// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // imageformats.h: Defines image format types with functions for mip generation // and copying. #ifndef LIBGLESV2_RENDERER_IMAGEFORMATS_H_ #define LIBGLESV2_RENDERER_IMAGEFORMATS_H_ #include "common/mathutil.h" namespace rx { // Several structures share functionality for reading, writing or mipmapping but the layout // must match the texture format which the structure represents. If collapsing or typedefing // structs in this header, make sure the functionality and memory layout is exactly the same. struct L8 { unsigned char L; static void readColor(gl::ColorF *dst, const L8 *src) { const float lum = gl::normalizedToFloat(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = 1.0f; } static void writeColor(L8 *dst, const gl::ColorF *src) { dst->L = gl::floatToNormalized((src->red + src->green + src->blue) / 3.0f); } static void average(L8 *dst, const L8 *src1, const L8 *src2) { dst->L = gl::average(src1->L, src2->L); } }; struct R8 { unsigned char R; static void readColor(gl::ColorF *dst, const R8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R8 *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } static void writeColor(R8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } static void writeColor(R8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); } static void average(R8 *dst, const R8 *src1, const R8 *src2) { dst->R = gl::average(src1->R, src2->R); } }; struct A8 { unsigned char A; static void readColor(gl::ColorF *dst, const A8 *src) { dst->red = 0.0f; dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = gl::normalizedToFloat(src->A); } static void writeColor(A8 *dst, const gl::ColorF *src) { dst->A = gl::floatToNormalized(src->alpha); } static void average(A8 *dst, const A8 *src1, const A8 *src2) { dst->A = gl::average(src1->A, src2->A); } }; struct L8A8 { unsigned char L; unsigned char A; static void readColor(gl::ColorF *dst, const L8A8 *src) { const float lum = gl::normalizedToFloat(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = gl::normalizedToFloat(src->A); } static void writeColor(L8A8 *dst, const gl::ColorF *src) { dst->L = gl::floatToNormalized((src->red + src->green + src->blue) / 3.0f); dst->A = gl::floatToNormalized(src->alpha); } static void average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2) { *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); } }; struct A8L8 { unsigned char A; unsigned char L; static void readColor(gl::ColorF *dst, const A8L8 *src) { const float lum = gl::normalizedToFloat(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = gl::normalizedToFloat(src->A); } static void writeColor(A8L8 *dst, const gl::ColorF *src) { dst->L = gl::floatToNormalized((src->red + src->green + src->blue) / 3.0f); dst->A = gl::floatToNormalized(src->alpha); } static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2) { *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); } }; struct R8G8 { unsigned char R; unsigned char G; static void readColor(gl::ColorF *dst, const R8G8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R8G8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } static void writeColor(R8G8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } static void writeColor(R8G8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } static void average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2) { *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); } }; struct R8G8B8 { unsigned char R; unsigned char G; unsigned char B; static void readColor(gl::ColorF *dst, const R8G8B8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R8G8B8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->G; dst->alpha = 1; } static void writeColor(R8G8B8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } static void writeColor(R8G8B8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } static void average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } }; struct B8G8R8 { unsigned char B; unsigned char G; unsigned char R; static void readColor(gl::ColorF *dst, const B8G8R8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const B8G8R8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->G; dst->alpha = 1; } static void writeColor(B8G8R8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } static void writeColor(B8G8R8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } static void average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } }; struct R5G6B5 { unsigned short RGB; static void readColor(gl::ColorF *dst, const R5G6B5 *src) { dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB)); dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB)); dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB)); dst->alpha = 1.0f; } static void writeColor(R5G6B5 *dst, const gl::ColorF *src) { dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)) | gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) | gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)); } static void average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2) { dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB), gl::getShiftedData<5, 11>(src2->RGB))) | gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB), gl::getShiftedData<6, 