// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // utilities.cpp: Conversion functions and other utility routines. #include "libGLESv2/utilities.h" #include #include #include #include "common/debug.h" #include "libGLESv2/mathutil.h" #include "libGLESv2/Context.h" namespace gl { // This is how much data the application expects for a uniform int UniformExternalComponentCount(GLenum type) { switch (type) { case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: return 2; case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: return 3; case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_FLOAT_MAT2: return 4; case GL_FLOAT_MAT3: return 9; case GL_FLOAT_MAT4: return 16; default: UNREACHABLE(); } return 0; } // This is how much data we actually store for a uniform int UniformInternalComponentCount(GLenum type) { switch (type) { case GL_BOOL: case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return 1; case GL_BOOL_VEC2: case GL_INT_VEC2: return 2; case GL_INT_VEC3: case GL_BOOL_VEC3: return 3; case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: return 4; case GL_FLOAT_MAT2: return 8; case GL_FLOAT_MAT3: return 12; case GL_FLOAT_MAT4: return 16; default: UNREACHABLE(); } return 0; } GLenum UniformComponentType(GLenum type) { switch(type) { case GL_BOOL: case GL_BOOL_VEC2: case GL_BOOL_VEC3: case GL_BOOL_VEC4: return GL_BOOL; case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: case GL_FLOAT_MAT2: case GL_FLOAT_MAT3: case GL_FLOAT_MAT4: return GL_FLOAT; case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: case GL_INT_VEC2: case GL_INT_VEC3: case GL_INT_VEC4: return GL_INT; default: UNREACHABLE(); } return GL_NONE; } size_t UniformComponentSize(GLenum type) { switch(type) { case GL_BOOL: return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); case GL_INT: return sizeof(GLint); default: UNREACHABLE(); } return 0; } size_t UniformInternalSize(GLenum type) { return UniformComponentSize(UniformComponentType(type)) * UniformInternalComponentCount(type); } size_t UniformExternalSize(GLenum type) { return UniformComponentSize(UniformComponentType(type)) * UniformExternalComponentCount(type); } int VariableRowCount(GLenum type) { switch (type) { case GL_NONE: return 0; case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: return 1; case GL_FLOAT_MAT2: return 2; case GL_FLOAT_MAT3: return 3; case GL_FLOAT_MAT4: return 4; default: UNREACHABLE(); } return 0; } int VariableColumnCount(GLenum type) { switch (type) { case GL_NONE: return 0; case GL_BOOL: case GL_FLOAT: case GL_INT: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_FLOAT_MAT2: return 2; case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: case GL_FLOAT_MAT3: return 3; case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_FLOAT_MAT4: return 4; default: UNREACHABLE(); } return 0; } int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) { ASSERT(allocationSize <= bitsSize); unsigned int mask = std::numeric_limits::max() >> (std::numeric_limits::digits - allocationSize); for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) { if ((*bits & mask) == 0) { *bits |= mask; return i; } mask <<= 1; } return -1; } GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment) { ASSERT(alignment > 0 && isPow2(alignment)); GLsizei rawPitch = ComputePixelSize(internalformat) * width; return (rawPitch + alignment - 1) & ~(alignment - 1); } GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat) { return ComputeCompressedSize(width, 1, internalformat); } GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat) { switch (internalformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 8 * ((width + 3) / 4) * ((height + 3) / 4); case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return 16 * ((width + 3) / 4) * ((height + 3) / 4); default: return 0; } } bool IsCompressed(GLenum format) { if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE || format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) { return true; } else { return false; } } bool IsDepthTexture(GLenum format) { if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_OES || format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT32_OES || format == GL_DEPTH24_STENCIL8_OES) { return true; } return false; } bool IsStencilTexture(GLenum format) { if (format == GL_DEPTH_STENCIL_OES || format == GL_DEPTH24_STENCIL8_OES) { return true; } return false; } // Returns the size, in bytes, of a single texel in an Image int ComputePixelSize(GLint