// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the // D3D9 texture. #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ #define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ #include "libGLESv2/renderer/d3d/TextureStorage.h" #include "common/debug.h" namespace rx { class Renderer9; class SwapChain9; class RenderTarget; class RenderTarget9; class TextureStorage9 : public TextureStorage { public: virtual ~TextureStorage9(); static TextureStorage9 *makeTextureStorage9(TextureStorage *storage); static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget); D3DPOOL getPool() const; DWORD getUsage() const; virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0; virtual RenderTarget *getRenderTarget(int level) { return NULL; } virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) { return NULL; } virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer) { return NULL; } virtual void generateMipmap(int level) {}; virtual void generateMipmap(int face, int level) {}; virtual int getTopLevel() const; virtual bool isRenderTarget() const; virtual bool isManaged() const; virtual int getLevelCount() const; protected: int mTopLevel; Renderer9 *mRenderer; TextureStorage9(Renderer *renderer, DWORD usage); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9); const DWORD mD3DUsage; const D3DPOOL mD3DPool; }; class TextureStorage9_2D : public TextureStorage9 { public: TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain); TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels); virtual ~TextureStorage9_2D(); static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage); IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty); virtual RenderTarget *getRenderTarget(int level); virtual IDirect3DBaseTexture9 *getBaseTexture() const; virtual void generateMipmap(int level); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D); void initializeRenderTarget(); IDirect3DTexture9 *mTexture; RenderTarget9 *mRenderTarget; }; class TextureStorage9_Cube : public TextureStorage9 { public: TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels); virtual ~TextureStorage9_Cube(); static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage); IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty); virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level); virtual IDirect3DBaseTexture9 *getBaseTexture() const; virtual void generateMipmap(int faceIndex, int level); private: DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube); void initializeRenderTarget(); IDirect3DCubeTexture9 *mTexture; RenderTarget9 *mRenderTarget[6]; }; } #endif // LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_