#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived // classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the // D3D9 texture. #include "libGLESv2/main.h" #include "libGLESv2/renderer/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d9/TextureStorage9.h" #include "libGLESv2/renderer/d3d9/SwapChain9.h" #include "libGLESv2/renderer/d3d9/RenderTarget9.h" #include "libGLESv2/renderer/d3d9/renderer9_utils.h" #include "libGLESv2/Texture.h" namespace rx { TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage) : mLodOffset(0), mRenderer(Renderer9::makeRenderer9(renderer)), mD3DUsage(usage), mD3DPool(mRenderer->getTexturePool(usage)) { } TextureStorage9::~TextureStorage9() { } TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage) { ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9*, storage)); return static_cast(storage); } DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable) { DWORD d3dusage = 0; if (d3dfmt == D3DFMT_INTZ) { d3dusage |= D3DUSAGE_DEPTHSTENCIL; } else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE))) { d3dusage |= D3DUSAGE_RENDERTARGET; } return d3dusage; } bool TextureStorage9::IsTextureFormatRenderable(D3DFORMAT format) { if (format == D3DFMT_INTZ) { return true; } switch(format) { case D3DFMT_L8: case D3DFMT_A8L8: case D3DFMT_DXT1: case D3DFMT_DXT3: case D3DFMT_DXT5: return false; case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: case D3DFMT_A16B16G16R16F: case D3DFMT_A32B32G32R32F: return true; default: UNREACHABLE(); } return false; } bool TextureStorage9::isRenderTarget() const { return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0; } bool TextureStorage9::isManaged() const { return (mD3DPool == D3DPOOL_MANAGED); } D3DPOOL TextureStorage9::getPool() const { return mD3DPool; } DWORD TextureStorage9::getUsage() const { return mD3DUsage; } int TextureStorage9::getLodOffset() const { return mLodOffset; } int TextureStorage9::levelCount() { return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0; } TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET) { IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture(); mTexture = surfaceTexture; mRenderTarget = NULL; initializeRenderTarget(); } TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) { mTexture = NULL; mRenderTarget = NULL; // if the width or height is not positive this should be treated as an incomplete texture // we handle that here by skipping the d3d texture creation if (width > 0 && height > 0) { IDirect3DDevice9 *device = mRenderer->getDevice(); gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset); HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(), mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); gl::error(GL_OUT_OF_MEMORY); } } initializeRenderTarget(); } TextureStorage9_2D::~TextureStorage9_2D() { if (mTexture) { mTexture->Release(); } delete mRenderTarget; } TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage) { ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_2D*, storage)); return static_cast(storage); } // Increments refcount on surface. // caller must Release() the returned surface IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty) { IDirect3DSurface9 *surface = NULL; if (mTexture) { HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface); ASSERT(SUCCEEDED(result)); // With managed textures the driver needs to be informed of updates to the lower mipmap levels if (level + mLodOffset != 0 && isManaged() && dirty) { mTexture->AddDirtyRect(NULL); } } return surface; } RenderTarget *TextureStorage9_2D::getRenderTarget() { return mRenderTarget; } void TextureStorage9_2D::generateMipmap(int level) { IDirect3DSurface9 *upper = getSurfaceLevel(level - 1, false); IDirect3DSurface9 *lower = getSurfaceLevel(level, true); if (upper != NULL && lower != NULL) { mRenderer->boxFilter(upper, lower); } if (upper != NULL) upper->Release(); if (lower != NULL) lower->Release(); } IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const { return mTexture; } void TextureStorage9_2D::initializeRenderTarget() { ASSERT(mRenderTarget == NULL); if (mTexture != NULL && isRenderTarget()) { IDirect3DSurface9 *surface = getSurfaceLevel(0, false); mRenderTarget = new RenderTarget9(mRenderer, surface); } } TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable)) { mTexture = NULL; for (int i = 0; i < 6; ++i) { mRenderTarget[i] = NULL; } // if the size is not positive this should be treated as an incomplete texture // we handle that here by skipping the d3d texture creation if (size > 0) { IDirect3DDevice9 *device = mRenderer->getDevice(); int height = size; gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset); HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(), mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL); if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); gl::error(GL_OUT_OF_MEMORY); } } initializeRenderTarget(); } TextureStorage9_Cube::~TextureStorage9_Cube() { if (mTexture) { mTexture->Release(); } for (int i = 0; i < 6; ++i) { delete mRenderTarget[i]; } } TextureStorage9_Cube *TextureStorage9_Cube::makeTextureStorage9_Cube(TextureStorage *storage) { ASSERT(HAS_DYNAMIC_TYPE(TextureStorage9_Cube*, storage)); return static_cast(storage); } // Increments refcount on surface. // caller must Release() the returned surface IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty) { IDirect3DSurface9 *surface = NULL; if (mTexture) { D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface); ASSERT(SUCCEEDED(result)); // With managed textures the driver needs to be informed of updates to the lower mipmap levels if (level != 0 && isManaged() && dirty) { mTexture->AddDirtyRect(face, NULL); } } return surface; } RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget) { return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)]; } void TextureStorage9_Cube::generateMipmap(int face, int level) { IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false); IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true); if (upper != NULL && lower != NULL) { mRenderer->boxFilter(upper, lower); } if (upper != NULL) upper->Release(); if (lower != NULL) lower->Release(); } IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const { return mTexture; } void TextureStorage9_Cube::initializeRenderTarget() { if (mTexture != NULL && isRenderTarget()) { IDirect3DSurface9 *surface = NULL; for (int i = 0; i < 6; ++i) { ASSERT(mRenderTarget[i] == NULL); surface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, false); mRenderTarget[i] = new RenderTarget9(mRenderer, surface); } } } }