#include "precompiled.h" // // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the // D3D9 texture. #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d/TextureD3D.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h" #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h" #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/Texture.h" namespace rx { TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage) : mTopLevel(0), mRenderer(Renderer9::makeRenderer9(renderer)), mD3DUsage(usage), mD3DPool(mRenderer->getTexturePool(usage)) { } TextureStorage9::~TextureStorage9() { } TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage) { ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage)); return static_cast(storage); } DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget) { DWORD d3dusage = 0; if (gl::GetDepthBits(internalformat) > 0 || gl::GetStencilBits(internalformat) > 0) { d3dusage |= D3DUSAGE_DEPTHSTENCIL; } else if (renderTarget && (gl_d3d9::GetRenderFormat(internalformat) != D3DFMT_UNKNOWN)) { d3dusage |= D3DUSAGE_RENDERTARGET; } return d3dusage; } bool TextureStorage9::isRenderTarget() const { return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; } bool TextureStorage9::isManaged() const { return (mD3DPool == D3DPOOL_MANAGED); } D3DPOOL TextureStorage9::getPool() const { return mD3DPool; } DWORD TextureStorage9::getUsage() const { return mD3DUsage; } int TextureStorage9::getTopLevel() const { return mTopLevel; } int TextureStorage9::getLevelCount() const { return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0; } TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET) { IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); mTexture = surfaceTexture; mRenderTarget = NULL; initializeRenderTarget(); } TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget)) { mTexture = NULL; mRenderTarget = NULL; // if the width or height is not positive this should be treated as an incomplete texture // we handle that here by skipping the d3d texture creation if (width > 0 && height > 0) { IDirect3DDevice9 *device = mRenderer->getDevice(); D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat); d3d9::MakeValidSize(false, format, &width, &height, &mTopLevel); UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels; HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), format, getPool(), &mTexture, NULL); if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); gl::error(GL_OUT_OF_MEMORY); } } initializeRenderTarget(); } TextureStorage9_2D::~TextureStorage9_2D() { SafeRelease(mTexture); SafeDelete(mRenderTarget); } TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage) { ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage)); return static_cast(storage); } // Increments refcount on surface. // caller must Release() the returned surface IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty) { IDirect3DSurface9 *surface = NULL; if (mTexture) { HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface); UNUSED_ASSERTION_VARIABLE(result); ASSERT(SUCCEEDED(result)); // With managed textures the driver needs to be informed of updates to the lower mipmap levels if (level + mTopLevel != 0 && isManaged() && dirty) { mTexture->AddDirtyRect(NULL); } } return surface; } RenderTarget *TextureStorage9_2D::getRenderTarget(int level) { return mRenderTarget; } void TextureStorage9_2D::generateMipmap(int level) { IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false); IDirect3DSurface9 *lower = getSurfaceLevel(level, true); if (upper != NULL && lower != NULL) { mRenderer->boxFilter(upper, lower); } SafeRelease(upper); SafeRelease(lower); } IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const { return mTexture; } void TextureStorage9_2D::initializeRenderTarget() { ASSERT(mRenderTarget == NULL); if (mTexture != NULL && isRenderTarget()) { IDirect3DSurface9 *surface = getSurfaceLevel(0, false); mRenderTarget = new RenderTarget9(mRenderer, surface); } } TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels) : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget)) { mTexture = NULL; for (int i = 0; i < 6; ++i) { mRenderTarget[i] = NULL; } // if the size is not positive this should be treated as an incomplete texture // we handle that here by skipping the d3d texture creation if (size > 0) { IDirect3DDevice9 *device = mRenderer->getDevice(); int height = size; D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat); d3d9::MakeValidSize(false, format, &size, &height, &mTopLevel); UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels; HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), format, getPool(), &mTexture, NULL); if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); gl::error(GL_OUT_OF_MEMORY); } } initializeRenderTarget(); } TextureStorage9_Cube::~TextureStorage9_Cube() { SafeRelease(mTexture); for (int i = 0; i < 6; ++i) { SafeDelete(mRenderTarget[i]); } } TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage) { ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage)); return static_cast(storage); } // Increments refcount on surface. // caller must Release() the returned surface IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) { IDirect3DSurface9 *surface = NULL; if (mTexture) { D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface); UNUSED_ASSERTION_VARIABLE(result); ASSERT(SUCCEEDED(result)); // With managed textures the driver needs to be informed of updates to the lower mipmap levels if (level != 0 && isManaged() && dirty) { mTexture->AddDirtyRect(face, NULL); } } return surface; } RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level) { return mRenderTarget[TextureD3D_Cube::targetToIndex(faceTarget)]; } void TextureStorage9_Cube::generateMipmap(int faceIndex, int level) { IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false); IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true); if (upper != NULL && lower != NULL) { mRenderer->boxFilter(upper, lower); } SafeRelease(upper); SafeRelease(lower); } IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const { return mTexture; } void TextureStorage9_Cube::initializeRenderTarget() { if (mTexture != NULL && isRenderTarget()) { IDirect3DSurface9 *surface = NULL; for (int i = 0; i < 6; ++i) { ASSERT(mRenderTarget[i] == NULL); surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false); mRenderTarget[i] = new RenderTarget9(mRenderer, surface); } } } }