5>(src2->RGB))) | gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB), gl::getShiftedData<5, 0>(src2->RGB))); } }; struct A8R8G8B8 { unsigned char A; unsigned char R; unsigned char G; unsigned char B; static void readColor(gl::ColorF *dst, const A8R8G8B8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } static void readColor(gl::ColorUI *dst, const A8R8G8B8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(A8R8G8B8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } static void writeColor(A8R8G8B8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2) { *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); } }; struct R8G8B8A8 { unsigned char R; unsigned char G; unsigned char B; unsigned char A; static void readColor(gl::ColorF *dst, const R8G8B8A8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } static void readColor(gl::ColorUI *dst, const R8G8B8A8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(R8G8B8A8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } static void writeColor(R8G8B8A8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2) { *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); } }; struct B8G8R8A8 { unsigned char B; unsigned char G; unsigned char R; unsigned char A; static void readColor(gl::ColorF *dst, const B8G8R8A8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } static void readColor(gl::ColorUI *dst, const B8G8R8A8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(B8G8R8A8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } static void writeColor(B8G8R8A8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2) { *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); } }; struct B8G8R8X8 { unsigned char B; unsigned char G; unsigned char R; unsigned char X; static void readColor(gl::ColorF *dst, const B8G8R8X8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const B8G8R8X8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } static void writeColor(B8G8R8X8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->X = 255; } static void writeColor(B8G8R8X8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->X = 255; } static void average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2) { *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); dst->X = 255; } }; struct B5G5R5A1 { unsigned short BGRA; static void readColor(gl::ColorF *dst, const B5G5R5A1 *src) { dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->BGRA)); dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->BGRA)); dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->BGRA)); dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->BGRA)); } static void writeColor(B5G5R5A1 *dst, const gl::ColorF *src) { dst->BGRA = gl::shiftData<1, 15>(gl::floatToNormalized<1, unsigned short>(src->alpha)) | gl::shiftData<5, 10>(gl::floatToNormalized<5, unsigned short>(src->red)) | gl::shiftData<5, 5>(gl::floatToNormalized<5, unsigned short>(src->green)) | gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)); } static void average(B5G5R5A1 *dst, const B5G5R5A1 *src1, const B5G5R5A1 *src2) { dst->BGRA = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->BGRA), gl::getShiftedData<1, 15>(src2->BGRA))) | gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->BGRA), gl::getShiftedData<5, 10>(src2->BGRA))) | gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->BGRA), gl::getShiftedData<5, 5>(src2->BGRA))) | gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->BGRA), gl::getShiftedData<5, 0>(src2->BGRA))); } }; struct R5G5B5A1 { unsigned short RGBA; static void readColor(gl::ColorF *dst, const R5G5B5A1 *src) { dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->RGBA)); dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->RGBA)); dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->RGBA)); dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGBA)); } static void writeColor(R5G5B5A1 *dst, const gl::ColorF *src) { dst->RGBA = gl::shiftData<1, 15>(gl::floatToNormalized<1, unsigned short>(src->alpha)) | gl::shiftData<5, 10>(gl::floatToNormalized<5, unsigned short>(src->blue)) | gl::shiftData<5, 5>(gl::floatToNormalized<5, unsigned short>(src->green)) | gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->red)); } static void average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2) { dst->RGBA = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->RGBA), gl::getShiftedData<1, 15>(src2->RGBA))) | gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->RGBA), gl::getShiftedData<5, 10>(src2->RGBA))) | gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->RGBA), gl::getShiftedData<5, 5>(src2->RGBA))) | gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGBA), gl::getShiftedData<5, 0>(src2->RGBA))); } }; struct R4G4B4A4 { unsigned char R : 4; unsigned char G : 4; unsigned char B : 4; unsigned char A : 4; static void readColor(gl::ColorF *dst, const R4G4B4A4 *src) { dst->red = gl::normalizedToFloat<4>(src->R); dst->green = gl::normalizedToFloat<4>(src->G); dst->blue = gl::normalizedToFloat<4>(src->B); dst->alpha = gl::normalizedToFloat<4>(src->A); } static void writeColor(R4G4B4A4 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized<4, unsigned char>(src->red); dst->G = gl::floatToNormalized<4, unsigned char>(src->green); dst->B = gl::floatToNormalized<4, unsigned char>(src->blue); dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha); } static void average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct A4R4G4B4 { unsigned char A : 4; unsigned char R : 4; unsigned char G : 4; unsigned char B : 4; static void readColor(gl::ColorF *dst, const A4R4G4B4 *src) { dst->red = gl::normalizedToFloat<4>(src->R); dst->green = gl::normalizedToFloat<4>(src->G); dst->blue = gl::normalizedToFloat<4>(src->B); dst->alpha = gl::normalizedToFloat<4>(src->A); } static void writeColor(A4R4G4B4 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized<4, unsigned char>(src->red); dst->G = gl::floatToNormalized<4, unsigned char>(src->green); dst->B = gl::floatToNormalized<4, unsigned char>(src->blue); dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha); } static void average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct B4G4R4A4 { unsigned char B : 4; unsigned char G : 4; unsigned char R : 4; unsigned char A : 4; static void readColor(gl::ColorF *dst, const B4G4R4A4 *src) { dst->red = gl::normalizedToFloat<4>(src->R); dst->green = gl::normalizedToFloat<4>(src->G); dst->blue = gl::normalizedToFloat<4>(src->B); dst->alpha = gl::normalizedToFloat<4>(src->A); } static void writeColor(B4G4R4A4 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized<4, unsigned char>(src->red); dst->G = gl::floatToNormalized<4, unsigned char>(src->green); dst->B = gl::floatToNormalized<4, unsigned char>(src->blue); dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha); } static void average(B4G4R4A4 *dst, const B4G4R4A4 *src1, const B4G4R4A4 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct R16 { unsigned short R; static void readColor(gl::ColorF *dst, const R16 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R16 *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } static void writeColor(R16 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } static void writeColor(R16 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); } static void average(R16 *dst, const R16 *src1, const R16 *src2) { dst->R = gl::average(src1->R, src2->R); } }; struct R16G16 { unsigned short R; unsigned short G; static void readColor(gl::ColorF *dst, const R16G16 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R16G16 *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } static void writeColor(R16G16 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } static void writeColor(R16G16 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } static void average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } }; struct R16G16B16 { unsigned short R; unsigned short G; unsigned short B; static void readColor(gl::ColorF *dst, const R16G16B16 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R16G16B16 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } static void writeColor(R16G16B16 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } static void writeColor(R16G16B16 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } static void average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } }; struct R16G16B16A16 { unsigned short R; unsigned short G; unsigned short B; unsigned short A; static void readColor(gl::ColorF *dst, const R16G16B16A16 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } static void readColor(gl::ColorUI *dst, const R16G16B16A16 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(R16G16B16A16 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } static void writeColor(R16G16B16A16 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct R32 { unsigned int R; static void readColor(gl::ColorF *dst, const R32 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R32 *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } static void writeColor(R32 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } static void writeColor(R32 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); } static void average(R32 *dst, const R32 *src1, const R32 *src2) { dst->R = gl::average(src1->R, src2->R); } }; struct R32G32 { unsigned int R; unsigned int G; static void readColor(gl::ColorF *dst, const R32G32 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R32G32 *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } static void writeColor(R32G32 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } static void writeColor(R32G32 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } static void average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } }; struct R32G32B32 { unsigned int R; unsigned int G; unsigned int B; static void readColor(gl::ColorF *dst, const R32G32B32 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } static void readColor(gl::ColorUI *dst, const R32G32B32 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } static void writeColor(R32G32B32 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } static void writeColor(R32G32B32 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } static void average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } }; struct R32G32B32A32 { unsigned int R; unsigned int G; unsigned int B; unsigned int A; static void