#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. #include "libGLESv2/renderer/d3d9/Image9.h" #include "libGLESv2/main.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/renderer/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d9/RenderTarget9.h" #include "libGLESv2/renderer/d3d9/TextureStorage9.h" #include "libGLESv2/renderer/d3d9/renderer9_utils.h" #include "libGLESv2/renderer/generatemip.h" namespace rx { Image9::Image9() { mSurface = NULL; mRenderer = NULL; mD3DPool = D3DPOOL_SYSTEMMEM; mD3DFormat = D3DFMT_UNKNOWN; } Image9::~Image9() { if (mSurface) { mSurface->Release(); } } void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) { D3DSURFACE_DESC destDesc; HRESULT result = destSurface->GetDesc(&destDesc); ASSERT(SUCCEEDED(result)); D3DSURFACE_DESC sourceDesc; result = sourceSurface->GetDesc(&sourceDesc); ASSERT(SUCCEEDED(result)); ASSERT(sourceDesc.Format == destDesc.Format); ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); D3DLOCKED_RECT sourceLocked = {0}; result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); ASSERT(SUCCEEDED(result)); D3DLOCKED_RECT destLocked = {0}; result = destSurface->LockRect(&destLocked, NULL, 0); ASSERT(SUCCEEDED(result)); const unsigned char *sourceData = reinterpret_cast(sourceLocked.pBits); unsigned char *destData = reinterpret_cast(destLocked.pBits); if (sourceData && destData) { switch (sourceDesc.Format) { case D3DFMT_L8: GenerateMip(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); break; case D3DFMT_A8L8: GenerateMip(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); break; case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: GenerateMip(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); break; case D3DFMT_A16B16G16R16F: GenerateMip(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); break; case D3DFMT_A32B32G32R32F: GenerateMip(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); break; default: UNREACHABLE(); break; } destSurface->UnlockRect(); sourceSurface->UnlockRect(); } } Image9 *Image9::makeImage9(Image *img) { ASSERT(HAS_DYNAMIC_TYPE(rx::Image9*, img)); return static_cast(img); } void Image9::generateMipmap(Image9 *dest, Image9 *source) { IDirect3DSurface9 *sourceSurface = source->getSurface(); if (sourceSurface == NULL) return gl::error(GL_OUT_OF_MEMORY); IDirect3DSurface9 *destSurface = dest->getSurface(); generateMip(destSurface, sourceSurface); dest->markDirty(); } void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) { D3DLOCKED_RECT sourceLock = {0}; D3DLOCKED_RECT destLock = {0}; source->LockRect(&sourceLock, NULL, 0); dest->LockRect(&destLock, NULL, 0); if (sourceLock.pBits && destLock.pBits) { D3DSURFACE_DESC desc; source->GetDesc(&desc); int rows = d3d9::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height; int bytes = d3d9::ComputeRowSize(desc.Format, desc.Width); ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch); for(int i = 0; i < rows; i++) { memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); } source->UnlockRect(); dest->UnlockRect(); } else UNREACHABLE(); } bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) { if (mWidth != width || mHeight != height || mInternalFormat != internalformat || forceRelease) { mRenderer = Renderer9::makeRenderer9(renderer); mWidth = width; mHeight = height; mInternalFormat = internalformat; // compute the d3d format that will be used mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat); mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat); if (mSurface) { mSurface->Release(); mSurface = NULL; } return true; } return false; } void Image9::createSurface() { if(mSurface) { return; } IDirect3DTexture9 *newTexture = NULL; IDirect3DSurface9 *newSurface = NULL; const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; const D3DFORMAT d3dFormat = getD3DFormat(); ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures if (mWidth != 0 && mHeight != 0) { int levelToFetch = 0; GLsizei requestWidth = mWidth; GLsizei requestHeight = mHeight; gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch); IDirect3DDevice9 *device = mRenderer->getDevice(); HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat, poolToUse, &newTexture, NULL); if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); ERR("Creating image surface failed."); return gl::error(GL_OUT_OF_MEMORY); } newTexture->GetSurfaceLevel(levelToFetch, &newSurface); newTexture->Release(); } mSurface = newSurface; mDirty = false; mD3DPool = poolToUse; } HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) { createSurface(); HRESULT result = D3DERR_INVALIDCALL; if (mSurface) { result = mSurface->LockRect(lockedRect, rect, 0); ASSERT(SUCCEEDED(result)); mDirty = true; } return result; } void Image9::unlock() { if (mSurface) { HRESULT result = mSurface->UnlockRect(); ASSERT(SUCCEEDED(result)); } } bool Image9::isRenderableFormat() const { return