#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexDataManager.h: Defines the VertexDataManager, a class that // runs the Buffer translation process. #include "libGLESv2/renderer/d3d/VertexDataManager.h" #include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/VertexAttribute.h" #include "libGLESv2/renderer/d3d/VertexBuffer.h" #include "libGLESv2/renderer/Renderer.h" namespace { enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 }; // This has to be at least 4k or else it fails on ATI cards. enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 }; } namespace rx { static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size) { // Size cannot be larger than a GLsizei if (size > static_cast(std::numeric_limits::max())) { size = static_cast(std::numeric_limits::max()); } GLsizei stride = ComputeVertexAttributeStride(attrib); return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride; } static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount) { // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices. // // A vertex attribute with a positive divisor loads one instanced vertex for every set of // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances. if (instanceDrawCount > 0 && attrib.divisor > 0) { return instanceDrawCount / attrib.divisor; } return vertexDrawCount; } VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer) { for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { mCurrentValue[i].FloatValues[0] = std::numeric_limits::quiet_NaN(); mCurrentValue[i].FloatValues[1] = std::numeric_limits::quiet_NaN(); mCurrentValue[i].FloatValues[2] = std::numeric_limits::quiet_NaN(); mCurrentValue[i].FloatValues[3] = std::numeric_limits::quiet_NaN(); mCurrentValue[i].Type = GL_FLOAT; mCurrentValueBuffer[i] = NULL; mCurrentValueOffsets[i] = 0; } mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE); if (!mStreamingBuffer) { ERR("Failed to allocate the streaming vertex buffer."); } } VertexDataManager::~VertexDataManager() { delete mStreamingBuffer; for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { delete mCurrentValueBuffer[i]; } } GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) { if (!mStreamingBuffer) { return GL_OUT_OF_MEMORY; } for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) { translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); } // Invalidate static buffers that don't contain matching attributes for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].enabled) { gl::Buffer *buffer = attribs[i].buffer.get(); if (buffer) { BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer(); if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) && !staticBuffer->directStoragePossible(attribs[i], currentValues[i])) { bufferImpl->invalidateStaticData(); } } } } // Reserve the required space in the buffers for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].enabled) { gl::Buffer *buffer = attribs[i].buffer.get(); BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast(mStreamingBuffer); if (!vertexBuffer->directStoragePossible(attribs[i], currentValues[i])) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = ElementsInBuffer(attribs[i], bufferImpl->getSize()); if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0)) { return GL_OUT_OF_MEMORY; } } } else { int totalCount = StreamingBufferElementCount(attribs[i], count, instances); // [OpenGL ES 3.0.2] section 2.9.4 page 40: // We can return INVALID_OPERATION if our vertex attribute does not have enough backing data. if (bufferImpl && ElementsInBuffer(attribs[i], bufferImpl->getSize()) < totalCount) { return GL_INVALID_OPERATION; } if (!mStreamingBuffer->reserveVertexSpace(attribs[i], totalCount, instances)) { return GL_OUT_OF_MEMORY; } } } } } // Perform the vertex data translations for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active) { if (attribs[i].enabled) { gl::Buffer *buffer = attribs[i].buffer.get(); if (!buffer && attribs[i].pointer == NULL) { // This is an application error that would normally result in a crash, but we catch it and return an error ERR("An enabled vertex array has no buffer and no pointer."); return GL_INVALID_OPERATION; } BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast(mStreamingBuffer); bool directStorage = vertexBuffer->directStoragePossible(attribs[i], currentValues[i]); unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (directStorage) { outputElementSize = ComputeVertexAttributeStride(attribs[i]); streamOffset = attribs[i].offset + outputElementSize * start; } else if (staticBuffer) { if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize)) { return GL_OUT_OF_MEMORY; } if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attribs[i], storage->getSize()); int startIndex = attribs[i].offset / ComputeVertexAttributeStride(attribs[i]); if (!staticBuffer->storeVertexAttributes(attribs[i], currentValues[i], -startIndex, totalCount, 0, &streamOffset)) { return GL_OUT_OF_MEMORY; } } unsigned int firstElementOffset = (attribs[i].offset / ComputeVertexAttributeStride(attribs[i])) * outputElementSize; unsigned int startOffset = (instances == 0 || attribs[i].divisor == 0) ? start * outputElementSize : 0; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return GL_OUT_OF_MEMORY; } streamOffset += firstElementOffset + startOffset; } else { int totalCount = StreamingBufferElementCount(attribs[i], count, instances); if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) || !mStreamingBuffer->storeVertexAttributes(attribs[i], currentValues[i], start, totalCount, instances, &streamOffset)) { return GL_OUT_OF_MEMORY; } } translated[i].storage = directStorage ? storage : NULL; translated[i].vertexBuffer = vertexBuffer->getVertexBuffer(); translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); translated[i].divisor = attribs[i].divisor; translated[i].attribute = &attribs[i]; translated[i].currentValueType = currentValues[i].Type; translated[i].stride = outputElementSize; translated[i].offset = streamOffset; } else { if (!mCurrentValueBuffer[i]) { mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); } StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; if (mCurrentValue[i] != currentValues[i]) { if (!buffer->reserveVertexSpace(attribs[i], 1, 0)) { return GL_OUT_OF_MEMORY; } unsigned int streamOffset; if (!buffer->storeVertexAttributes(attribs[i], currentValues[i], 0, 1, 0, &streamOffset)) { return GL_OUT_OF_MEMORY; } mCurrentValue[i] = currentValues[i]; mCurrentValueOffsets[i] = streamOffset; } translated[i].storage = NULL; translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); translated[i].serial = mCurrentValueBuffer[i]->getSerial(); translated[i].divisor = 0; translated[i].attribute = &attribs[i]; translated[i].currentValueType = currentValues[i].Type; translated[i].stride = 0; translated[i].offset = mCurrentValueOffsets[i]; } } } for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (translated[i].active && attribs[i].enabled) { gl::Buffer *buffer = attribs[i].buffer.get(); if (buffer) { BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i])); } } } return GL_NO_ERROR; } }