// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer9.cpp Defines the Buffer9 class. #include "libGLESv2/renderer/d3d/d3d9/Buffer9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/main.h" namespace rx { Buffer9::Buffer9(Renderer9 *renderer) : BufferD3D(), mRenderer(renderer), mSize(0) {} Buffer9::~Buffer9() { mSize = 0; } Buffer9 *Buffer9::makeBuffer9(BufferImpl *buffer) { ASSERT(HAS_DYNAMIC_TYPE(Buffer9*, buffer)); return static_cast(buffer); } gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage) { if (size > mMemory.size()) { if (!mMemory.resize(size)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer."); } } mSize = size; if (data && size > 0) { memcpy(mMemory.data(), data, size); } invalidateStaticData(); if (usage == GL_STATIC_DRAW) { initializeStaticData(); } return gl::Error(GL_NO_ERROR); } gl::Error Buffer9::getData(const uint8_t **outData) { *outData = mMemory.data(); return gl::Error(GL_NO_ERROR); } gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset) { if (offset + size > mMemory.size()) { if (!mMemory.resize(offset + size)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer."); } } mSize = std::max(mSize, offset + size); if (data && size > 0) { memcpy(mMemory.data() + offset, data, size); } invalidateStaticData(); return gl::Error(GL_NO_ERROR); } gl::Error Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) { // Note: this method is currently unreachable Buffer9* sourceBuffer = makeBuffer9(source); ASSERT(sourceBuffer); memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size); invalidateStaticData(); return gl::Error(GL_NO_ERROR); } // We do not support buffer mapping in D3D9 gl::Error Buffer9::map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) { UNREACHABLE(); return gl::Error(GL_INVALID_OPERATION); } gl::Error Buffer9::unmap() { UNREACHABLE(); return gl::Error(GL_INVALID_OPERATION); } void Buffer9::markTransformFeedbackUsage() { UNREACHABLE(); } RendererD3D *Buffer9::getRenderer() { return mRenderer; } }