// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // renderer9_utils.h: Conversion functions and other utility routines // specific to the D3D9 renderer #ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H #define LIBGLESV2_RENDERER_RENDERER9_UTILS_H #include "libGLESv2/utilities.h" const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z'))); const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L'))); namespace gl_d3d9 { D3DCMPFUNC ConvertComparison(GLenum comparison); D3DCOLOR ConvertColor(gl::Color color); D3DBLEND ConvertBlendFunc(GLenum blend); D3DBLENDOP ConvertBlendOp(GLenum blendOp); D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy); D3DFORMAT ConvertRenderbufferFormat(GLenum format); D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples); } namespace d3d9_gl { GLuint GetAlphaSize(D3DFORMAT colorFormat); GLuint GetStencilSize(D3DFORMAT stencilFormat); GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type); bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format); GLenum ConvertBackBufferFormat(D3DFORMAT format); GLenum ConvertDepthStencilFormat(D3DFORMAT format); GLenum ConvertRenderTargetFormat(D3DFORMAT format); GLenum GetEquivalentFormat(D3DFORMAT format); } namespace d3d9 { bool IsCompressedFormat(D3DFORMAT format); size_t ComputeRowSize(D3DFORMAT format, unsigned int width); inline bool isDeviceLostError(HRESULT errorCode) { switch (errorCode) { case D3DERR_DRIVERINTERNALERROR: case D3DERR_DEVICELOST: case D3DERR_DEVICEHUNG: case D3DERR_DEVICEREMOVED: return true; default: return false; } } } #endif // LIBGLESV2_RENDERER_RENDERER9_UTILS_H