// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image11.h: Defines the rx::Image11 class, which acts as the interface to // the actual underlying resources of a Texture #ifndef LIBGLESV2_RENDERER_IMAGE11_H_ #define LIBGLESV2_RENDERER_IMAGE11_H_ #include "libGLESv2/renderer/d3d/ImageD3D.h" #include "common/debug.h" namespace gl { class Framebuffer; } namespace rx { class Renderer; class Renderer11; class TextureStorage11; class Image11 : public ImageD3D { public: Image11(); virtual ~Image11(); static Image11 *makeImage11(Image *img); static void generateMipmap(Image11 *dest, Image11 *src); virtual bool isDirty() const; virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height); virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease); DXGI_FORMAT getDXGIFormat() const; virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint unpackAlignment, GLenum type, const void *input); virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, const void *input); virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); bool recoverFromAssociatedStorage(); bool isAssociatedStorageValid(TextureStorage11* textureStorage) const; void disassociateStorage(); protected: HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map); void unmap(); private: DISALLOW_COPY_AND_ASSIGN(Image11); bool copyToStorageImpl(TextureStorage11 *storage11, int level, int layerTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); ID3D11Resource *getStagingTexture(); unsigned int getStagingSubresource(); void createStagingTexture(); void releaseStagingTexture(); Renderer11 *mRenderer; DXGI_FORMAT mDXGIFormat; ID3D11Resource *mStagingTexture; unsigned int mStagingSubresource; bool mRecoverFromStorage; TextureStorage11 *mAssociatedStorage; int mAssociatedStorageLevel; int mAssociatedStorageLayerTarget; unsigned int mRecoveredFromStorageCount; }; } #endif // LIBGLESV2_RENDERER_IMAGE11_H_