internalformat) { switch (internalformat) { case GL_ALPHA8_EXT: return sizeof(unsigned char); case GL_LUMINANCE8_EXT: return sizeof(unsigned char); case GL_ALPHA32F_EXT: return sizeof(float); case GL_LUMINANCE32F_EXT: return sizeof(float); case GL_ALPHA16F_EXT: return sizeof(unsigned short); case GL_LUMINANCE16F_EXT: return sizeof(unsigned short); case GL_LUMINANCE8_ALPHA8_EXT: return sizeof(unsigned char) * 2; case GL_LUMINANCE_ALPHA32F_EXT: return sizeof(float) * 2; case GL_LUMINANCE_ALPHA16F_EXT: return sizeof(unsigned short) * 2; case GL_RGB8_OES: return sizeof(unsigned char) * 3; case GL_RGB565: return sizeof(unsigned short); case GL_RGB32F_EXT: return sizeof(float) * 3; case GL_RGB16F_EXT: return sizeof(unsigned short) * 3; case GL_RGBA8_OES: return sizeof(unsigned char) * 4; case GL_RGBA4: return sizeof(unsigned short); case GL_RGB5_A1: return sizeof(unsigned short); case GL_RGBA32F_EXT: return sizeof(float) * 4; case GL_RGBA16F_EXT: return sizeof(unsigned short) * 4; case GL_BGRA8_EXT: return sizeof(unsigned char) * 4; case GL_BGRA4_ANGLEX: return sizeof(unsigned short); case GL_BGR5_A1_ANGLEX: return sizeof(unsigned short); default: UNREACHABLE(); } return 0; } bool IsCubemapTextureTarget(GLenum target) { return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); } bool IsInternalTextureTarget(GLenum target) { return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); } GLint ConvertSizedInternalFormat(GLenum format, GLenum type) { switch (format) { case GL_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT; case GL_FLOAT: return GL_ALPHA32F_EXT; case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT; default: UNIMPLEMENTED(); } break; case GL_LUMINANCE: switch (type) { case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT; case GL_FLOAT: return GL_LUMINANCE32F_EXT; case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT; default: UNIMPLEMENTED(); } break; case GL_LUMINANCE_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT; case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT; case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT; default: UNIMPLEMENTED(); } break; case GL_RGB: switch (type) { case GL_UNSIGNED_BYTE: return GL_RGB8_OES; case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565; case GL_FLOAT: return GL_RGB32F_EXT; case GL_HALF_FLOAT_OES: return GL_RGB16F_EXT; default: UNIMPLEMENTED(); } break; case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: return GL_RGBA8_OES; case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4; case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1; case GL_FLOAT: return GL_RGBA32F_EXT; case GL_HALF_FLOAT_OES: return GL_RGBA16F_EXT; break; default: UNIMPLEMENTED(); } break; case GL_BGRA_EXT: switch (type) { case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT; case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return GL_BGRA4_ANGLEX; case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return GL_BGR5_A1_ANGLEX; default: UNIMPLEMENTED(); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return format; case GL_DEPTH_COMPONENT: switch (type) { case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16; case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES; default: UNIMPLEMENTED(); } break; case GL_DEPTH_STENCIL_OES: switch (type) { case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES; default: UNIMPLEMENTED(); } break; default: UNIMPLEMENTED(); } return GL_NONE; } GLenum ExtractFormat(GLenum internalformat) { switch (internalformat) { case GL_RGB565: return GL_RGB; case GL_RGBA4: return GL_RGBA; case GL_RGB5_A1: return GL_RGBA; case GL_RGB8_OES: return GL_RGB; case GL_RGBA8_OES: return GL_RGBA; case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA; case GL_LUMINANCE8_EXT: return GL_LUMINANCE; case GL_ALPHA8_EXT: return GL_ALPHA; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; case GL_RGBA32F_EXT: return GL_RGBA; case GL_RGB32F_EXT: return GL_RGB; case GL_ALPHA32F_EXT: return GL_ALPHA; case GL_LUMINANCE32F_EXT: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA; case GL_RGBA16F_EXT: return GL_RGBA; case GL_RGB16F_EXT: return GL_RGB; case GL_ALPHA16F_EXT: return GL_ALPHA; case GL_LUMINANCE16F_EXT: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA; case GL_BGRA8_EXT: return GL_BGRA_EXT; case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES; default: return GL_NONE; // Unsupported } } GLenum ExtractType(GLenum internalformat) { switch (internalformat) { case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; case