TextureStorage9::IsTextureFormatRenderable(getD3DFormat()); } D3DFORMAT Image9::getD3DFormat() const { // this should only happen if the image hasn't been redefined first // which would be a bug by the caller ASSERT(mD3DFormat != D3DFMT_UNKNOWN); return mD3DFormat; } IDirect3DSurface9 *Image9::getSurface() { createSurface(); return mSurface; } void Image9::setManagedSurface(TextureStorageInterface2D *storage, int level) { TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance()); setManagedSurface(storage9->getSurfaceLevel(level, false)); } void Image9::setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) { TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance()); setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false)); } void Image9::setManagedSurface(IDirect3DSurface9 *surface) { D3DSURFACE_DESC desc; surface->GetDesc(&desc); ASSERT(desc.Pool == D3DPOOL_MANAGED); if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) { if (mSurface) { copyLockableSurfaces(surface, mSurface); mSurface->Release(); } mSurface = surface; mD3DPool = desc.Pool; } } bool Image9::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { ASSERT(getSurface() != NULL); TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance()); return updateSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height); } bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { ASSERT(getSurface() != NULL); TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance()); return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height); } bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { if (!destSurface) return false; IDirect3DSurface9 *sourceSurface = getSurface(); if (sourceSurface && sourceSurface != destSurface) { RECT rect; rect.left = xoffset; rect.top = yoffset; rect.right = xoffset + width; rect.bottom = yoffset + height; POINT point = {rect.left, rect.top}; IDirect3DDevice9 *device = mRenderer->getDevice(); if (mD3DPool == D3DPOOL_MANAGED) { D3DSURFACE_DESC desc; sourceSurface->GetDesc(&desc); IDirect3DSurface9 *surf = 0; HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); if (SUCCEEDED(result)) { copyLockableSurfaces(surf, sourceSurface); result = device->UpdateSurface(surf, &rect, destSurface, &point); ASSERT(SUCCEEDED(result)); surf->Release(); } } else { // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); ASSERT(SUCCEEDED(result)); } } destSurface->Release(); return true; } // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input // into the target pixel rectangle. void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint unpackAlignment, const void *input) { RECT lockRect = { xoffset, yoffset, xoffset + width, yoffset + height }; D3DLOCKED_RECT locked; HRESULT result = lock(&locked, &lockRect); if (FAILED(result)) { return; } GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment); switch (mInternalFormat) { case GL_ALPHA8_EXT: #if defined(__SSE2__) if (gl::supportsSSE2()) { loadAlphaDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); } else #endif { loadAlphaDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); } break; case GL_LUMINANCE8_EXT: loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8); break; case GL_ALPHA32F_EXT: loadAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_LUMINANCE32F_EXT: loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_ALPHA16F_EXT: loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_LUMINANCE16F_EXT: loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_LUMINANCE8_ALPHA8_EXT: loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8); break; case GL_LUMINANCE_ALPHA32F_EXT: loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_LUMINANCE_ALPHA16F_EXT: loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_RGB8_OES: loadRGBUByteDataToBGRX(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_RGB565: loadRGB565DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_RGBA8_OES: #if defined(__SSE2__) if (gl::supportsSSE2()) { loadRGBAUByteDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); } else #endif { loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); } break; case GL_RGBA4: loadRGBA4444DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_RGB5_A1: loadRGBA5551DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_BGRA8_EXT: loadBGRADataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D case GL_RGB32F_EXT: loadRGBFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_RGB16F_EXT: loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_RGBA32F_EXT: loadRGBAFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_RGBA16F_EXT: loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; default: UNREACHABLE(); } unlock(); } void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, const void *input) { ASSERT(xoffset % 4 == 0); ASSERT(yoffset % 4 == 0); RECT lockRect = { xoffset, yoffset, xoffset + width, yoffset + height }; D3DLOCKED_RECT locked; HRESULT result = lock(&locked, &lockRect); if (FAILED(result)) { return; } GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat); GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat); int rows = inputSize / inputPitch; for (int i = 0; i < rows; ++i) { memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); } unlock(); } // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { RenderTarget9 *renderTarget = NULL; IDirect3DSurface9 *surface = NULL; gl::Renderbuffer *colorbuffer = source->getColorbuffer(0); if (colorbuffer) { renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget()); } if (renderTarget) { surface = renderTarget->getSurface(); } if (!surface) { ERR("Failed to retrieve the render target."); return gl::error(GL_OUT_OF_MEMORY); } IDirect3DDevice9 *device = mRenderer->getDevice(); IDirect3DSurface9 *renderTargetData = NULL; D3DSURFACE_DESC description; surface->GetDesc(&description); HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); if (FAILED(result)) { ERR("Could not create matching destination surface."); surface->Release(); return gl::error(GL_OUT_OF_MEMORY); } result = device->GetRenderTargetData(surface, renderTargetData); if (FAILED(result)) { ERR("GetRenderTargetData unexpectedly failed."); renderTargetData->Release(); surface->Release(); return gl::error(GL_OUT_OF_MEMORY); } RECT sourceRect = {x, y, x + width, y + height}; RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; D3DLOCKED_RECT sourceLock = {0}; result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); if (FAILED(result)) { ERR("Failed to lock the source surface (rectangle might be invalid)."); renderTargetData->Release(); surface->Release(); return gl::error(GL_OUT_OF_MEMORY); } D3DLOCKED_RECT destLock = {0}; result = lock(&destLock, &destRect); if (FAILED(result)) { ERR("Failed to lock the destination surface (rectangle might be invalid)."); renderTargetData->UnlockRect(); renderTargetData->Release(); surface->Release(); return gl::error(GL_OUT_OF_MEMORY); } if (destLock.pBits && sourceLock.pBits) { unsigned char *source = (unsigned char*)sourceLock.pBits; unsigned char *dest = (unsigned char*)destLock.pBits; switch (description.Format) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: switch(getD3DFormat()) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: for(int y = 0; y < height; y++) { memcpy(dest, source, 4 * width); source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { dest[x] = source[x * 4 + 2]; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_A8L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { dest[x * 2 + 0] = source[x * 4 + 2]; dest[x * 2 + 1] = source[x * 4 + 3]; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_R5G6B5: switch(getD3DFormat()) { case D3DFMT_X8R8G8B8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned short rgb = ((unsigned short*)source)[x]; unsigned char red = (rgb & 0xF800) >> 8; unsigned char green = (rgb & 0x07E0) >> 3; unsigned char blue = (rgb & 0x001F) << 3; dest[x + 0] = blue | (blue >> 5); dest[x + 1] = green | (green >> 6); dest[x + 2] = red | (red >> 5); dest[x + 3] = 0xFF; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned char red = source[x * 2 + 1] & 0xF8; dest[x] = red | (red >> 5); } source += sourceLock.Pitch; dest += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_A1R5G5B5: switch(getD3DFormat()) { case D3DFMT_X8R8G8B8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned short argb = ((unsigned short*)source)[x]; unsigned char red = (argb & 0x7C00) >> 7; unsigned char green = (argb & 0x03E0) >> 2; unsigned char blue = (argb & 0x001F) << 3; dest[x + 0] = blue | (blue >> 5); dest[x + 1] = green | (green >> 5); dest[x + 2] = red | (red >> 5); dest[x + 3] = 0xFF; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_A8R8G8B8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned short argb = ((unsigned short*)source)[x]; unsigned char red = (argb & 0x7C00) >> 7; unsigned char green = (argb & 0x03E0) >> 2; unsigned char blue = (argb & 0x001F) << 3; unsigned char alpha = (signed short)argb >> 15; dest[x + 0] = blue | (blue >> 5); dest[x + 1] = green | (green >> 5); dest[x + 2] = red | (red >> 5); dest[x + 3] = alpha; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned char red = source[x * 2 + 1] & 0x7C; dest[x] = (red << 1) | (red >> 4); } source += sourceLock.Pitch; dest += destLock.Pitch; } break; case D3DFMT_A8L8: for(int y = 0; y < height; y++) { for(int x = 0; x < width; x++) { unsigned char red = source[x * 2 + 1] & 0x7C; dest[x * 2 + 0] = (red << 1) | (red >> 4); dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; } source += sourceLock.Pitch; dest += destLock.Pitch; } break; default: UNREACHABLE(); } break; default: UNREACHABLE(); } } unlock(); renderTargetData->UnlockRect(); renderTargetData->Release(); surface->Release(); mDirty = true; } }