// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. #include "libGLESv2/renderer/d3d/d3d9/Image9.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h" #include "libGLESv2/main.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/FramebufferAttachment.h" #include "libGLESv2/Renderbuffer.h" namespace rx { Image9::Image9() { mSurface = NULL; mRenderer = NULL; mD3DPool = D3DPOOL_SYSTEMMEM; mD3DFormat = D3DFMT_UNKNOWN; } Image9::~Image9() { SafeRelease(mSurface); } void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) { D3DSURFACE_DESC destDesc; HRESULT result = destSurface->GetDesc(&destDesc); ASSERT(SUCCEEDED(result)); D3DSURFACE_DESC sourceDesc; result = sourceSurface->GetDesc(&sourceDesc); ASSERT(SUCCEEDED(result)); ASSERT(sourceDesc.Format == destDesc.Format); ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format); ASSERT(d3dFormatInfo.mipGenerationFunction != NULL); D3DLOCKED_RECT sourceLocked = {0}; result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); ASSERT(SUCCEEDED(result)); D3DLOCKED_RECT destLocked = {0}; result = destSurface->LockRect(&destLocked, NULL, 0); ASSERT(SUCCEEDED(result)); const uint8_t *sourceData = reinterpret_cast(sourceLocked.pBits); uint8_t *destData = reinterpret_cast(destLocked.pBits); if (sourceData && destData) { d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0, destData, destLocked.Pitch, 0); } destSurface->UnlockRect(); sourceSurface->UnlockRect(); } Image9 *Image9::makeImage9(Image *img) { ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img)); return static_cast(img); } void Image9::generateMipmap(Image9 *dest, Image9 *source) { IDirect3DSurface9 *sourceSurface = source->getSurface(); if (sourceSurface == NULL) return gl::error(GL_OUT_OF_MEMORY); IDirect3DSurface9 *destSurface = dest->getSurface(); generateMip(destSurface, sourceSurface); dest->markDirty(); } void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) { D3DLOCKED_RECT sourceLock = {0}; D3DLOCKED_RECT destLock = {0}; source->LockRect(&sourceLock, NULL, 0); dest->LockRect(&destLock, NULL, 0); if (sourceLock.pBits && destLock.pBits) { D3DSURFACE_DESC desc; source->GetDesc(&desc); const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); ASSERT(bytes <= static_cast(sourceLock.Pitch) && bytes <= static_cast(destLock.Pitch)); for(unsigned int i = 0; i < rows; i++) { memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); } source->UnlockRect(); dest->UnlockRect(); } else UNREACHABLE(); } bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) { // 3D textures are not supported by the D3D9 backend. ASSERT(depth <= 1); // Only 2D and cube texture are supported by the D3D9 backend. ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP); if (mWidth != width || mHeight != height || mDepth != depth || mInternalFormat != internalformat || forceRelease) { mRenderer = Renderer9::makeRenderer9(renderer); mWidth = width; mHeight = height; mDepth = depth; mInternalFormat = internalformat; // compute the d3d format that will be used const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat); const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat); mD3DFormat = d3d9FormatInfo.texFormat; mActualFormat = d3dFormatInfo.internalFormat; mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN); SafeRelease(mSurface); mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL); return true; } return false; } void Image9::createSurface() { if(mSurface) { return; } IDirect3DTexture9 *newTexture = NULL; IDirect3DSurface9 *newSurface = NULL; const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; const D3DFORMAT d3dFormat = getD3DFormat(); if (mWidth != 0 && mHeight != 0) { int levelToFetch = 0; GLsizei requestWidth = mWidth; GLsizei requestHeight = mHeight; d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch); IDirect3DDevice9 *device = mRenderer->getDevice(); HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat, poolToUse, &newTexture, NULL); if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); ERR("Creating image surface failed."); return gl::error(GL_OUT_OF_MEMORY); } newTexture->GetSurfaceLevel(levelToFetch, &newSurface); SafeRelease(newTexture); const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); if (d3dFormatInfo.dataInitializerFunction != NULL) { RECT entireRect; entireRect.left = 0; entireRect.right = mWidth; entireRect.top = 0; entireRect.bottom = mHeight; D3DLOCKED_RECT lockedRect; result = newSurface->LockRect(&lockedRect, &entireRect, 0); ASSERT(SUCCEEDED(result)); d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast(lockedRect.pBits), lockedRect.Pitch, 0); result = newSurface->UnlockRect(); ASSERT(SUCCEEDED(result)); } } mSurface = newSurface; mDirty = false; mD3DPool = poolToUse; } HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) { createSurface(); HRESULT result = D3DERR_INVALIDCALL; if (mSurface) { result = mSurface->LockRect(lockedRect, rect, 0); ASSERT(SUCCEEDED(result)); mDirty = true; } return result; } void Image9::unlock() { if (mSurface) { HRESULT result = mSurface->UnlockRect(); UNUSED_ASSERTION_VARIABLE(result); ASSERT(SUCCEEDED(result)); } } D3DFORMAT Image9::getD3DFormat() const { // this should only happen if the image hasn't been redefined first // which would be a bug by the caller ASSERT(mD3DFormat != D3DFMT_UNKNOWN); return mD3DFormat; } bool Image9::isDirty() const { // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet // if initialization is required before use. return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty; } IDirect3DSurface9 *Image9::getSurface() { createSurface(); return mSurface; } void Image9::setManagedSurface2D(TextureStorage *storage, int level) { TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); setManagedSurface(storage9->getSurfaceLevel(level, false)); } void Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level) { TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false)); } void Image9::setManagedSurface(IDirect3DSurface9 *surface) { D3DSURFACE_DESC desc; surface->GetDesc(&desc); ASSERT(desc.Pool == D3DPOOL_MANAGED); if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) { if (mSurface) { copyLockableSurfaces(surface, mSurface); SafeRelease(mSurface); } mSurface = surface; mD3DPool = desc.Pool; } } bool Image9::copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { ASSERT(getSurface() != NULL); TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); return copyToSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height); } bool Image9::copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { ASSERT(getSurface() != NULL); TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); return copyToSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height); } bool Image9::copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) { // 3D textures are not supported by the D3D9 backend. UNREACHABLE(); return false; } bool Image9::copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) { // 2D array textures are not supported by the D3D9 backend. UNREACHABLE(); return false; } bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { ASSERT(width > 0 && height > 0); if (!destSurface) return false; IDirect3DSurface9 *sourceSurface = getSurface(); if (sourceSurface && sourceSurface != destSurface) { RECT rect; rect.left = xoffset; rect.top = yoffset; rect.right = xoffset + width; rect.bottom = yoffset + height; POINT point = {rect.left, rect.top}; IDirect3DDevice9 *device = mRenderer->getDevice(); if (mD3DPool == D3DPOOL_MANAGED) { D3DSURFACE_DESC desc; sourceSurface->GetDesc(&desc); IDirect3DSurface9 *surf = 0; HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); if (SUCCEEDED(result)) { copyLockableSurfaces(surf, sourceSurface); result = device->UpdateSurface(surf, &rect, destSurface, &point); ASSERT(SUCCEEDED(result)); SafeRelease(surf); } } else { // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); UNUSED_ASSERTION_VARIABLE(result); ASSERT(SUCCEEDED(result)); } } SafeRelease(destSurface); return true; } // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input // into the target pixel rectangle. void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint unpackAlignment, GLenum type, const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(zoffset == 0 && depth == 1); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); GLsizei inputRowPitch = formatInfo.computeRowPitch(type, width, unpackAlignment); const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); ASSERT(d3dFormatInfo.loadFunction != NULL); RECT lockRect = { xoffset, yoffset, xoffset + width, yoffset + height }; D3DLOCKED_RECT locked; HRESULT result = lock(&locked, &lockRect); if (FAILED(result)) { return; } d3dFormatInfo.loadFunction(width, height, depth, reinterpret_cast(input), inputRowPitch, 0, reinterpret_cast(locked.pBits), locked.Pitch, 0); unlock(); } void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(zoffset == 0 && depth == 1); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, width, 1); GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, width, height, 1); const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); ASSERT(xoffset % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0); ASSERT(yoffset % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0); ASSERT(d3d9FormatInfo.loadFunction != NULL); RECT lockRect = { xoffset, yoffset, xoffset + width, yoffset + height }; D3DLOCKED_RECT locked; HRESULT result = lock(&locked, &lockRect); if (FAILED(result)) { return; } d3d9FormatInfo.loadFunction(width, height, depth, reinterpret_cast(input), inputRowPitch, inputDepthPitch, reinterpret_cast(locked.pBits), locked.Pitch, 0); unlock(); } // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { // ES3.0 only behaviour to copy into a 3d texture ASSERT(zoffset == 0); RenderTarget9 *renderTarget = NULL; IDirect3DSurface9 *surface = NULL; gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0); if (colorbuffer) { renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); } if (renderTarget) { surface = renderTarget->getSurface(); } if (!surface) { ERR("Failed to retrieve the render target."); return gl::error(GL_OUT_OF_MEMORY); } IDirect3DDevice9 *device = mRenderer->getDevice(); IDirect3DSurface9 *renderTargetData = NULL; D3DSURFACE_DESC description; surface->GetDesc(&description); HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); if (FAILED(result)) { ERR("Could not create matching destination surface."); SafeRelease(surface); return gl::error(GL_OUT_OF_MEMORY); } result = device->GetRenderTargetData(surface, renderTargetData); if (FAILED(result)) { ERR("GetRenderTargetData unexpectedly failed."); SafeRelease(renderTargetData); SafeRelease(surface); return gl::error(GL_OUT_OF_MEMORY); } RECT sourceRect = {x, y, x + width, y + height}; RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; D3DLOCKED_RECT sourceLock = {0}; result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); if (FAILED(result)) { ERR("Failed to lock the source surface (rectangle might be invalid)."); SafeRelease(renderTargetData); SafeRelease(surface); return gl::error(GL_OUT_OF_MEMORY); } D3DLOCKED_RECT destLock = {0}; result = lock(&destLock, &destRect); if (FAILED(result)) { ERR("Failed to lock the destination surface (rectangle might be invalid)."); renderTargetData->UnlockRect(); SafeRelease(renderTargetData); SafeRelease(surface); return gl::error(GL_OUT_OF_MEMORY); } if (destLock.pBits && sourceLock.pBits) { unsigned char *source = (unsigned char*)sourceLock.pBits; unsigned char *dest = (unsigned char*)destLock.pBits; switch (description.Format) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: switch(getD3DFormat()) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: for(int y = 0; y < height; y++) { memcpy(dest, source, 4 * width); source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { dest[x] = source[x * 4 + 2]; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_A8L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { dest[x * 2 + 0] = source[x * 4 + 2]; dest[x * 2 + 1] = source[x * 4 + 3]; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_R5G6B5: switch(getD3DFormat()) { case D3DFMT_X8R8G8B8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned short rgb = ((unsigned short*)source)[x]; unsigned char red = (rgb & 0xF800) >> 8; unsigned char green = (rgb & 0x07E0) >> 3; unsigned char blue = (rgb & 0x001F) << 3; dest[x + 0] = blue | (blue >> 5); dest[x + 1] = green | (green >> 6); dest[x + 2] = red | (red >> 5); dest[x + 3] = 0xFF; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned char red = source[x * 2 + 1] & 0xF8; dest[x] = red | (red >> 5); } source += sourceLock.Pitch; dest += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_A1R5G5B5: switch(getD3DFormat()) { case D3DFMT_X8R8G8B8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned short argb = ((unsigned short*)source)[x]; unsigned char red = (argb & 0x7C00) >> 7; unsigned char green = (argb & 0x03E0) >> 2; unsigned char blue = (argb & 0x001F) << 3; dest[x + 0] = blue | (blue >> 5); dest[x + 1] = green | (green >> 5); dest[x + 2] = red | (red >> 5); dest[x + 3] = 0xFF; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_A8R8G8B8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned short argb = ((unsigned short*)source)[x]; unsigned char red = (argb & 0x7C00) >> 7; unsigned char green = (argb & 0x03E0) >> 2; unsigned char blue = (argb & 0x001F) << 3; unsigned char alpha = (signed short)argb >> 15; dest[x + 0] = blue | (blue >> 5); dest[x + 1] = green | (green >> 5); dest[x + 2] = red | (red >> 5); dest[x + 3] = alpha; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned char red = source[x * 2 + 1] & 0x7C; dest[x] = (red << 1) | (red >> 4); } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_A8L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned char red = source[x * 2 + 1] & 0x7C; dest[x * 2 + 0] = (red << 1) | (red >> 4); dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; default: UNREACHABLE(); } break; default: UNREACHABLE(); } } unlock(); renderTargetData->UnlockRect(); SafeRelease(renderTargetData); SafeRelease(surface); mDirty = true; } }