#include "precompiled.h" // // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // formatutils9.cpp: Queries for GL image formats and their translations to D3D9 // formats. #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/generatemip.h" #include "libGLESv2/renderer/loadimage.h" #include "libGLESv2/renderer/copyimage.h" #include "libGLESv2/renderer/vertexconversion.h" namespace rx { // Each GL internal format corresponds to one D3D format and data loading function. // Due to not all formats being available all the time, some of the function/format types are wrapped // in templates that perform format support queries on a Renderer9 object which is supplied // when requesting the function or format. typedef bool(*FallbackPredicateFunction)(); template static void FallbackLoad(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { if (pred()) { prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); } else { fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); } } static void UnreachableLoad(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { UNREACHABLE(); } const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z'))); const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L'))); struct D3D9FormatInfo { D3DFORMAT mTexFormat; D3DFORMAT mRenderFormat; LoadImageFunction mLoadFunction; D3D9FormatInfo() : mTexFormat(D3DFMT_NULL), mRenderFormat(D3DFMT_NULL), mLoadFunction(NULL) { } D3D9FormatInfo(D3DFORMAT textureFormat, D3DFORMAT renderFormat, LoadImageFunction loadFunc) : mTexFormat(textureFormat), mRenderFormat(renderFormat), mLoadFunction(loadFunc) { } }; typedef std::pair D3D9FormatPair; typedef std::map D3D9FormatMap; static D3D9FormatMap BuildD3D9FormatMap() { D3D9FormatMap map; // | Internal format | Texture format | Render format | Load function | map.insert(D3D9FormatPair(GL_NONE, D3D9FormatInfo(D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad ))); map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT16, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ))); map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT32_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D32, UnreachableLoad ))); map.insert(D3D9FormatPair(GL_DEPTH24_STENCIL8_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ))); map.insert(D3D9FormatPair(GL_STENCIL_INDEX8, D3D9FormatInfo(D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ))); // TODO: What's the texture format? map.insert(D3D9FormatPair(GL_RGBA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative ))); map.insert(D3D9FormatPair(GL_RGB32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4))); map.insert(D3D9FormatPair(GL_RG32F_EXT, D3D9FormatInfo(D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative ))); map.insert(D3D9FormatPair(GL_R32F_EXT, D3D9FormatInfo(D3DFMT_R32F, D3DFMT_R32F, LoadToNative ))); map.insert(D3D9FormatPair(GL_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F ))); map.insert(D3D9FormatPair(GL_LUMINANCE32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F ))); map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F ))); map.insert(D3D9FormatPair(GL_RGBA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative ))); map.insert(D3D9FormatPair(GL_RGB16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4 ))); map.insert(D3D9FormatPair(GL_RG16F_EXT, D3D9FormatInfo(D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative ))); map.insert(D3D9FormatPair(GL_R16F_EXT, D3D9FormatInfo(D3DFMT_R16F, D3DFMT_R16F, LoadToNative ))); map.insert(D3D9FormatPair(GL_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F ))); map.insert(D3D9FormatPair(GL_LUMINANCE16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F ))); map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F ))); map.insert(D3D9FormatPair(GL_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad))); map.insert(D3D9FormatPair(GL_RGB8_OES, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 ))); map.insert(D3D9FormatPair(GL_RGB565, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 ))); map.insert(D3D9FormatPair(GL_RGBA8_OES, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad))); map.insert(D3D9FormatPair(GL_RGBA4, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 ))); map.insert(D3D9FormatPair(GL_RGB5_A1, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 ))); map.insert(D3D9FormatPair(GL_R8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 ))); map.insert(D3D9FormatPair(GL_RG8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 ))); map.insert(D3D9FormatPair(GL_BGRA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative ))); map.insert(D3D9FormatPair(GL_BGRA4_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 ))); map.insert(D3D9FormatPair(GL_BGR5_A1_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 ))); map.insert(D3D9FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> ))); map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> ))); map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D9FormatInfo(D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> ))); map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D9FormatInfo(D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> ))); // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and // then changing the format and loading function appropriately. map.insert(D3D9FormatPair(GL_LUMINANCE8_EXT, D3D9FormatInfo(D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative ))); map.insert(D3D9FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative ))); return map; } static bool GetD3D9FormatInfo(GLenum internalFormat, D3D9FormatInfo *outFormatInfo) { static const D3D9FormatMap formatMap = BuildD3D9FormatMap(); D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat); if (iter != formatMap.end()) { if (outFormatInfo) { *outFormatInfo = iter->second; } return true; } else { return false; } } // A map to determine the pixel size and mip generation function of a given D3D format struct D3DFormatInfo { GLuint mPixelBits; GLuint mBlockWidth; GLuint mBlockHeight; GLenum mInternalFormat; MipGenerationFunction mMipGenerationFunction; ColorReadFunction mColorReadFunction; D3DFormatInfo() : mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mInternalFormat(GL_NONE), mMipGenerationFunction(NULL), mColorReadFunction(NULL) { } D3DFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum internalFormat, MipGenerationFunction mipFunc, ColorReadFunction readFunc) : mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mInternalFormat(internalFormat), mMipGenerationFunction(mipFunc), mColorReadFunction(readFunc) { } }; typedef std::pair D3D9FormatInfoPair; typedef std::map D3D9FormatInfoMap; static D3D9FormatInfoMap BuildD3D9FormatInfoMap() { D3D9FormatInfoMap map; // | D3DFORMAT | | S |W |H | Internal format | Mip generation function | Color read function | map.insert(D3D9FormatInfoPair(D3DFMT_NULL, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_UNKNOWN, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_L8, D3DFormatInfo( 8, 1, 1, GL_LUMINANCE8_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_A8, D3DFormatInfo( 8, 1, 1, GL_ALPHA8_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_A8L8, D3DFormatInfo( 16, 1, 1, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_A4R4G4B4, D3DFormatInfo( 16, 1, 1, GL_BGRA4_ANGLEX, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_A1R5G5B5, D3DFormatInfo( 16, 1, 1, GL_BGR5_A1_ANGLEX, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_R5G6B5, D3DFormatInfo( 16, 1, 1, GL_RGB565, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_X8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_A8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_R16F, D3DFormatInfo( 16, 1, 1, GL_R16F_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_G16R16F, D3DFormatInfo( 32, 1, 1, GL_RG16F_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_A16B16G16R16F, D3DFormatInfo( 64, 1, 1, GL_RGBA16F_EXT, GenerateMip, ReadColor))); map.insert(D3D9FormatInfoPair(D3DFMT_R32F, D3DFormatInfo( 32, 1, 1, GL_R32F_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_G32R32F, D3DFormatInfo( 64, 1, 1, GL_RG32F_EXT, GenerateMip, ReadColor ))); map.insert(D3D9FormatInfoPair(D3DFMT_A32B32G32R32F, D3DFormatInfo(128, 1, 1, GL_RGBA32F_EXT, GenerateMip, ReadColor))); map.insert(D3D9FormatInfoPair(D3DFMT_D16, D3DFormatInfo( 16, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_D24S8, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_D24X8, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_D32, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_INTZ, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_DXT1, D3DFormatInfo( 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_DXT3, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL ))); map.insert(D3D9FormatInfoPair(D3DFMT_DXT5, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL ))); return map; } static const D3D9FormatInfoMap &GetD3D9FormatInfoMap() { static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap(); return infoMap; } static bool GetD3D9FormatInfo(D3DFORMAT format, D3DFormatInfo *outFormatInfo) { const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap(); D3D9FormatInfoMap::const_iterator iter = infoMap.find(format); if (iter != infoMap.end()) { if (outFormatInfo) { *outFormatInfo = iter->second; } return true; } else { return false; } } static d3d9::D3DFormatSet BuildAllD3DFormatSet() { d3d9::D3DFormatSet set; const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap(); for (D3D9FormatInfoMap::const_iterator i = infoMap.begin(); i != infoMap.end(); ++i) { set.insert(i->first); } return set; } struct D3D9FastCopyFormat { D3DFORMAT mSourceFormat; GLenum