void VS_Clear( in float3 inPosition : POSITION, in float4 inColor : COLOR, out float4 outPosition : SV_POSITION, out float4 outColor : COLOR) { outPosition = float4(inPosition, 1.0f); outColor = inColor; } // Assume we are in SM4+, which has 8 color outputs struct PS_OutputMultiple { float4 color0 : SV_TARGET0; float4 color1 : SV_TARGET1; float4 color2 : SV_TARGET2; float4 color3 : SV_TARGET3; #ifdef SM4 float4 color4 : SV_TARGET4; float4 color5 : SV_TARGET5; float4 color6 : SV_TARGET6; float4 color7 : SV_TARGET7; #endif }; PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR) { PS_OutputMultiple outColor; outColor.color0 = inColor; outColor.color1 = inColor; outColor.color2 = inColor; outColor.color3 = inColor; #ifdef SM4 outColor.color4 = inColor; outColor.color5 = inColor; outColor.color6 = inColor; outColor.color7 = inColor; #endif return outColor; } float4 PS_ClearSingle(in float4 inPosition : SV_Position, in float4 inColor : COLOR) : SV_Target0 { return inColor; }