#include "precompiled.h" // // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer9.cpp Defines the Buffer9 class. #include "libGLESv2/renderer/d3d/d3d9/Buffer9.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" namespace rx { Buffer9::Buffer9(rx::Renderer9 *renderer) : BufferD3D(), mRenderer(renderer), mSize(0) { } Buffer9::~Buffer9() { } Buffer9 *Buffer9::makeBuffer9(BufferImpl *buffer) { ASSERT(HAS_DYNAMIC_TYPE(Buffer9*, buffer)); return static_cast(buffer); } void Buffer9::clear() { mSize = 0; } void Buffer9::setData(const void* data, size_t size, GLenum usage) { if (size > mMemory.size()) { if (!mMemory.resize(size)) { return gl::error(GL_OUT_OF_MEMORY); } } mSize = size; if (data) { memcpy(mMemory.data(), data, size); } mIndexRangeCache.clear(); invalidateStaticData(); if (usage == GL_STATIC_DRAW) { initializeStaticData(); } } void *Buffer9::getData() { return mMemory.data(); } void Buffer9::setSubData(const void* data, size_t size, size_t offset) { if (offset + size > mMemory.size()) { if (!mMemory.resize(offset + size)) { return gl::error(GL_OUT_OF_MEMORY); } } mSize = std::max(mSize, offset + size); if (data) { memcpy(mMemory.data() + offset, data, size); } mIndexRangeCache.invalidateRange(offset, size); invalidateStaticData(); } void Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) { Buffer9* sourceBuffer = makeBuffer9(source); if (sourceBuffer) { memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size); } invalidateStaticData(); } // We do not suppot buffer mapping in D3D9 GLvoid* Buffer9::map(size_t offset, size_t length, GLbitfield access) { UNREACHABLE(); return NULL; } void Buffer9::unmap() { UNREACHABLE(); } void Buffer9::markTransformFeedbackUsage() { UNREACHABLE(); } Renderer* Buffer9::getRenderer() { return mRenderer; } }