readColor(gl::ColorF *dst, const R32G32B32A32 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } static void readColor(gl::ColorUI *dst, const R32G32B32A32 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(R32G32B32A32 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } static void writeColor(R32G32B32A32 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct R8S { char R; static void readColor(gl::ColorF *dst, const R8S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R8S *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } static void writeColor(R8S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } static void writeColor(R8S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); } static void average(R8S *dst, const R8S *src1, const R8S *src2) { dst->R = gl::average(src1->R, src2->R); } }; struct R8G8S { char R; char G; static void readColor(gl::ColorF *dst, const R8G8S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R8G8S *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } static void writeColor(R8G8S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } static void writeColor(R8G8S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } static void average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } }; struct R8G8B8S { char R; char G; char B; static void readColor(gl::ColorF *dst, const R8G8B8S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R8G8B8S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } static void writeColor(R8G8B8S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } static void writeColor(R8G8B8S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } static void average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } }; struct R8G8B8A8S { char R; char G; char B; char A; static void readColor(gl::ColorF *dst, const R8G8B8A8S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } static void readColor(gl::ColorI *dst, const R8G8B8A8S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(R8G8B8A8S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } static void writeColor(R8G8B8A8S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct R16S { short R; static void readColor(gl::ColorF *dst, const R16S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R16S *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } static void writeColor(R16S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } static void writeColor(R16S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); } static void average(R16S *dst, const R16S *src1, const R16S *src2) { dst->R = gl::average(src1->R, src2->R); } }; struct R16G16S { short R; short G; static void readColor(gl::ColorF *dst, const R16G16S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R16G16S *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } static void writeColor(R16G16S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } static void writeColor(R16G16S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } static void average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } }; struct R16G16B16S { short R; short G; short B; static void readColor(gl::ColorF *dst, const R16G16B16S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R16G16B16S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } static void writeColor(R16G16B16S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } static void writeColor(R16G16B16S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } static void average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } }; struct R16G16B16A16S { short R; short G; short B; short A; static void readColor(gl::ColorF *dst, const R16G16B16A16S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } static void readColor(gl::ColorI *dst, const R16G16B16A16S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(R16G16B16A16S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } static void writeColor(R16G16B16A16S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct R32S { int R; static void readColor(gl::ColorF *dst, const R32S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R32S *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } static void writeColor(R32S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } static void writeColor(R32S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); } static void average(R32S *dst, const R32S *src1, const R32S *src2) { dst->R = gl::average(src1->R, src2->R); } }; struct R32G32S { int R; int G; static void readColor(gl::ColorF *dst, const R32G32S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R32G32S *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } static void writeColor(R32G32S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } static void writeColor(R32G32S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } static void average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } }; struct R32G32B32S { int R; int G; int B; static void readColor(gl::ColorF *dst, const R32G32B32S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } static void readColor(gl::ColorI *dst, const R32G32B32S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } static void writeColor(R32G32B32S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } static void