#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // utilities.cpp: Conversion functions and other utility routines. #include "libGLESv2/utilities.h" #include "libGLESv2/mathutil.h" #if defined(ANGLE_OS_WINRT) #include #include #include #include using namespace ABI::Windows::Storage; #endif namespace gl { int UniformComponentCount(GLenum type) { switch (type) { case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: return 2; case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: return 3; case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_FLOAT_MAT2: return 4; case GL_FLOAT_MAT3: return 9; case GL_FLOAT_MAT4: return 16; default: UNREACHABLE(); } return 0; } GLenum UniformComponentType(GLenum type) { switch(type) { case GL_BOOL: case GL_BOOL_VEC2: case GL_BOOL_VEC3: case GL_BOOL_VEC4: return GL_BOOL; case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: case GL_FLOAT_MAT2: case GL_FLOAT_MAT3: case GL_FLOAT_MAT4: return GL_FLOAT; case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: case GL_INT_VEC2: case GL_INT_VEC3: case GL_INT_VEC4: return GL_INT; default: UNREACHABLE(); } return GL_NONE; } size_t UniformComponentSize(GLenum type) { switch(type) { case GL_BOOL: return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); case GL_INT: return sizeof(GLint); default: UNREACHABLE(); } return 0; } size_t UniformInternalSize(GLenum type) { // Expanded to 4-element vectors return UniformComponentSize(UniformComponentType(type)) * VariableRowCount(type) * 4; } size_t UniformExternalSize(GLenum type) { return UniformComponentSize(UniformComponentType(type)) * UniformComponentCount(type); } int VariableRowCount(GLenum type) { switch (type) { case GL_NONE: return 0; case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return 1; case GL_FLOAT_MAT2: return 2; case GL_FLOAT_MAT3: return 3; case GL_FLOAT_MAT4: return 4; default: UNREACHABLE(); } return 0; } int VariableColumnCount(GLenum type) { switch (type) { case GL_NONE: return 0; case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_FLOAT_MAT2: return 2; case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: case GL_FLOAT_MAT3: return 3; case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_FLOAT_MAT4: return 4; default: UNREACHABLE(); } return 0; } int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) { ASSERT(allocationSize <= bitsSize); unsigned int mask = std::numeric_limits::max() >> (std::numeric_limits::digits - allocationSize); for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) { if ((*bits & mask) == 0) { *bits |= mask; return i; } mask <<= 1; } return -1; } GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment) { ASSERT(alignment > 0 && isPow2(alignment)); GLsizei rawPitch = ComputePixelSize(internalformat) * width; return (rawPitch + alignment - 1) & ~(alignment - 1); } GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat) { return ComputeCompressedSize(width, 1, internalformat); } GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat) { switch (internalformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 8 * ((width + 3) / 4) * ((height + 3) / 4); case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return 16 * ((width + 3) / 4) * ((height + 3) / 4); default: return 0; } } GLsizei ComputeTypeSize(GLenum type) { switch (type) { case GL_BYTE: return 1; case GL_UNSIGNED_BYTE: return 1; case GL_SHORT: return 2; case GL_UNSIGNED_SHORT: return 2; case GL_INT: return 4; case GL_UNSIGNED_INT: return 4; case GL_FLOAT: return 4; case GL_HALF_FLOAT_OES: return 2; case GL_UNSIGNED_SHORT_5_6_5: return 2; case GL_UNSIGNED_SHORT_4_4_4_4: return 2; case GL_UNSIGNED_SHORT_5_5_5_1: return 2; case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return 2; case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return 2; case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: return 4; case GL_UNSIGNED_INT_24_8_OES: return 4; default: UNREACHABLE(); return 0; } } bool IsCompressed(GLenum format) { if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE || format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) { return true; } else { return false; } } bool IsDepthTexture(GLenum format) { if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_OES || format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT32_OES || format == GL_DEPTH24_STENCIL8_OES) { return true; } return false; } bool IsStencilTexture(GLenum format) { if (format == GL_DEPTH_STENCIL_OES || format == GL_DEPTH24_STENCIL8_OES) { return true; } return false; } void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) { int upsampleCount = 0; if (isCompressed) { // Don't expand the size of full textures that are at least 4x4 // already. if (isImage || *requestWidth < 4 || *requestHeight < 4) { while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0) { *requestWidth <<= 1; *requestHeight <<= 1; upsampleCount++; } } } *levelOffset = upsampleCount; } // Returns the size, in bytes, of a single texel in an Image int ComputePixelSize(GLint internalformat) { switch (internalformat) { case GL_ALPHA8_EXT: return sizeof(unsigned char); case GL_LUMINANCE8_EXT: return sizeof(unsigned char); case GL_ALPHA32F_EXT: return sizeof(float); case GL_LUMINANCE32F_EXT: return sizeof(float); case GL_ALPHA16F_EXT: return sizeof(unsigned short); case GL_LUMINANCE16F_EXT: return sizeof(unsigned short); case GL_LUMINANCE8_ALPHA8_EXT: return sizeof(unsigned char) * 2; case GL_LUMINANCE_ALPHA32F_EXT: return sizeof(float) * 2; case GL_LUMINANCE_ALPHA16F_EXT: return sizeof(unsigned short) * 2; case GL_RGB8_OES: return sizeof(unsigned char) * 3; case GL_RGB565: return sizeof(unsigned short); case GL_RGB32F_EXT: return sizeof(float) * 3; case GL_RGB16F_EXT: return sizeof(unsigned short) * 3; case GL_RGBA8_OES: return sizeof(unsigned char) * 4; case GL_RGBA4: return sizeof(unsigned short); case GL_RGB5_A1: return sizeof(unsigned short); case GL_RGBA32F_EXT: return sizeof(float) * 4; case GL_RGBA16F_EXT: return sizeof(unsigned short) * 4; case GL_BGRA8_EXT: return sizeof(unsigned char) * 4; case GL_BGRA4_ANGLEX: return sizeof(unsigned short); case GL_BGR5_A1_ANGLEX: return sizeof(unsigned short); default: UNREACHABLE(); } return 0; } bool IsCubemapTextureTarget(GLenum target) { return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); } bool IsInternalTextureTarget(GLenum target) { return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); } GLint ConvertSizedInternalFormat(GLenum format, GLenum type) { switch (format) { case GL_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT; case GL_FLOAT: return GL_ALPHA32F_EXT; case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT; default: UNIMPLEMENTED(); } break; case GL_LUMINANCE: switch (type) { case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT; case GL_FLOAT: return GL_LUMINANCE32F_EXT; case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT; default: UNIMPLEMENTED(); } break; case GL_LUMINANCE_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT; case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT; case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT; default: UNIMPLEMENTED(); } break; case GL_RGB: switch (type) { case GL_UNSIGNED_BYTE: return GL_RGB8_OES; case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565; case GL_FLOAT: return GL_RGB32F_EXT; case GL_HALF_FLOAT_OES: return GL_RGB16F_EXT; default: UNIMPLEMENTED(); } break; case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: return GL_RGBA8_OES; case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4; case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1; case GL_FLOAT: return GL_RGBA32F_EXT; case GL_HALF_FLOAT_OES: return GL_RGBA16F_EXT; break; default: UNIMPLEMENTED(); } break; case GL_BGRA_EXT: switch (type) { case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT; case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return GL_BGRA4_ANGLEX; case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return GL_BGR5_A1_ANGLEX; default: UNIMPLEMENTED(); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return format; case GL_DEPTH_COMPONENT: switch (type) { case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16; case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES; default: UNIMPLEMENTED(); } break; case GL_DEPTH_STENCIL_OES: switch (type) { case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES; default: UNIMPLEMENTED(); } break; default: UNIMPLEMENTED(); } return GL_NONE; } GLenum ExtractFormat(GLenum internalformat) { switch (internalformat) { case GL_RGB565: return GL_RGB; case GL_RGBA4: return GL_RGBA; case GL_RGB5_A1: return GL_RGBA; case GL_RGB8_OES: return GL_RGB; case GL_RGBA8_OES: return GL_RGBA; case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA; case GL_LUMINANCE8_EXT: return GL_LUMINANCE; case GL_ALPHA8_EXT: return GL_ALPHA; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; case GL_RGBA32F_EXT: return GL_RGBA; case GL_RGB32F_EXT: return GL_RGB; case GL_ALPHA32F_EXT: return GL_ALPHA; case GL_LUMINANCE32F_EXT: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA; case GL_RGBA16F_EXT: return GL_RGBA; case GL_RGB16F_EXT: return GL_RGB; case GL_ALPHA16F_EXT: return GL_ALPHA; case GL_LUMINANCE16F_EXT: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA; case GL_BGRA8_EXT: return GL_BGRA_EXT; case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES; default: return GL_NONE; // Unsupported } } GLenum ExtractType(GLenum internalformat) { switch (internalformat) { case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; case GL_RGB8_OES: return GL_UNSIGNED_BYTE; case GL_RGBA8_OES: return GL_UNSIGNED_BYTE; case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE; case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE; case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE; case GL_RGBA32F_EXT: return GL_FLOAT; case GL_RGB32F_EXT: return GL_FLOAT; case GL_ALPHA32F_EXT: return GL_FLOAT; case GL_LUMINANCE32F_EXT: return