#include "precompiled.h" // // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // formatutils11.cpp: Queries for GL image formats and their translations to D3D11 // formats. #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" #include "libGLESv2/renderer/generatemip.h" #include "libGLESv2/renderer/loadimage.h" #include "libGLESv2/renderer/copyimage.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/copyvertex.h" namespace rx { struct D3D11FormatInfo { DXGI_FORMAT mTexFormat; DXGI_FORMAT mSRVFormat; DXGI_FORMAT mRTVFormat; DXGI_FORMAT mDSVFormat; D3D11FormatInfo() : mTexFormat(DXGI_FORMAT_UNKNOWN), mDSVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN) { } D3D11FormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat) : mTexFormat(texFormat), mDSVFormat(dsvFormat), mRTVFormat(rtvFormat), mSRVFormat(srvFormat) { } }; // For sized GL internal formats, there is only one corresponding D3D11 format. This map type allows // querying for the DXGI texture formats to use for textures, SRVs, RTVs and DSVs given a GL internal // format. typedef std::pair D3D11ES3FormatPair; typedef std::map D3D11ES3FormatMap; static D3D11ES3FormatMap BuildD3D11FormatMap() { D3D11ES3FormatMap map; // | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format | map.insert(D3D11ES3FormatPair(GL_NONE, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R8, D3D11FormatInfo(DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R8_SNORM, D3D11FormatInfo(DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG8, D3D11FormatInfo(DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG8_SNORM, D3D11FormatInfo(DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB8, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB8_SNORM, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB565, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA4, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB5_A1, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA8, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA8_SNORM, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB10_A2, D3D11FormatInfo(DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB10_A2UI, D3D11FormatInfo(DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_SRGB8, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_SRGB8_ALPHA8, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R16F, D3D11FormatInfo(DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG16F, D3D11FormatInfo(DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB16F, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA16F, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R32F, D3D11FormatInfo(DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG32F, D3D11FormatInfo(DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB32F, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA32F, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R11F_G11F_B10F, D3D11FormatInfo(DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB9_E5, D3D11FormatInfo(DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R8I, D3D11FormatInfo(DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R8UI, D3D11FormatInfo(DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R16I, D3D11FormatInfo(DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R16UI, D3D11FormatInfo(DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R32I, D3D11FormatInfo(DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_R32UI, D3D11FormatInfo(DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG8I, D3D11FormatInfo(DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG8UI, D3D11FormatInfo(DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG16I, D3D11FormatInfo(DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG16UI, D3D11FormatInfo(DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG32I, D3D11FormatInfo(DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RG32UI, D3D11FormatInfo(DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB8I, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB8UI, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB16I, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB16UI, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB32I, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB32UI, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA8I, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA8UI, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA16I, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA16UI, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA32I, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA32UI, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN))); // Unsized formats, TODO: Are types of float and half float allowed for the unsized types? Would it change the DXGI format? map.insert(D3D11ES3FormatPair(GL_ALPHA, D3D11FormatInfo(DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_LUMINANCE, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGB, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_RGBA, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_BGRA_EXT, D3D11FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN))); // From GL_EXT_texture_storage // | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format | map.insert(D3D11ES3FormatPair(GL_ALPHA8_EXT, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_LUMINANCE8_EXT, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_ALPHA32F_EXT, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_LUMINANCE32F_EXT, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_ALPHA16F_EXT, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_LUMINANCE16F_EXT, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_BGRA8_EXT, D3D11FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_BGRA4_ANGLEX, D3D11FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN ))); map.insert(D3D11ES3FormatPair(GL_BGR5_A1_ANGLEX, D3D11FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN ))); // Depth stencil formats map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT16, D3D11FormatInfo(DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM ))); map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT24, D3D11FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT ))); map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT32F, D3D11FormatInfo(DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT ))); map.insert(D3D11ES3FormatPair(GL_DEPTH24_STENCIL8, D3D11FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT ))); map.insert(D3D11ES3FormatPair(GL_DEPTH32F_STENCIL8, D3D11FormatInfo(DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT_S8X24_UINT))); map.insert(D3D11ES3FormatPair(GL_STENCIL_INDEX8, D3D11FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_X24_TYPELESS_G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT ))); // From GL_ANGLE_depth_texture // Since D3D11 doesn't have a D32_UNORM format, use D24S8 which has comparable precision and matches the ES3 format. map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT32_OES, D3D11FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT ))); // Compressed formats, From ES 3.0.1 spec, table 3.16 // | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format | map.insert(D3D11ES3FormatPair(GL_COMPRESSED_R11_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SIGNED_R11_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RG11_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SIGNED_RG11_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB8_ETC2, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_ETC2, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA8_ETC2_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); // From GL_EXT_texture_compression_dxt1 map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D11FormatInfo(DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D11FormatInfo(DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); // From GL_ANGLE_texture_compression_dxt3 map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D11FormatInfo(DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); // From GL_ANGLE_texture_compression_dxt5 map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D11FormatInfo(DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN))); return map; } static bool GetD3D11FormatInfo(GLenum internalFormat, D3D11FormatInfo *outFormatInfo) { static const D3D11ES3FormatMap formatMap = BuildD3D11FormatMap(); D3D11ES3FormatMap::const_iterator iter = formatMap.find(internalFormat); if (iter != formatMap.end()) { if (outFormatInfo) { *outFormatInfo = iter->second; } return true; } else { return false; } } // ES3 image loading functions vary based on the internal format and data type given, // this map type determines the loading function from the internal format and type supplied // to glTex*Image*D and the destination DXGI_FORMAT. Source formats and types are taken from // Tables 3.2 and 3.3 of the ES 3 spec. typedef std::pair InternalFormatTypePair; typedef std::pair D3D11LoadFunctionPair; typedef std::map D3D11LoadFunctionMap; static void UnimplementedLoadFunction(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { UNIMPLEMENTED(); } static void UnreachableLoadFunction(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { UNREACHABLE(); } // A helper function to insert data into the D3D11LoadFunctionMap with fewer characters. static inline void insertLoadFunction(D3D11LoadFunctionMap *map, GLenum internalFormat, GLenum type, LoadImageFunction loadFunc) { map->insert(D3D11LoadFunctionPair(InternalFormatTypePair(internalFormat, type), loadFunc)); } D3D11LoadFunctionMap buildD3D11LoadFunctionMap() { D3D11LoadFunctionMap map; // | Internal format | Type | Load function | insertLoadFunction(&map, GL_RGBA8, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RGBA8_SNORM, GL_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, LoadRGBA4ToRGBA8 ); insertLoadFunction(&map, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative ); insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, LoadRGB5A1ToRGBA8 ); insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, LoadRGB10A2ToRGBA8 ); insertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT, LoadToNative ); insertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT_OES, LoadToNative ); insertLoadFunction(&map, GL_RGBA32F, GL_FLOAT, LoadToNative ); insertLoadFunction(&map, GL_RGBA16F, GL_FLOAT, Load32FTo16F<4> ); insertLoadFunction(&map, GL_RGBA8UI, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RGBA8I, GL_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RGBA16UI, GL_UNSIGNED_SHORT, LoadToNative ); insertLoadFunction(&map, GL_RGBA16I, GL_SHORT, LoadToNative ); insertLoadFunction(&map, GL_RGBA32UI, GL_UNSIGNED_INT, LoadToNative ); insertLoadFunction(&map, GL_RGBA32I, GL_INT, LoadToNative ); insertLoadFunction(&map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative ); insertLoadFunction(&map, GL_RGB8, GL_UNSIGNED_BYTE, LoadToNative3To4 ); insertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_BYTE, LoadToNative3To4 ); insertLoadFunction(&map, GL_SRGB8, GL_UNSIGNED_BYTE, LoadToNative3To4 ); insertLoadFunction(&map, GL_RGB8_SNORM, GL_BYTE, LoadToNative3To4 ); insertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, LoadR5G6B5ToRGBA8 ); insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_UNSIGNED_INT_10F_11F_11F_REV, LoadToNative ); insertLoadFunction(&map, GL_RGB9_E5, GL_UNSIGNED_INT_5_9_9_9_REV, LoadToNative ); insertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT, LoadToNative3To4); insertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT_OES, LoadToNative3To4); insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT, LoadRGB16FToRG11B10F ); insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT_OES, LoadRGB16FToRG11B10F ); insertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT, LoadRGB16FToRGB9E5 ); insertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT_OES, LoadRGB16FToRGB9E5 ); insertLoadFunction(&map, GL_RGB32F, GL_FLOAT, LoadToNative3To4); insertLoadFunction(&map, GL_RGB16F, GL_FLOAT, LoadRGB32FToRGBA16F ); insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_FLOAT, LoadRGB32FToRG11B10F ); insertLoadFunction(&map, GL_RGB9_E5, GL_FLOAT, LoadRGB32FToRGB9E5 ); insertLoadFunction(&map, GL_RGB8UI, GL_UNSIGNED_BYTE, LoadToNative3To4 ); insertLoadFunction(&map, GL_RGB8I, GL_BYTE, LoadToNative3To4 ); insertLoadFunction(&map, GL_RGB16UI, GL_UNSIGNED_SHORT, LoadToNative3To4 ); insertLoadFunction(&map, GL_RGB16I, GL_SHORT, LoadToNative3To4 ); insertLoadFunction(&map, GL_RGB32UI, GL_UNSIGNED_INT, LoadToNative3To4 ); insertLoadFunction(&map, GL_RGB32I, GL_INT, LoadToNative3To4 ); insertLoadFunction(&map, GL_RG8, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RG8_SNORM, GL_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT, LoadToNative ); insertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT_OES, LoadToNative ); insertLoadFunction(&map, GL_RG32F, GL_FLOAT, LoadToNative ); insertLoadFunction(&map, GL_RG16F, GL_FLOAT, Load32FTo16F<2> ); insertLoadFunction(&map, GL_RG8UI, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RG8I, GL_BYTE, LoadToNative ); insertLoadFunction(&map, GL_RG16UI, GL_UNSIGNED_SHORT, LoadToNative ); insertLoadFunction(&map, GL_RG16I, GL_SHORT, LoadToNative ); insertLoadFunction(&map, GL_RG32UI, GL_UNSIGNED_INT, LoadToNative ); insertLoadFunction(&map, GL_RG32I, GL_INT, LoadToNative ); insertLoadFunction(&map, GL_R8, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_R8_SNORM, GL_BYTE, LoadToNative ); insertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT, LoadToNative ); insertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT_OES, LoadToNative ); insertLoadFunction(&map, GL_R32F, GL_FLOAT, LoadToNative ); insertLoadFunction(&map, GL_R16F, GL_FLOAT, Load32FTo16F<1> ); insertLoadFunction(&map, GL_R8UI, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_R8I, GL_BYTE, LoadToNative ); insertLoadFunction(&map, GL_R16UI, GL_UNSIGNED_SHORT, LoadToNative ); insertLoadFunction(&map, GL_R16I, GL_SHORT, LoadToNative ); insertLoadFunction(&map, GL_R32UI, GL_UNSIGNED_INT, LoadToNative ); insertLoadFunction(&map, GL_R32I, GL_INT, LoadToNative ); insertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, LoadToNative ); insertLoadFunction(&map, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT, LoadR32ToR24G8 ); insertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_INT, LoadR32ToR16 ); insertLoadFunction(&map, GL_DEPTH_COMPONENT32F, GL_FLOAT, LoadToNative ); insertLoadFunction(&map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8, LoadR32ToR24G8 ); insertLoadFunction(&map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, LoadToNative ); // Unsized formats // Load functions are unreachable because they are converted to sized internal formats based on // the format and type before loading takes place. insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, UnreachableLoadFunction ); insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, UnreachableLoadFunction ); insertLoadFunction(&map, GL_RGB, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); insertLoadFunction(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, UnreachableLoadFunction ); insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); insertLoadFunction(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); insertLoadFunction(&map, GL_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction ); // From GL_OES_texture_float insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, LoadLA32FToRGBA32F ); insertLoadFunction(&map, GL_LUMINANCE, GL_FLOAT, LoadL32FToRGBA32F ); insertLoadFunction(&map, GL_ALPHA, GL_FLOAT, LoadA32FToRGBA32F ); // From GL_OES_texture_half_float insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, LoadLA16FToRGBA16F ); insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F ); insertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT, LoadL16FToRGBA16F ); insertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F ); insertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT, LoadA16FToRGBA16F ); insertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F ); // From GL_EXT_texture_storage insertLoadFunction(&map, GL_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadA8ToBGRA8 ); insertLoadFunction(&map, GL_LUMINANCE8_EXT, GL_UNSIGNED_BYTE, LoadL8ToRGBA8 ); insertLoadFunction(&map, GL_LUMINANCE8_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadLA8ToRGBA8 ); insertLoadFunction(&map, GL_ALPHA32F_EXT, GL_FLOAT, LoadA32FToRGBA32F ); insertLoadFunction(&map, GL_LUMINANCE32F_EXT, GL_FLOAT, LoadL32FToRGBA32F ); insertLoadFunction(&map, GL_LUMINANCE_ALPHA32F_EXT, GL_FLOAT, LoadLA32FToRGBA32F ); insertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT, LoadA16FToRGBA16F ); insertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F ); insertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT, LoadL16FToRGBA16F ); insertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F ); insertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT, LoadLA16FToRGBA16F ); insertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F ); // From GL_ANGLE_depth_texture insertLoadFunction(&map, GL_DEPTH_COMPONENT32_OES, GL_UNSIGNED_INT, LoadR32ToR24G8 ); // From GL_EXT_texture_format_BGRA8888 insertLoadFunction(&map, GL_BGRA8_EXT, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, LoadRGBA4ToRGBA8 ); insertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative ); insertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, LoadRGB5A1ToRGBA8 ); insertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative ); // Compressed formats // From ES 3.0.1 spec, table 3.16 // | Internal format | Type | Load function | insertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); insertLoadFunction(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction ); // From GL_EXT_texture_compression_dxt1 insertLoadFunction(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>); insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>); // From GL_ANGLE_texture_compression_dxt3 insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>); // From GL_ANGLE_texture_compression_dxt5 insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>); return map; } // A map to determine the pixel size and mipmap generation function of a given DXGI format struct DXGIFormatInfo { GLuint mPixelBits; GLuint mBlockWidth; GLuint mBlockHeight; GLenum mComponentType; MipGenerationFunction mMipGenerationFunction; ColorReadFunction mColorReadFunction; DXGIFormatInfo() : mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mComponentType(GL_NONE), mMipGenerationFunction(NULL), mColorReadFunction(NULL) { } DXGIFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc) : mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mComponentType(componentType), mMipGenerationFunction(mipFunc), mColorReadFunction(readFunc) { } }; typedef std::map DXGIFormatInfoMap; void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc) { map->insert(std::make_pair(dxgiFormat, DXGIFormatInfo(pixelBits, blockWidth, blockHeight, componentType, mipFunc, readFunc))); } static DXGIFormatInfoMap BuildDXGIFormatInfoMap() { DXGIFormatInfoMap map; // | DXGI format |S |W |H |Component Type | Mip generation function | Color read function AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip, ReadColor); AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL); // Useful formats for vertex buffers AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL); return map; } typedef std::map DXGIToESFormatMap; inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value) { map->insert(std::make_pair(key, value)); } static DXGIToESFormatMap BuildDXGIToESFormatMap() { DXGIToESFormatMap map; AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN, GL_NONE); AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM, GL_ALPHA8_EXT); AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM, GL_R8); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM, GL_RG8); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_RGBA8); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8); AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_BGRA8_EXT); AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM, GL_R8_SNORM); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM, GL_RG8_SNORM); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM); AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT, GL_R8UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT, GL_R16UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT, GL_RG8UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT, GL_RG16UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT, GL_RG32UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT, GL_RGB32UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT, GL_R8I); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT, GL_R16I); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT, GL_R32I); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT, GL_RG8I); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT, GL_RG16I); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT, GL_RG32I); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT, GL_RGB32I); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_RGBA8I); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_RGBA16I); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I); AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_RGB10_A2); AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_RGB10_A2UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT, GL_R16F); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT, GL_RG16F); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_RGBA16F); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT, GL_R32F); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT, GL_RG32F); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_RGB32F); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_RGBA32F); AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5); AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_R11F_G11F_B10F); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS, GL_DEPTH_COMPONENT16); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM, GL_DEPTH_COMPONENT16); AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM, GL_DEPTH_COMPONENT16); AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_DEPTH24_STENCIL8_OES); AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_DEPTH24_STENCIL8_OES); AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_OES); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8); AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS, GL_DEPTH_COMPONENT32F); AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT, GL_DEPTH_COMPONENT32F); AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); return map; } static const DXGIToESFormatMap &GetDXGIToESFormatMap() { static const DXGIToESFormatMap map = BuildDXGIToESFormatMap(); return map; } static const DXGIFormatInfoMap &GetDXGIFormatInfoMap() { static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap(); return infoMap; } static bool GetDXGIFormatInfo(DXGI_FORMAT format, DXGIFormatInfo *outFormatInfo) { const DXGIFormatInfoMap &infoMap = GetDXGIFormatInfoMap(); DXGIFormatInfoMap::const_iterator iter = infoMap.find(format); if (iter != infoMap.end()) { if (outFormatInfo) { *outFormatInfo = iter->second; } return true; } else { return false; } } static d3d11::DXGIFormatSet BuildAllDXGIFormatSet() { d3d11::DXGIFormatSet set; const DXGIFormatInfoMap &infoMap = GetDXGIFormatInfoMap(); for (DXGIFormatInfoMap::const_iterator i = infoMap.begin(); i != infoMap.end(); ++i) { set.insert(i->first); } return set; } struct D3D11FastCopyFormat { DXGI_FORMAT mSourceFormat; GLenum mDestFormat; GLenum mDestType; D3D11FastCopyFormat(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType) : mSourceFormat(sourceFormat), mDestFormat(destFormat), mDestType(destType) { } bool operator<(const D3D11FastCopyFormat& other) const { return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0; } }; typedef std::map D3D11FastCopyMap; typedef std::pair D3D11FastCopyPair; static D3D11FastCopyMap BuildFastCopyMap() { D3D11FastCopyMap map; map.insert(D3D11FastCopyPair(D3D11FastCopyFormat(DXGI_FORMAT_B8G8R8A8_UNORM, GL_RGBA, GL_UNSIGNED_BYTE), CopyBGRAUByteToRGBAUByte)); return map; } struct DXGIDepthStencilInfo { unsigned int mDepthBits; unsigned int mDepthOffset; unsigned int mStencilBits; unsigned int mStencilOffset; DXGIDepthStencilInfo() : mDepthBits(0), mDepthOffset(0), mStencilBits(0), mStencilOffset(0) { } DXGIDepthStencilInfo(unsigned int depthBits, unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset) : mDepthBits(depthBits), mDepthOffset(depthOffset), mStencilBits(stencilBits), mStencilOffset(stencilOffset) { } }; typedef std::map DepthStencilInfoMap; typedef std::pair DepthStencilInfoPair; static DepthStencilInfoMap BuildDepthStencilInfoMap() { DepthStencilInfoMap map; map.insert(DepthStencilInfoPair(DXGI_FORMAT_R16_TYPELESS, DXGIDepthStencilInfo(16, 0, 0, 0))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_R16_UNORM, DXGIDepthStencilInfo(16, 0, 0, 0))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_D16_UNORM, DXGIDepthStencilInfo(16, 0, 0, 0))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_R24G8_TYPELESS, DXGIDepthStencilInfo(24, 0, 8, 24))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGIDepthStencilInfo(24, 0, 8, 24))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_D24_UNORM_S8_UINT, DXGIDepthStencilInfo(24, 0, 8, 24))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_R32_TYPELESS, DXGIDepthStencilInfo(32, 0, 0, 0))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_R32_FLOAT, DXGIDepthStencilInfo(32, 0, 0, 0))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_D32_FLOAT, DXGIDepthStencilInfo(32, 0, 0, 0))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_R32G8X24_TYPELESS, DXGIDepthStencilInfo(32, 0, 8, 32))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGIDepthStencilInfo(32, 0, 8, 32))); map.insert(DepthStencilInfoPair(DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGIDepthStencilInfo(32, 0, 8, 32))); return map; } static const DepthStencilInfoMap &GetDepthStencilInfoMap() { static const DepthStencilInfoMap infoMap = BuildDepthStencilInfoMap(); return infoMap; } bool GetDepthStencilInfo(DXGI_FORMAT format, DXGIDepthStencilInfo *outDepthStencilInfo) { const DepthStencilInfoMap& infoMap = GetDepthStencilInfoMap(); DepthStencilInfoMap::const_iterator iter = infoMap.find(format); if (iter != infoMap.end()) { if (outDepthStencilInfo) { *outDepthStencilInfo = iter->second; } return true; } else { return false; } } struct SwizzleSizeType { unsigned int mMaxComponentSize; GLenum mComponentType; SwizzleSizeType() : mMaxComponentSize(0), mComponentType(GL_NONE) { } SwizzleSizeType(unsigned int maxComponentSize, GLenum componentType) : mMaxComponentSize(maxComponentSize), mComponentType(componentType) { } bool operator<(const SwizzleSizeType& other) const { return (mMaxComponentSize != other.mMaxComponentSize) ? (mMaxComponentSize < other.mMaxComponentSize) : (mComponentType < other.mComponentType); } }; struct SwizzleFormatInfo { DXGI_FORMAT mTexFormat; DXGI_FORMAT mSRVFormat; DXGI_FORMAT mRTVFormat; SwizzleFormatInfo() : mTexFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN) { } SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat) : mTexFormat(texFormat), mSRVFormat(srvFormat), mRTVFormat(rtvFormat) { } }; typedef std::map SwizzleInfoMap; typedef std::pair SwizzleInfoPair; static SwizzleInfoMap BuildSwizzleInfoMap() { SwizzleInfoMap map; map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM ))); map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM))); map.insert(SwizzleInfoPair(SwizzleSizeType(24, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT))); map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT))); map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_SIGNED_NORMALIZED ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM ))); map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT))); map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT))); map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT ))); map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT ))); map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT ))); map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT ))); map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT ))); map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT ))); return map; } typedef std::pair InternalFormatInitializerPair; typedef std::map InternalFormatInitializerMap; static InternalFormatInitializerMap BuildInternalFormatInitializerMap() { InternalFormatInitializerMap map; map.insert(InternalFormatInitializerPair(GL_RGB8, Initialize4ComponentData )); map.insert(InternalFormatInitializerPair(GL_RGB565, Initialize4ComponentData )); map.insert(InternalFormatInitializerPair(GL_SRGB8, Initialize4ComponentData )); map.insert(InternalFormatInitializerPair(GL_RGB16F, Initialize4ComponentData)); map.insert(InternalFormatInitializerPair(GL_RGB32F, Initialize4ComponentData)); map.insert(InternalFormatInitializerPair(GL_RGB8UI, Initialize4ComponentData )); map.insert(InternalFormatInitializerPair(GL_RGB8I, Initialize4ComponentData )); map.insert(InternalFormatInitializerPair(GL_RGB16UI, Initialize4ComponentData )); map.insert(InternalFormatInitializerPair(GL_RGB16I, Initialize4ComponentData )); map.insert(InternalFormatInitializerPair(GL_RGB32UI, Initialize4ComponentData )); map.insert(InternalFormatInitializerPair(GL_RGB32I, Initialize4ComponentData )); return map; } static const SwizzleInfoMap &GetSwizzleInfoMap() { static const SwizzleInfoMap map = BuildSwizzleInfoMap(); return map; } static const SwizzleFormatInfo GetSwizzleFormatInfo(GLenum internalFormat) { // Get the maximum sized component unsigned int maxBits = 1; if (gl::IsFormatCompressed(internalFormat)) { unsigned int compressedBitsPerBlock = gl::GetPixelBytes(internalFormat) * 8; unsigned int blockSize = gl::GetCompressedBlockWidth(internalFormat) * gl::GetCompressedBlockHeight(internalFormat); maxBits = std::max(compressedBitsPerBlock / blockSize, maxBits); } else { maxBits = std::max(maxBits, gl::GetAlphaBits( internalFormat)); maxBits = std::max(maxBits, gl::GetRedBits( internalFormat)); maxBits = std::max(maxBits, gl::GetGreenBits( internalFormat)); maxBits = std::max(maxBits, gl::GetBlueBits( internalFormat)); maxBits = std::max(maxBits, gl::GetLuminanceBits(internalFormat)); maxBits = std::max(maxBits, gl::GetDepthBits( internalFormat)); } maxBits = roundUp(maxBits, 8U); GLenum componentType = gl::GetComponentType(internalFormat); const SwizzleInfoMap &map = GetSwizzleInfoMap(); SwizzleInfoMap::const_iterator iter = map.find(SwizzleSizeType(maxBits, componentType)); if (iter != map.end()) { return iter->second; } else { UNREACHABLE(); static const SwizzleFormatInfo defaultFormatInfo; return defaultFormatInfo; } } static const InternalFormatInitializerMap &GetInternalFormatInitializerMap() { static const InternalFormatInitializerMap map = BuildInternalFormatInitializerMap(); return map; } namespace d3d11 { MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format) { DXGIFormatInfo formatInfo; if (GetDXGIFormatInfo(format, &formatInfo)) { return formatInfo.mMipGenerationFunction; } else { UNREACHABLE(); return NULL; } } LoadImageFunction GetImageLoadFunction(GLenum internalFormat, GLenum type) { static const D3D11LoadFunctionMap loadImageMap = buildD3D11LoadFunctionMap(); D3D11LoadFunctionMap::const_iterator iter = loadImageMap.find(InternalFormatTypePair(internalFormat, type)); if (iter != loadImageMap.end()) { return iter->second; } else { UNREACHABLE(); return NULL; } } GLuint GetFormatPixelBytes(DXGI_FORMAT format) { DXGIFormatInfo dxgiFormatInfo; if (GetDXGIFormatInfo(format, &dxgiFormatInfo)) { return dxgiFormatInfo.mPixelBits / 8; } else { UNREACHABLE(); return 0; } } GLuint GetBlockWidth(DXGI_FORMAT format) { DXGIFormatInfo dxgiFormatInfo; if (GetDXGIFormatInfo(format, &dxgiFormatInfo)) { return dxgiFormatInfo.mBlockWidth; } else { UNREACHABLE(); return 0; } } GLuint GetBlockHeight(DXGI_FORMAT format) { DXGIFormatInfo dxgiFormatInfo; if (GetDXGIFormatInfo(format, &dxgiFormatInfo)) { return dxgiFormatInfo.mBlockHeight; } else { UNREACHABLE(); return 0; } } GLenum GetComponentType(DXGI_FORMAT format) { DXGIFormatInfo dxgiFormatInfo; if (GetDXGIFormatInfo(format, &dxgiFormatInfo)) { return dxgiFormatInfo.mComponentType; } else { UNREACHABLE(); return GL_NONE; } } GLuint GetDepthBits(DXGI_FORMAT format) { DXGIDepthStencilInfo dxgiDSInfo; if (GetDepthStencilInfo(format, &dxgiDSInfo)) { return dxgiDSInfo.mDepthBits; } else { // Since the depth stencil info map does not contain all used DXGI formats, // we should not assert that the format exists return 0; } } GLuint GetDepthOffset(DXGI_FORMAT format) { DXGIDepthStencilInfo dxgiDSInfo; if (GetDepthStencilInfo(format, &dxgiDSInfo)) { return dxgiDSInfo.mDepthOffset; } else { // Since the depth stencil info map does not contain all used DXGI formats, // we should not assert that the format exists return 0; } } GLuint GetStencilBits(DXGI_FORMAT format) { DXGIDepthStencilInfo dxgiDSInfo; if (GetDepthStencilInfo(format, &dxgiDSInfo)) { return dxgiDSInfo.mStencilBits; } else { // Since the depth stencil info map does not contain all used DXGI formats, // we should not assert that the format exists return 0; } } GLuint GetStencilOffset(DXGI_FORMAT format) { DXGIDepthStencilInfo dxgiDSInfo; if (GetDepthStencilInfo(format, &dxgiDSInfo)) { return dxgiDSInfo.mStencilOffset; } else { // Since the depth stencil info map does not contain all used DXGI formats, // we should not assert that the format exists return 0; } } void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) { DXGIFormatInfo dxgiFormatInfo; if (GetDXGIFormatInfo(format, &dxgiFormatInfo)) { int upsampleCount = 0; GLsizei blockWidth = dxgiFormatInfo.mBlockWidth; GLsizei blockHeight = dxgiFormatInfo.mBlockHeight; // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already. if (isImage || *requestWidth < blockWidth || *requestHeight < blockHeight) { while (*requestWidth % blockWidth != 0 || *requestHeight % blockHeight != 0) { *requestWidth <<= 1; *requestHeight <<= 1; upsampleCount++; } } *levelOffset = upsampleCount; } else { UNREACHABLE(); } } const DXGIFormatSet &GetAllUsedDXGIFormats() { static DXGIFormatSet formatSet = BuildAllDXGIFormatSet(); return formatSet; } ColorReadFunction GetColorReadFunction(DXGI_FORMAT format) { DXGIFormatInfo dxgiFormatInfo; if (GetDXGIFormatInfo(format, &dxgiFormatInfo)) { return dxgiFormatInfo.mColorReadFunction; } else { UNREACHABLE(); return NULL; } } ColorCopyFunction GetFastCopyFunction(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType) { static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap(); D3D11FastCopyMap::const_iterator iter = fastCopyMap.find(D3D11FastCopyFormat(sourceFormat, destFormat, destType)); return (iter != fastCopyMap.end()) ? iter->second : NULL; } } namespace gl_d3d11 { DXGI_FORMAT GetTexFormat(GLenum internalFormat) { D3D11FormatInfo d3d11FormatInfo; if (GetD3D11FormatInfo(internalFormat, &d3d11FormatInfo)) { return d3d11FormatInfo.mTexFormat; } else { UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; } } DXGI_FORMAT GetSRVFormat(GLenum internalFormat) { D3D11FormatInfo d3d11FormatInfo; if (GetD3D11FormatInfo(internalFormat, &d3d11FormatInfo)) { return d3d11FormatInfo.mSRVFormat; } else { UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; } } DXGI_FORMAT GetRTVFormat(GLenum internalFormat) { D3D11FormatInfo d3d11FormatInfo; if (GetD3D11FormatInfo(internalFormat, &d3d11FormatInfo)) { return d3d11FormatInfo.mRTVFormat; } else { UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; } } DXGI_FORMAT GetDSVFormat(GLenum internalFormat) { D3D11FormatInfo d3d11FormatInfo; if (GetD3D11FormatInfo(internalFormat, &d3d11FormatInfo)) { return d3d11FormatInfo.mDSVFormat; } else { return DXGI_FORMAT_UNKNOWN; } } // Given a GL internal format, this function returns the DSV format if it is depth- or stencil-renderable, // the RTV format if it is color-renderable, and the (nonrenderable) texture format otherwise. DXGI_FORMAT GetRenderableFormat(GLenum internalFormat) { DXGI_FORMAT targetFormat = GetDSVFormat(internalFormat); if (targetFormat == DXGI_FORMAT_UNKNOWN) targetFormat = GetRTVFormat(internalFormat); if (targetFormat == DXGI_FORMAT_UNKNOWN) targetFormat = GetTexFormat(internalFormat); return targetFormat; } DXGI_FORMAT GetSwizzleTexFormat(GLint internalFormat) { if (GetRTVFormat(internalFormat) == DXGI_FORMAT_UNKNOWN || gl::GetComponentCount(internalFormat) != 4) { const SwizzleFormatInfo &swizzleInfo = GetSwizzleFormatInfo(internalFormat); return swizzleInfo.mTexFormat; } else { return GetTexFormat(internalFormat); } } DXGI_FORMAT GetSwizzleSRVFormat(GLint internalFormat) { if (GetRTVFormat(internalFormat) == DXGI_FORMAT_UNKNOWN || gl::GetComponentCount(internalFormat) != 4) { const SwizzleFormatInfo &swizzleInfo = GetSwizzleFormatInfo(internalFormat); return swizzleInfo.mSRVFormat; } else { return GetSRVFormat(internalFormat); } } DXGI_FORMAT GetSwizzleRTVFormat(GLint internalFormat) { if (GetRTVFormat(internalFormat) == DXGI_FORMAT_UNKNOWN || gl::GetComponentCount(internalFormat) != 4) { const SwizzleFormatInfo &swizzleInfo = GetSwizzleFormatInfo(internalFormat); return swizzleInfo.mRTVFormat; } else { return GetRTVFormat(internalFormat); } } bool RequiresTextureDataInitialization(GLint internalFormat) { const InternalFormatInitializerMap &map = GetInternalFormatInitializerMap(); return map.find(internalFormat) != map.end(); } InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat) { const InternalFormatInitializerMap &map = GetInternalFormatInitializerMap(); InternalFormatInitializerMap::const_iterator iter = map.find(internalFormat); if (iter != map.end()) { return iter->second; } else { UNREACHABLE(); return NULL; } } struct D3D11VertexFormatInfo { rx::VertexConversionType mConversionType; DXGI_FORMAT mNativeFormat; VertexCopyFunction mCopyFunction; D3D11VertexFormatInfo() : mConversionType(VERTEX_CONVERT_NONE), mNativeFormat(DXGI_FORMAT_UNKNOWN), mCopyFunction(NULL) {} D3D11VertexFormatInfo(VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction) : mConversionType(conversionType), mNativeFormat(nativeFormat), mCopyFunction(copyFunction) {} }; typedef std::map D3D11VertexFormatInfoMap; typedef std::pair D3D11VertexFormatPair; static void addVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLboolean normalized, GLuint componentCount, VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction) { gl::VertexFormat inputFormat(inputType, normalized, componentCount, false); map->insert(D3D11VertexFormatPair(inputFormat, D3D11VertexFormatInfo(conversionType, nativeFormat, copyFunction))); } static void addIntegerVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLuint componentCount, VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction) { gl::VertexFormat inputFormat(inputType, GL_FALSE, componentCount, true); map->insert(D3D11VertexFormatPair(inputFormat, D3D11VertexFormatInfo(conversionType, nativeFormat, copyFunction))); } static D3D11VertexFormatInfoMap BuildD3D11VertexFormatInfoMap() { D3D11VertexFormatInfoMap map; // TODO: column legend // // Float formats // // GL_BYTE -- un-normalized addVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, ©VertexData); addVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, ©VertexData); addVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, ©VertexData); addVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, ©VertexData); // GL_BYTE -- normalized addVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, ©VertexData); addVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, ©VertexData); addVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, ©VertexData); addVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, ©VertexData); // GL_UNSIGNED_BYTE -- un-normalized addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, ©VertexData); // GL_UNSIGNED_BYTE -- normalized addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, ©VertexData); // GL_SHORT -- un-normalized addVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, ©VertexData); addVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, ©VertexData); addVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, ©VertexData); addVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, ©VertexData); // GL_SHORT -- normalized addVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, ©VertexData); addVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, ©VertexData); addVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, ©VertexData); addVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, ©VertexData); // GL_UNSIGNED_SHORT -- un-normalized addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, ©VertexData); // GL_UNSIGNED_SHORT -- normalized addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, ©VertexData); // GL_INT -- un-normalized addVertexFormatInfo(&map, GL_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, ©VertexData); addVertexFormatInfo(&map, GL_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, ©VertexData); addVertexFormatInfo(&map, GL_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, ©VertexData); addVertexFormatInfo(&map, GL_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, ©VertexData); // GL_INT -- normalized addVertexFormatInfo(&map, GL_INT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, ©ToFloatVertexData); addVertexFormatInfo(&map, GL_INT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, ©ToFloatVertexData); addVertexFormatInfo(&map, GL_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, ©ToFloatVertexData); addVertexFormatInfo(&map, GL_INT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, ©ToFloatVertexData); // GL_UNSIGNED_INT -- un-normalized addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, ©VertexData); addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, ©VertexData); // GL_UNSIGNED_INT -- normalized addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, ©ToFloatVertexData); addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, ©ToFloatVertexData); addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, ©ToFloatVertexData); addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, ©ToFloatVertexData); // GL_FIXED addVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, ©FixedVertexData<1>); addVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, ©FixedVertexData<2>); addVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, ©FixedVertexData<3>); addVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, ©FixedVertexData<4>); // GL_HALF_FLOAT addVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, ©VertexData); addVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, ©VertexData); addVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, ©VertexData); addVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, ©VertexData); // GL_FLOAT addVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, ©VertexData); addVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, ©VertexData); addVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, ©VertexData); addVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, ©VertexData); // GL_INT_2_10_10_10_REV addVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, ©PackedVertexData); addVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, ©PackedVertexData); // GL_UNSIGNED_INT_2_10_10_10_REV addVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, ©PackedVertexData); addVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, ©PackedUnsignedVertexData); // // Integer Formats // // GL_BYTE addIntegerVertexFormatInfo(&map, GL_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, ©VertexData); // GL_UNSIGNED_BYTE addIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, ©VertexData); // GL_SHORT addIntegerVertexFormatInfo(&map, GL_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, ©VertexData); // GL_UNSIGNED_SHORT addIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, ©VertexData); // GL_INT addIntegerVertexFormatInfo(&map, GL_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, ©VertexData); // GL_UNSIGNED_INT addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, ©VertexData); addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, ©VertexData); // GL_INT_2_10_10_10_REV addIntegerVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, ©PackedVertexData); // GL_UNSIGNED_INT_2_10_10_10_REV addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, ©PackedUnsignedVertexData); return map; } static bool GetD3D11VertexFormatInfo(const gl::VertexFormat &vertexFormat, D3D11VertexFormatInfo *outVertexFormatInfo) { static const D3D11VertexFormatInfoMap vertexFormatMap = BuildD3D11VertexFormatInfoMap(); D3D11VertexFormatInfoMap::const_iterator iter = vertexFormatMap.find(vertexFormat); if (iter != vertexFormatMap.end()) { if (outVertexFormatInfo) { *outVertexFormatInfo = iter->second; } return true; } else { return false; } } VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat) { D3D11VertexFormatInfo vertexFormatInfo; if (GetD3D11VertexFormatInfo(vertexFormat, &vertexFormatInfo)) { return vertexFormatInfo.mCopyFunction; } else { UNREACHABLE(); return NULL; } } size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat) { D3D11VertexFormatInfo vertexFormatInfo; if (GetD3D11VertexFormatInfo(vertexFormat, &vertexFormatInfo)) { // FIXME: should not need a client version, and is not a pixel! return d3d11::GetFormatPixelBytes(vertexFormatInfo.mNativeFormat); } else { UNREACHABLE(); return 0; } } rx::VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat) { D3D11VertexFormatInfo vertexFormatInfo; if (GetD3D11VertexFormatInfo(vertexFormat, &vertexFormatInfo)) { return vertexFormatInfo.mConversionType; } else { UNREACHABLE(); return VERTEX_CONVERT_NONE; } } DXGI_FORMAT GetNativeVertexFormat(const gl::VertexFormat &vertexFormat) { D3D11VertexFormatInfo vertexFormatInfo; if (GetD3D11VertexFormatInfo(vertexFormat, &vertexFormatInfo)) { return vertexFormatInfo.mNativeFormat; } else { UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; } } } namespace d3d11_gl { GLenum GetInternalFormat(DXGI_FORMAT format) { const DXGIToESFormatMap &formatMap = GetDXGIToESFormatMap(); DXGIToESFormatMap::const_iterator iter = formatMap.find(format); if (iter != formatMap.end()) { return iter->second; } else { UNREACHABLE(); return GL_NONE; } } } }