writeColor(R32G32B32S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } static void average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } }; struct R32G32B32A32S { int R; int G; int B; int A; static void readColor(gl::ColorF *dst, const R32G32B32A32S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } static void readColor(gl::ColorI *dst, const R32G32B32A32S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(R32G32B32A32S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } static void writeColor(R32G32B32A32S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct A16B16G16R16F { unsigned short A; unsigned short R; unsigned short G; unsigned short B; static void readColor(gl::ColorF *dst, const A16B16G16R16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = gl::float16ToFloat32(src->G); dst->blue = gl::float16ToFloat32(src->B); dst->alpha = gl::float16ToFloat32(src->A); } static void writeColor(A16B16G16R16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); dst->G = gl::float32ToFloat16(src->green); dst->B = gl::float32ToFloat16(src->blue); dst->A = gl::float32ToFloat16(src->alpha); } static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); dst->G = gl::averageHalfFloat(src1->G, src2->G); dst->B = gl::averageHalfFloat(src1->B, src2->B); dst->A = gl::averageHalfFloat(src1->A, src2->A); } }; struct R16G16B16A16F { unsigned short R; unsigned short G; unsigned short B; unsigned short A; static void readColor(gl::ColorF *dst, const R16G16B16A16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = gl::float16ToFloat32(src->G); dst->blue = gl::float16ToFloat32(src->B); dst->alpha = gl::float16ToFloat32(src->A); } static void writeColor(R16G16B16A16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); dst->G = gl::float32ToFloat16(src->green); dst->B = gl::float32ToFloat16(src->blue); dst->A = gl::float32ToFloat16(src->alpha); } static void average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); dst->G = gl::averageHalfFloat(src1->G, src2->G); dst->B = gl::averageHalfFloat(src1->B, src2->B); dst->A = gl::averageHalfFloat(src1->A, src2->A); } }; struct R16F { unsigned short R; static void readColor(gl::ColorF *dst, const R16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } static void writeColor(R16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); } static void average(R16F *dst, const R16F *src1, const R16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); } }; struct A16F { unsigned short A; static void readColor(gl::ColorF *dst, const A16F *src) { dst->red = 0.0f; dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = gl::float16ToFloat32(src->A); } static void writeColor(A16F *dst, const gl::ColorF *src) { dst->A = gl::float32ToFloat16(src->alpha); } static void average(A16F *dst, const A16F *src1, const A16F *src2) { dst->A = gl::averageHalfFloat(src1->A, src2->A); } }; struct L16F { unsigned short L; static void readColor(gl::ColorF *dst, const L16F *src) { float lum = gl::float16ToFloat32(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = 1.0f; } static void writeColor(L16F *dst, const gl::ColorF *src) { dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f); } static void average(L16F *dst, const L16F *src1, const L16F *src2) { dst->L = gl::averageHalfFloat(src1->L, src2->L); } }; struct L16A16F { unsigned short L; unsigned short A; static void readColor(gl::ColorF *dst, const L16A16F *src) { float lum = gl::float16ToFloat32(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = gl::float16ToFloat32(src->A); } static void writeColor(L16A16F *dst, const gl::ColorF *src) { dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f); dst->A = gl::float32ToFloat16(src->alpha); } static void average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2) { dst->L = gl::averageHalfFloat(src1->L, src2->L); dst->A = gl::averageHalfFloat(src1->A, src2->A); } }; struct R16G16F { unsigned short R; unsigned short G; static void readColor(gl::ColorF *dst, const R16G16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = gl::float16ToFloat32(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } static void writeColor(R16G16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); dst->G = gl::float32ToFloat16(src->green); } static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); dst->G = gl::averageHalfFloat(src1->G, src2->G); } }; struct R16G16B16F { unsigned short R; unsigned short G; unsigned short B; static void readColor(gl::ColorF *dst, const R16G16B16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = gl::float16ToFloat32(src->G); dst->blue = gl::float16ToFloat32(src->B); dst->alpha = 1.0f; } static void writeColor(R16G16B16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); dst->G = gl::float32ToFloat16(src->green); dst->B = gl::float32ToFloat16(src->blue); } static void average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); dst->G = gl::averageHalfFloat(src1->G, src2->G); dst->B = gl::averageHalfFloat(src1->B, src2->B); } }; struct A32B32G32R32F { float A; float R; float G; float B; static void readColor(gl::ColorF *dst, const A32B32G32R32F *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(A32B32G32R32F *dst, const gl::ColorF *src) { dst->R = src->red; dst->G = src->green; dst->B = src->blue; dst->A = src->alpha; } static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct R32G32B32A32F { float R; float G; float B; float A; static void readColor(gl::ColorF *dst, const R32G32B32A32F *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(R32G32B32A32F *dst, const gl::ColorF *src) { dst->R = src->red; dst->G = src->green; dst->B = src->blue; dst->A = src->alpha; } static void average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct R32F { float R; static void readColor(gl::ColorF *dst, const R32F *src) { dst->red = src->R; dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } static void writeColor(R32F *dst, const gl::ColorF *src) { dst->R = src->red; } static void average(R32F *dst, const R32F *src1, const R32F *src2) { dst->R = gl::average(src1->R, src2->R); } }; struct A32F { float A; static void readColor(gl::ColorF *dst, const A32F *src) { dst->red = 0.0f; dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = src->A; } static void writeColor(A32F *dst, const gl::ColorF *src) { dst->A = src->alpha; } static void average(A32F *dst, const A32F *src1, const A32F *src2) { dst->A = gl::average(src1->A, src2->A); } }; struct L32F { float L; static void readColor(gl::ColorF *dst, const L32F *src) { dst->red = src->L; dst->green = src->L; dst->blue = src->L; dst->alpha = 1.0f; } static void writeColor(L32F *dst, const gl::ColorF *src) { dst->L = (src->red + src->green + src->blue) / 3.0f; } static void average(L32F *dst, const L32F *src1, const L32F *src2) { dst->L = gl::average(src1->L, src2->L); } }; struct L32A32F { float L; float A; static void readColor(gl::ColorF *dst, const L32A32F *src) { dst->red = src->L; dst->green = src->L; dst->blue = src->L; dst->alpha = src->A; } static void writeColor(L32A32F *dst, const gl::ColorF *src) { dst->L = (src->red + src->green + src->blue) / 3.0f; dst->A = src->alpha; } static void average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2) { dst->L = gl::average(src1->L, src2->L); dst->A = gl::average(src1->A, src2->A); } }; struct R32G32F { float R; float G; static void readColor(gl::ColorF *dst, const R32G32F *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0.0f; dst->alpha = 1.0f; } static void writeColor(R32G32F *dst, const gl::ColorF *src) { dst->R = src->red; dst->G = src->green; } static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } }; struct R32G32B32F { float R; float G; float B; static void readColor(gl::ColorF *dst, const R32G32B32F *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1.0f; } static void writeColor(R32G32B32F *dst, const gl::ColorF *src) { dst->R = src->red; dst->G = src->green; dst->B = src->blue; } static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } }; struct R10G10B10A2 { unsigned int R : 10; unsigned int G : 10; unsigned int B : 10; unsigned int A : 2; static void readColor(gl::ColorF *dst, const R10G10B10A2 *src) { dst->red = gl::normalizedToFloat<10>(src->R); dst->green = gl::normalizedToFloat<10>(src->G); dst->blue = gl::normalizedToFloat<10>(src->B); dst->alpha = gl::normalizedToFloat< 2>(src->A); } static void readColor(gl::ColorUI *dst, const R10G10B10A2 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } static void writeColor(R10G10B10A2 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized<10, unsigned int>(src->red); dst->G = gl::floatToNormalized<10, unsigned int>(src->green); dst->B = gl::floatToNormalized<10, unsigned int>(src->blue); dst->A = gl::floatToNormalized< 2, unsigned int>(src->alpha); } static void writeColor(R10G10B10A2 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } static void average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } }; struct R9G9B9E5 { unsigned int R : 9; unsigned int G : 9; unsigned int B : 9; unsigned int E : 5; static void readColor(gl::ColorF *dst, const R9G9B9E5 *src) { gl::convert999E5toRGBFloats(gl::bitCast(*src), &dst->red, &dst->green, &dst->blue); dst->alpha = 1.0f; } static void writeColor(R9G9B9E5 *dst, const gl::ColorF *src) { *reinterpret_cast(dst) = gl::convertRGBFloatsTo999E5(src->red, src->green, src->blue); } static void average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2) { float r1, g1, b1; gl::convert999E5toRGBFloats(*reinterpret_cast(src1), &r1, &g1, &b1); float r2, g2, b2; gl::convert999E5toRGBFloats(*reinterpret_cast(src2), &r2, &g2, &b2); *reinterpret_cast(dst) = gl::convertRGBFloatsTo999E5(gl::average(r1, r2), gl::average(g1, g2), gl::average(b1, b2)); } }; struct R11G11B10F { unsigned int R : 11; unsigned int G : 11; unsigned int B : 10; static void readColor(gl::ColorF *dst, const R11G11B10F *src) { dst->red = gl::float11ToFloat32(src->R); dst->green = gl::float11ToFloat32(src->G); dst->blue = gl::float10ToFloat32(src->B); dst->alpha = 1.0f; } static void writeColor(R11G11B10F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat11(src->red); dst->G = gl::float32ToFloat11(src->green); dst->B = gl::float32ToFloat10(src->blue); } static void average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2) { dst->R = gl::averageFloat11(src1->R, src2->R); dst->G = gl::averageFloat11(src1->G, src2->G); dst->B = gl::averageFloat10(src1->B, src2->B); } }; } #endif // LIBGLESV2_RENDERER_IMAGEFORMATS_H_