#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived // classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the // GPU-side texture. #include "libGLESv2/renderer/d3d/TextureStorage.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Texture.h" #include "common/debug.h" #include "common/mathutil.h" namespace rx { unsigned int TextureStorageInterface::mCurrentTextureSerial = 1; TextureStorageInterface::TextureStorageInterface() : mTextureSerial(issueTextureSerial()), mInstance(NULL) { } TextureStorageInterface::~TextureStorageInterface() { delete mInstance; } bool TextureStorageInterface::isRenderTarget() const { return mInstance->isRenderTarget(); } bool TextureStorageInterface::isManaged() const { return mInstance->isManaged(); } unsigned int TextureStorageInterface::getTextureSerial() const { return mTextureSerial; } unsigned int TextureStorageInterface::issueTextureSerial() { return mCurrentTextureSerial++; } int TextureStorageInterface::getTopLevel() const { return mInstance->getTopLevel(); } int TextureStorageInterface::getLevelCount() const { return mInstance->getLevelCount(); } TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain) { mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(1); mInstance = renderer->createTextureStorage2D(swapchain); } TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) { mInstance = renderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels); mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast(mInstance->getLevelCount())); } TextureStorageInterface2D::~TextureStorageInterface2D() { } RenderTarget *TextureStorageInterface2D::getRenderTarget(GLint level) const { return mInstance->getRenderTarget(level); } void TextureStorageInterface2D::generateMipmap(int level) { mInstance->generateMipmap(level); } unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const { return mFirstRenderTargetSerial + level; } TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels) { mInstance = renderer->createTextureStorageCube(internalformat, renderTarget, size, levels); mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast(mInstance->getLevelCount() * 6)); } TextureStorageInterfaceCube::~TextureStorageInterfaceCube() { } RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget, GLint level) const { return mInstance->getRenderTargetFace(faceTarget, level); } void TextureStorageInterfaceCube::generateMipmap(int faceIndex, int level) { mInstance->generateMipmap(faceIndex, level); } unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const { return mFirstRenderTargetSerial + (level * 6) + TextureD3D_Cube::targetToIndex(target); } TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) { mInstance = renderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels); mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast(mInstance->getLevelCount() * depth)); } TextureStorageInterface3D::~TextureStorageInterface3D() { } void TextureStorageInterface3D::generateMipmap(int level) { mInstance->generateMipmap(level); } RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level) const { return mInstance->getRenderTarget(level); } RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint layer) const { return mInstance->getRenderTargetLayer(level, layer); } unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint layer) const { return mFirstRenderTargetSerial + static_cast((layer * mInstance->getLevelCount()) + level); } TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) { mInstance = renderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels); mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast(mInstance->getLevelCount() * depth)); } TextureStorageInterface2DArray::~TextureStorageInterface2DArray() { } void TextureStorageInterface2DArray::generateMipmap(int level) { mInstance->generateMipmap(level); } RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint layer) const { return mInstance->getRenderTargetLayer(level, layer); } unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLint level, GLint layer) const { return mFirstRenderTargetSerial + static_cast((layer * mInstance->getLevelCount()) + level); } }