mDestFormat; GLenum mDestType; D3D9FastCopyFormat(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType) : mSourceFormat(sourceFormat), mDestFormat(destFormat), mDestType(destType) { } bool operator<(const D3D9FastCopyFormat& other) const { return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0; } }; typedef std::map D3D9FastCopyMap; typedef std::pair D3D9FastCopyPair; static D3D9FastCopyMap BuildFastCopyMap() { D3D9FastCopyMap map; map.insert(D3D9FastCopyPair(D3D9FastCopyFormat(D3DFMT_A8R8G8B8, GL_RGBA, GL_UNSIGNED_BYTE), CopyBGRAUByteToRGBAUByte)); return map; } typedef std::pair InternalFormatInitialzerPair; typedef std::map InternalFormatInitialzerMap; static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap() { InternalFormatInitialzerMap map; map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData)); map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData)); return map; } static const InternalFormatInitialzerMap &GetInternalFormatInitialzerMap() { static const InternalFormatInitialzerMap map = BuildInternalFormatInitialzerMap(); return map; } namespace d3d9 { MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format) { D3DFormatInfo d3dFormatInfo; if (GetD3D9FormatInfo(format, &d3dFormatInfo)) { return d3dFormatInfo.mMipGenerationFunction; } else { UNREACHABLE(); return NULL; } } LoadImageFunction GetImageLoadFunction(GLenum internalFormat) { D3D9FormatInfo d3d9FormatInfo; if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) { return d3d9FormatInfo.mLoadFunction; } else { UNREACHABLE(); return NULL; } } GLuint GetFormatPixelBytes(D3DFORMAT format) { D3DFormatInfo d3dFormatInfo; if (GetD3D9FormatInfo(format, &d3dFormatInfo)) { return d3dFormatInfo.mPixelBits / 8; } else { UNREACHABLE(); return 0; } } GLuint GetBlockWidth(D3DFORMAT format) { D3DFormatInfo d3dFormatInfo; if (GetD3D9FormatInfo(format, &d3dFormatInfo)) { return d3dFormatInfo.mBlockWidth; } else { UNREACHABLE(); return 0; } } GLuint GetBlockHeight(D3DFORMAT format) { D3DFormatInfo d3dFormatInfo; if (GetD3D9FormatInfo(format, &d3dFormatInfo)) { return d3dFormatInfo.mBlockHeight; } else { UNREACHABLE(); return 0; } } GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height) { D3DFormatInfo d3dFormatInfo; if (GetD3D9FormatInfo(format, &d3dFormatInfo)) { GLuint numBlocksWide = (width + d3dFormatInfo.mBlockWidth - 1) / d3dFormatInfo.mBlockWidth; GLuint numBlocksHight = (height + d3dFormatInfo.mBlockHeight - 1) / d3dFormatInfo.mBlockHeight; return (d3dFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8; } else { UNREACHABLE(); return 0; } } void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) { D3DFormatInfo d3dFormatInfo; if (GetD3D9FormatInfo(format, &d3dFormatInfo)) { int upsampleCount = 0; GLsizei blockWidth = d3dFormatInfo.mBlockWidth; GLsizei blockHeight = d3dFormatInfo.mBlockHeight; // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already. if (isImage || *requestWidth < blockWidth || *requestHeight < blockHeight) { while (*requestWidth % blockWidth != 0 || *requestHeight % blockHeight != 0) { *requestWidth <<= 1; *requestHeight <<= 1; upsampleCount++; } } *levelOffset = upsampleCount; } } const D3DFormatSet &GetAllUsedD3DFormats() { static const D3DFormatSet formatSet = BuildAllD3DFormatSet(); return formatSet; } ColorReadFunction GetColorReadFunction(D3DFORMAT format) { D3DFormatInfo d3dFormatInfo; if (GetD3D9FormatInfo(format, &d3dFormatInfo)) { return d3dFormatInfo.mColorReadFunction; } else { UNREACHABLE(); return NULL; } } ColorCopyFunction GetFastCopyFunction(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType) { static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap(); D3D9FastCopyMap::const_iterator iter = fastCopyMap.find(D3D9FastCopyFormat(sourceFormat, destFormat, destType)); return (iter != fastCopyMap.end()) ? iter->second : NULL; } GLenum GetDeclTypeComponentType(D3DDECLTYPE declType) { switch (declType) { case D3DDECLTYPE_FLOAT1: return GL_FLOAT; case D3DDECLTYPE_FLOAT2: return GL_FLOAT; case D3DDECLTYPE_FLOAT3: return GL_FLOAT; case D3DDECLTYPE_FLOAT4: return GL_FLOAT; case D3DDECLTYPE_UBYTE4: return GL_UNSIGNED_INT; case D3DDECLTYPE_SHORT2: return GL_INT; case D3DDECLTYPE_SHORT4: return GL_INT; case D3DDECLTYPE_UBYTE4N: return GL_UNSIGNED_NORMALIZED; case D3DDECLTYPE_SHORT4N: return GL_SIGNED_NORMALIZED; case D3DDECLTYPE_USHORT4N: return GL_UNSIGNED_NORMALIZED; case D3DDECLTYPE_SHORT2N: return GL_SIGNED_NORMALIZED; case D3DDECLTYPE_USHORT2N: return GL_UNSIGNED_NORMALIZED; default: UNREACHABLE(); return GL_NONE; } } // Attribute format conversion enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; struct FormatConverter { bool identity; std::size_t outputElementSize; void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out); D3DDECLTYPE d3dDeclType; }; struct TranslationDescription { DWORD