// Assume we are in SM4+, which has 8 color outputs void VS_ClearFloat( in float3 inPosition : POSITION, in float4 inColor : COLOR, out float4 outPosition : SV_POSITION, out float4 outColor : COLOR) { outPosition = float4(inPosition, 1.0f); outColor = inColor; } struct PS_OutputFloat { float4 color0 : SV_TARGET0; float4 color1 : SV_TARGET1; float4 color2 : SV_TARGET2; float4 color3 : SV_TARGET3; #if SM4 float4 color4 : SV_TARGET4; float4 color5 : SV_TARGET5; float4 color6 : SV_TARGET6; float4 color7 : SV_TARGET7; #endif }; PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR) { PS_OutputFloat outColor; outColor.color0 = inColor; outColor.color1 = inColor; outColor.color2 = inColor; outColor.color3 = inColor; #if SM4 outColor.color4 = inColor; outColor.color5 = inColor; outColor.color6 = inColor; outColor.color7 = inColor; #endif return outColor; } void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR, out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR) { outPosition = float4(inPosition, 1.0f); outColor = inColor; } struct PS_OutputUint { uint4 color0 : SV_TARGET0; uint4 color1 : SV_TARGET1; uint4 color2 : SV_TARGET2; uint4 color3 : SV_TARGET3; uint4 color4 : SV_TARGET4; uint4 color5 : SV_TARGET5; uint4 color6 : SV_TARGET6; uint4 color7 : SV_TARGET7; }; PS_OutputUint PS_ClearUint(in float4 inPosition : SV_POSITION, in uint4 inColor : COLOR) { PS_OutputUint outColor; outColor.color0 = inColor; outColor.color1 = inColor; outColor.color2 = inColor; outColor.color3 = inColor; outColor.color4 = inColor; outColor.color5 = inColor; outColor.color6 = inColor; outColor.color7 = inColor; return outColor; } void VS_ClearSint( in float3 inPosition : POSITION, in int4 inColor : COLOR, out float4 outPosition : SV_POSITION, out int4 outColor : COLOR) { outPosition = float4(inPosition, 1.0f); outColor = inColor; } struct PS_OutputSint { int4 color0 : SV_TARGET0; int4 color1 : SV_TARGET1; int4 color2 : SV_TARGET2; int4 color3 : SV_TARGET3; int4 color4 : SV_TARGET4; int4 color5 : SV_TARGET5; int4 color6 : SV_TARGET6; int4 color7 : SV_TARGET7; }; PS_OutputSint PS_ClearSint(in float4 inPosition : SV_POSITION, in int4 inColor : COLOR) { PS_OutputSint outColor; outColor.color0 = inColor; outColor.color1 = inColor; outColor.color2 = inColor; outColor.color3 = inColor; outColor.color4 = inColor; outColor.color5 = inColor; outColor.color6 = inColor; outColor.color7 = inColor; return outColor; }