D : public Image { public: ImageD3D(); virtual ~ImageD3D() {}; static ImageD3D *makeImageD3D(Image *img); virtual bool isDirty() const = 0; virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); }; virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level) { return gl::Error(GL_NO_ERROR); }; virtual gl::Error setManagedSurface3D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); }; virtual gl::Error setManagedSurface2DArray(TextureStorage *storage, int layer, int level) { return gl::Error(GL_NO_ERROR); }; virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) = 0; private: DISALLOW_COPY_AND_ASSIGN(ImageD3D); }; } #endif // LIBGLESV2_RENDERER_IMAGED3D_H_