capsFlag; FormatConverter preferredConversion; FormatConverter fallbackConversion; }; static unsigned int typeIndex(GLenum type); static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute); bool mTranslationsInitialized = false; FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // Mapping from OpenGL-ES vertex attrib type to D3D decl type: // // BYTE SHORT (Cast) // BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm) // UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast) // UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize) // SHORT SHORT (Identity) // SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize) // UNSIGNED_SHORT FLOAT (Cast) // UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize) // FIXED (not in WebGL) FLOAT (FixedToFloat) // FLOAT FLOAT (Identity) // GLToCType maps from GL type (as GLenum) to the C typedef. template struct GLToCType { }; template <> struct GLToCType { typedef GLbyte type; }; template <> struct GLToCType { typedef GLubyte type; }; template <> struct GLToCType { typedef GLshort type; }; template <> struct GLToCType { typedef GLushort type; }; template <> struct GLToCType { typedef GLuint type; }; template <> struct GLToCType { typedef GLfloat type; }; // This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.) enum D3DVertexType { D3DVT_FLOAT, D3DVT_SHORT, D3DVT_SHORT_NORM, D3DVT_UBYTE, D3DVT_UBYTE_NORM, D3DVT_USHORT_NORM }; // D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type. template struct D3DToCType { }; template <> struct D3DToCType { typedef float type; }; template <> struct D3DToCType { typedef short type; }; template <> struct D3DToCType { typedef short type; }; template <> struct D3DToCType { typedef unsigned char type; }; template <> struct D3DToCType { typedef unsigned char type; }; template <> struct D3DToCType { typedef unsigned short type; }; // Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size. template struct WidenRule { }; template struct WidenRule : NoWiden { }; template struct WidenRule : WidenToEven { }; template struct WidenRule : WidenToEven { }; template struct WidenRule : WidenToFour { }; template struct WidenRule : WidenToFour { }; template struct WidenRule : WidenToEven { }; // VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination. template struct VertexTypeFlags { }; template struct VertexTypeFlagsHelper { enum { capflag = _capflag }; enum { declflag = _declflag }; }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper { }; template <> struct VertexTypeFlags : VertexTypeFlagsHelper { }; // VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums). template struct VertexTypeMapping { }; template struct VertexTypeMappingBase { enum { preferred = Preferred }; enum { fallback = Fallback }; }; template <> struct VertexTypeMapping : VertexTypeMappingBase { }; // Cast template <> struct VertexTypeMapping : VertexTypeMappingBase { }; // Normalize template <> struct VertexTypeMapping : VertexTypeMappingBase { }; // Identity, Cast template <> struct VertexTypeMapping : VertexTypeMappingBase { }; // Identity, Normalize template <> struct VertexTypeMapping : VertexTypeMappingBase { }; // Identity template <> struct VertexTypeMapping : VertexTypeMappingBase { }; // Cast, Normalize template <> struct VertexTypeMapping : VertexTypeMappingBase { }; // Cast template <> struct VertexTypeMapping : VertexTypeMappingBase { }; // Cast, Normalize template struct VertexTypeMapping : VertexTypeMappingBase { }; // FixedToFloat template struct VertexTypeMapping : VertexTypeMappingBase { }; // Identity // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat). // The conversion rules themselves are defined in vertexconversion.h. // Almost all cases are covered by Cast (including those that are actually Identity since Cast knows it's an identity mapping). template struct ConversionRule : Cast::type, typename D3DToCType::type> { }; // All conversions from normalized types to float use the Normalize operator. template struct ConversionRule : Normalize::type> { }; // Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules. template <> struct ConversionRule : FixedToFloat { }; template <> struct ConversionRule : FixedToFloat { }; // A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1) // whether it is normalized or not. template struct DefaultVertexValuesStage2 { }; template struct DefaultVertexValuesStage2 : NormalizedDefaultValues { }; template struct DefaultVertexValuesStage2 : SimpleDefaultValues { }; // Work out the default value rule for a D3D type (expressed as the C type) and template struct DefaultVertexValues : DefaultVertexValuesStage2 { }; template struct DefaultVertexValues : SimpleDefaultValues { }; // Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion. // The fallback conversion produces an output that all D3D9 devices must support. template