#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation. #include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h" #include "libGLESv2/renderer/d3d/d3d11/Buffer11.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" #include "libGLESv2/VertexAttribute.h" #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" namespace rx { VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer) { mBuffer = NULL; mBufferSize = 0; mDynamicUsage = false; } VertexBuffer11::~VertexBuffer11() { SafeRelease(mBuffer); } bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage) { SafeRelease(mBuffer); updateSerial(); if (size > 0) { ID3D11Device* dxDevice = mRenderer->getDevice(); D3D11_BUFFER_DESC bufferDesc; bufferDesc.ByteWidth = size; bufferDesc.Usage = D3D11_USAGE_DYNAMIC; bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bufferDesc.MiscFlags = 0; bufferDesc.StructureByteStride = 0; HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer); if (FAILED(result)) { return false; } } mBufferSize = size; mDynamicUsage = dynamicUsage; return true; } VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer) { ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer)); return static_cast(vetexBuffer); } bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, GLint start, GLsizei count, GLsizei instances, unsigned int offset) { if (mBuffer) { gl::Buffer *buffer = attrib.buffer.get(); int inputStride = ComputeVertexAttributeStride(attrib); ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); if (FAILED(result)) { ERR("Vertex buffer map failed with error 0x%08x", result); return false; } char* output = reinterpret_cast(mappedResource.pData) + offset; const char *input = NULL; if (attrib.enabled) { if (buffer) { Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation()); input = static_cast(storage->getData()) + static_cast(attrib.offset); } else { input = static_cast(attrib.pointer); } } else { input = reinterpret_cast(currentValue.FloatValues); } if (instances == 0 || attrib.divisor == 0) { input += inputStride * start; } gl::VertexFormat vertexFormat(attrib, currentValue.Type); VertexCopyFunction conversionFunc = gl_d3d11::GetVertexCopyFunction(vertexFormat); ASSERT(conversionFunc != NULL); conversionFunc(input, inputStride, count, output); dxContext->Unmap(mBuffer, 0); return true; } else { ERR("Vertex buffer not initialized."); return false; } } bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const { unsigned int elementCount = 0; if (attrib.enabled) { if (instances == 0 || attrib.divisor == 0) { elementCount = count; } else { if (static_cast(instances) < std::numeric_limits::max() - (attrib.divisor - 1)) { // Round up elementCount = rx::roundUp(static_cast(instances), attrib.divisor); } else { elementCount = instances / attrib.divisor; } } gl::VertexFormat vertexFormat(attrib); unsigned int elementSize = static_cast(gl_d3d11::GetVertexElementSize(vertexFormat)); if (elementSize <= std::numeric_limits::max() / elementCount) { if (outSpaceRequired) { *outSpaceRequired = elementSize * elementCount; } return true; } else { return false; } } else { const unsigned int elementSize = 4; if (outSpaceRequired) { *outSpaceRequired = elementSize * 4; } return true; } } unsigned int VertexBuffer11::getBufferSize() const { return mBufferSize; } bool VertexBuffer11::setBufferSize(unsigned int size) { if (size > mBufferSize) { return initialize(size, mDynamicUsage); } else { return true; } } bool VertexBuffer11::discard() { if (mBuffer) { ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(result)) { ERR("Vertex buffer map failed with error 0x%08x", result); return false; } dxContext->Unmap(mBuffer, 0); return true; } else { ERR("Vertex buffer not initialized."); return false; } } ID3D11Buffer *VertexBuffer11::getBuffer() const { return mBuffer; } }