GL_FLOAT; case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT; case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES; case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES; case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES; case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE; case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES; default: return GL_NONE; // Unsupported } } bool IsColorRenderable(GLenum internalformat) { switch (internalformat) { case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: return true; case GL_DEPTH_COMPONENT16: case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return false; case GL_BGRA8_EXT: return true; default: UNIMPLEMENTED(); } return false; } bool IsDepthRenderable(GLenum internalformat) { switch (internalformat) { case GL_DEPTH_COMPONENT16: case GL_DEPTH24_STENCIL8_OES: return true; case GL_STENCIL_INDEX8: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: return false; default: UNIMPLEMENTED(); } return false; } bool IsStencilRenderable(GLenum internalformat) { switch (internalformat) { case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return true; case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: case GL_DEPTH_COMPONENT16: return false; default: UNIMPLEMENTED(); } return false; } bool IsFloat32Format(GLint internalformat) { switch (internalformat) { case GL_RGBA32F_EXT: case GL_RGB32F_EXT: case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: return true; default: return false; } } bool IsFloat16Format(GLint internalformat) { switch (internalformat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: return true; default: return false; } } unsigned int GetAlphaSize(GLenum colorFormat) { switch (colorFormat) { case GL_RGBA16F_EXT: return 16; case GL_RGBA32F_EXT: return 32; case GL_RGBA4: return 4; case GL_RGBA8_OES: case GL_BGRA8_EXT: return 8; case GL_RGB5_A1: return 1; case GL_RGB8_OES: case GL_RGB565: case GL_RGB32F_EXT: case GL_RGB16F_EXT: return 0; default: return 0; } } unsigned int GetRedSize(GLenum colorFormat) { switch (colorFormat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: return 16; case GL_RGBA32F_EXT: case GL_RGB32F_EXT: return 32; case GL_RGBA4: return 4; case GL_RGBA8_OES: case GL_BGRA8_EXT: case GL_RGB8_OES: return 8; case GL_RGB5_A1: case GL_RGB565: return 5; default: return 0; } } unsigned int GetGreenSize(GLenum colorFormat) { switch (colorFormat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: return 16; case GL_RGBA32F_EXT: case GL_RGB32F_EXT: return 32; case GL_RGBA4: return 4; case GL_RGBA8_OES: case GL_BGRA8_EXT: case GL_RGB8_OES: return 8; case GL_RGB5_A1: return 5; case GL_RGB565: return 6; default: return 0; } } unsigned int GetBlueSize(GLenum colorFormat) { switch (colorFormat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: return 16; case GL_RGBA32F_EXT: case GL_RGB32F_EXT: return 32; case GL_RGBA4: return 4; case GL_RGBA8_OES: case GL_BGRA8_EXT: case GL_RGB8_OES: return 8; case GL_RGB5_A1: case GL_RGB565: return 5; default: return 0; } } unsigned int GetDepthSize(GLenum depthFormat) { switch (depthFormat) { case GL_DEPTH_COMPONENT16: return 16; case GL_DEPTH_COMPONENT32_OES: return 32; case GL_DEPTH24_STENCIL8_OES: return 24; default: return 0; } } unsigned int GetStencilSize(GLenum stencilFormat) { switch (stencilFormat) { case GL_DEPTH24_STENCIL8_OES: return 8; default: return 0; } } bool IsTriangleMode(GLenum drawMode) { switch (drawMode) { case GL_TRIANGLES: case GL_TRIANGLE_FAN: case GL_TRIANGLE_STRIP: return true; case GL_POINTS: case GL_LINES: case GL_LINE_LOOP: case GL_LINE_STRIP: return false; default: UNREACHABLE(); } return false; } } std::string getTempPath() { #if defined(ANGLE_OS_WINRT) static std::string path; while (path.empty()) { IApplicationDataStatics *applicationDataFactory; HRESULT result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HStringReference(RuntimeClass_Windows_Storage_ApplicationData).Get(), IID_PPV_ARGS(&applicationDataFactory)); if (FAILED(result)) break; IApplicationData *applicationData; result = applicationDataFactory->get_Current(&applicationData); if (FAILED(result)) break; IStorageFolder *storageFolder; result = applicationData->get_LocalFolder(&storageFolder); if (FAILED(result)) break; IStorageItem *localFolder; result = storageFolder->QueryInterface(IID_PPV_ARGS(&localFolder)); if (FAILED(result)) break; HSTRING localFolderPath; result = localFolder->get_Path(&localFolderPath); if (FAILED(result)) break; std::wstring_convert< std::codecvt_utf8 > converter; path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL)); if (path.empty()) { UNREACHABLE(); break; } } #else char path[MAX_PATH]; DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path); if (pathLen == 0) { UNREACHABLE(); return std::string(); } UINT unique = GetTempFileNameA(path, "sh", 0, path); if (unique == 0) { UNREACHABLE(); return std::string(); } #endif return path; } void writeFile(const char* path, const void* content, size_t size) { FILE* file = fopen(path, "w"); if (!file) { UNREACHABLE(); return; } fwrite(content, sizeof(char), size, file); fclose(file); }