#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Fence9.cpp: Defines the rx::Fence9 class. #include "libGLESv2/renderer/d3d/d3d9/Fence9.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" namespace rx { Fence9::Fence9(rx::Renderer9 *renderer) { mRenderer = renderer; mQuery = NULL; } Fence9::~Fence9() { SafeRelease(mQuery); } bool Fence9::isSet() const { return mQuery != NULL; } void Fence9::set() { if (!mQuery) { mQuery = mRenderer->allocateEventQuery(); if (!mQuery) { return gl::error(GL_OUT_OF_MEMORY); } } HRESULT result = mQuery->Issue(D3DISSUE_END); UNUSED_ASSERTION_VARIABLE(result); ASSERT(SUCCEEDED(result)); } bool Fence9::test(bool flushCommandBuffer) { ASSERT(mQuery); DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0); HRESULT result = mQuery->GetData(NULL, 0, getDataFlags); if (d3d9::isDeviceLostError(result)) { mRenderer->notifyDeviceLost(); return gl::error(GL_OUT_OF_MEMORY, true); } ASSERT(result == S_OK || result == S_FALSE); return (result == S_OK); } bool Fence9::hasError() const { return mRenderer->isDeviceLost(); } }