struct UsePreferred { enum { type = T::preferred }; }; template struct UseFallback { enum { type = T::fallback }; }; // Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion, // it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag // and the D3DDECLTYPE member needed for the vertex declaration in declflag. template class PreferenceRule> struct Converter : VertexDataConverter::type, WidenRule >::type, size>, ConversionRule >::type>, DefaultVertexValues >::type>::type, normalized > > { private: enum { d3dtype = PreferenceRule< VertexTypeMapping >::type }; enum { d3dsize = WidenRule::finalWidth }; public: enum { capflag = VertexTypeFlags::capflag }; enum { declflag = VertexTypeFlags::declflag }; }; // Initialize a TranslationInfo #define TRANSLATION(type, norm, size, preferred) \ { \ Converter::identity, \ Converter::finalSize, \ Converter::convertArray, \ static_cast(Converter::declflag) \ } #define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \ { \ Converter::capflag, \ TRANSLATION(type, norm, size, UsePreferred), \ TRANSLATION(type, norm, size, UseFallback) \ } #define TRANSLATIONS_FOR_TYPE(type) \ { \ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \ } #define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \ { \ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ } const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1] { TRANSLATIONS_FOR_TYPE(GL_BYTE), TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE), TRANSLATIONS_FOR_TYPE(GL_SHORT), TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT), TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED), TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT) }; void InitializeVertexTranslations(const rx::Renderer9 *renderer) { DWORD declTypes = renderer->getCapsDeclTypes(); for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++) { for (unsigned int j = 0; j < 2; j++) { for (unsigned int k = 0; k < 4; k++) { if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0) { mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion; } else { mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion; } } } } } unsigned int typeIndex(GLenum type) { switch (type) { case GL_BYTE: return 0; case GL_UNSIGNED_BYTE: return 1; case GL_SHORT: return 2; case GL_UNSIGNED_SHORT: return 3; case GL_FIXED: return 4; case GL_FLOAT: return 5; default: UNREACHABLE(); return 5; } } const FormatConverter &formatConverter(const gl::VertexFormat &vertexFormat) { // Pure integer attributes only supported in ES3.0 ASSERT(!vertexFormat.mPureInteger); return mFormatConverters[typeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1]; } VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat) { return formatConverter(vertexFormat).convertArray; } size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat) { return formatConverter(vertexFormat).outputElementSize; } VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat) { return (formatConverter(vertexFormat).identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU); } D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat) { return formatConverter(vertexFormat).d3dDeclType; } } namespace gl_d3d9 { D3DFORMAT GetTextureFormat(GLenum internalFormat) { D3D9FormatInfo d3d9FormatInfo; if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) { return d3d9FormatInfo.mTexFormat; } else { return D3DFMT_UNKNOWN; } } D3DFORMAT GetRenderFormat(GLenum internalFormat) { D3D9FormatInfo d3d9FormatInfo; if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) { return d3d9FormatInfo.mRenderFormat; } else { return D3DFMT_UNKNOWN; } } D3DMULTISAMPLE_TYPE GetMultisampleType(GLsizei samples) { return (samples > 1) ? static_cast(samples) : D3DMULTISAMPLE_NONE; } bool RequiresTextureDataInitialization(GLint internalFormat) { const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap(); return map.find(internalFormat) != map.end(); } InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat) { const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap(); InternalFormatInitialzerMap::const_iterator iter = map.find(internalFormat); if (iter != map.end()) { return iter->second; } else { UNREACHABLE(); return NULL; } } } namespace d3d9_gl { GLenum GetInternalFormat(D3DFORMAT format) { static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap(); D3D9FormatInfoMap::const_iterator iter = infoMap.find(format); if (iter != infoMap.end()) { return iter->second.mInternalFormat; } else { UNREACHABLE(); return GL_NONE; } } GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type) { return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0; } bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format) { GLenum internalFormat = d3d9_gl::GetInternalFormat(d3dformat); GLenum convertedFormat = gl::GetFormat(internalFormat); return convertedFormat == format; } } }