GL_RGB8_OES: return GL_UNSIGNED_BYTE; case GL_RGBA8_OES: return GL_UNSIGNED_BYTE; case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE; case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE; case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE; case GL_RGBA32F_EXT: return GL_FLOAT; case GL_RGB32F_EXT: return GL_FLOAT; case GL_ALPHA32F_EXT: return GL_FLOAT; case GL_LUMINANCE32F_EXT: return GL_FLOAT; case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT; case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES; case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES; case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES; case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE; case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES; default: return GL_NONE; // Unsupported } } bool IsColorRenderable(GLenum internalformat) { switch (internalformat) { case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: return true; case GL_DEPTH_COMPONENT16: case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return false; default: UNIMPLEMENTED(); } return false; } bool IsDepthRenderable(GLenum internalformat) { switch (internalformat) { case GL_DEPTH_COMPONENT16: case GL_DEPTH24_STENCIL8_OES: return true; case GL_STENCIL_INDEX8: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: return false; default: UNIMPLEMENTED(); } return false; } bool IsStencilRenderable(GLenum internalformat) { switch (internalformat) { case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return true; case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: case GL_DEPTH_COMPONENT16: return false; default: UNIMPLEMENTED(); } return false; } bool IsFloat32Format(GLint internalformat) { switch (internalformat) { case GL_RGBA32F_EXT: case GL_RGB32F_EXT: case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: return true; default: return false; } } bool IsFloat16Format(GLint internalformat) { switch (internalformat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: return true; default: return false; } } } namespace es2dx { D3DCMPFUNC ConvertComparison(GLenum comparison) { D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; switch (comparison) { case GL_NEVER: d3dComp = D3DCMP_NEVER; break; case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; case GL_LESS: d3dComp = D3DCMP_LESS; break; case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; case GL_GREATER: d3dComp = D3DCMP_GREATER; break; case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; default: UNREACHABLE(); } return d3dComp; } D3DCOLOR ConvertColor(gl::Color color) { return D3DCOLOR_RGBA(gl::unorm<8>(color.red), gl::unorm<8>(color.green), gl::unorm<8>(color.blue), gl::unorm<8>(color.alpha)); } D3DBLEND ConvertBlendFunc(GLenum blend) { D3DBLEND d3dBlend = D3DBLEND_ZERO; switch (blend) { case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; case GL_ONE: d3dBlend = D3DBLEND_ONE; break; case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; default: UNREACHABLE(); } return d3dBlend; } D3DBLENDOP ConvertBlendOp(GLenum blendOp) { D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; switch (blendOp) { case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; default: UNREACHABLE(); } return d3dBlendOp; } D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) { D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; switch (stencilOp) { case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; default: UNREACHABLE(); } return d3dStencilOp; } D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) { D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; switch (wrap) { case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; default: UNREACHABLE(); } return d3dWrap; } D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) { D3DCULL cull = D3DCULL_CCW; switch (cullFace) { case GL_FRONT: cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); break; case GL_BACK: cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); break; case GL_FRONT_AND_BACK: cull = D3DCULL_NONE; // culling will be handled during draw break; default: UNREACHABLE(); } return cull; } D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) { D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; switch (cubeFace) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: face = D3DCUBEMAP_FACE_POSITIVE_X; break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: face = D3DCUBEMAP_FACE_NEGATIVE_X; break; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: face = D3DCUBEMAP_FACE_POSITIVE_Y; break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: face = D3DCUBEMAP_FACE_NEGATIVE_Y; break; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: face = D3DCUBEMAP_FACE_POSITIVE_Z; break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: face = D3DCUBEMAP_FACE_NEGATIVE_Z; break; default: UNREACHABLE(); } return face; } DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) { return (red ? D3DCOLORWRITEENABLE_RED : 0) | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); } D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) { if (maxAnisotropy > 1.0f) { return D3DTEXF_ANISOTROPIC; } D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; switch (magFilter) { case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; default: UNREACHABLE(); } return d3dMagFilter; } void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) { switch (minFilter) { case GL_NEAREST: *d3dMinFilter = D3DTEXF_POINT; *d3dMipFilter = D3DTEXF_NONE; break; case GL_LINEAR: *d3dMinFilter = D3DTEXF_LINEAR; *d3dMipFilter = D3DTEXF_NONE; break; case GL_NEAREST_MIPMAP_NEAREST: *d3dMinFilter = D3DTEXF_POINT; *d3dMipFilter = D3DTEXF_POINT; break; case GL_LINEAR_MIPMAP_NEAREST: *d3dMinFilter = D3DTEXF_LINEAR; *d3dMipFilter = D3DTEXF_POINT; break; case GL_NEAREST_MIPMAP_LINEAR: *d3dMinFilter = D3DTEXF_POINT; *d3dMipFilter = D3DTEXF_LINEAR; break; case GL_LINEAR_MIPMAP_LINEAR: *d3dMinFilter = D3DTEXF_LINEAR; *d3dMipFilter = D3DTEXF_LINEAR; break; default: *d3dMinFilter = D3DTEXF_POINT; *d3dMipFilter = D3DTEXF_NONE; UNREACHABLE(); } if (maxAnisotropy > 1.0f) { *d3dMinFilter = D3DTEXF_ANISOTROPIC; } } bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, D3DPRIMITIVETYPE *d3dPrimitiveType, int *d3dPrimitiveCount) { switch (primitiveType) { case GL_POINTS: *d3dPrimitiveType = D3DPT_POINTLIST; *d3dPrimitiveCount = elementCount; break; case GL_LINES: *d3dPrimitiveType = D3DPT_LINELIST; *d3dPrimitiveCount = elementCount / 2; break; case GL_LINE_LOOP: *d3dPrimitiveType = D3DPT_LINESTRIP; *d3dPrimitiveCount = elementCount - 1; // D3D doesn't support line loops, so we draw the last line separately break; case GL_LINE_STRIP: *d3dPrimitiveType = D3DPT_LINESTRIP; *d3dPrimitiveCount = elementCount - 1; break; case GL_TRIANGLES: *d3dPrimitiveType = D3DPT_TRIANGLELIST; *d3dPrimitiveCount = elementCount / 3; break; case GL_TRIANGLE_STRIP: *d3dPrimitiveType = D3DPT_TRIANGLESTRIP; *d3dPrimitiveCount = elementCount - 2; break; case GL_TRIANGLE_FAN: *d3dPrimitiveType = D3DPT_TRIANGLEFAN; *d3dPrimitiveCount = elementCount - 2; break; default: return false; } return true; } D3DFORMAT ConvertRenderbufferFormat(GLenum format) { switch (format) { case GL_NONE: return D3DFMT_NULL; case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; case GL_RGB565: return D3DFMT_R5G6B5; case GL_RGB8_OES: return D3DFMT_X8R8G8B8; case GL_DEPTH_COMPONENT16: case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; default: UNREACHABLE(); return D3DFMT_A8R8G8B8; } } D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) { if (samples <= 1) return D3DMULTISAMPLE_NONE; else return (D3DMULTISAMPLE_TYPE)samples; } } namespace dx2es { unsigned int GetStencilSize(D3DFORMAT stencilFormat) { if (stencilFormat == D3DFMT_INTZ) { return 8; } switch(stencilFormat) { case D3DFMT_D24FS8: case D3DFMT_D24S8: return 8; case D3DFMT_D24X4S4: return 4; case D3DFMT_D15S1: return 1; case D3DFMT_D16_LOCKABLE: case D3DFMT_D32: case D3DFMT_D24X8: case D3DFMT_D32F_LOCKABLE: case D3DFMT_D16: return 0; //case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only //case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only default: return 0; } } unsigned int GetAlphaSize(D3DFORMAT colorFormat) { switch (colorFormat) { case D3DFMT_A16B16G16R16F: return 16; case D3DFMT_A32B32G32R32F: return 32; case D3DFMT_A2R10G10B10: return 2; case D3DFMT_A8R8G8B8: return 8; case D3DFMT_A1R5G5B5: return 1; case D3DFMT_X8R8G8B8: case D3DFMT_R5G6B5: return 0; default: return 0; } } unsigned int GetRedSize(D3DFORMAT colorFormat) { switch (colorFormat) { case D3DFMT_A16B16G16R16F: return 16; case D3DFMT_A32B32G32R32F: return 32; case D3DFMT_A2R10G10B10: return 10; case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: return 8; case D3DFMT_A1R5G5B5: case D3DFMT_R5G6B5: return 5; default: return 0; } } unsigned int GetGreenSize(D3DFORMAT colorFormat) { switch (colorFormat) { case D3DFMT_A16B16G16R16F: return 16; case D3DFMT_A32B32G32R32F: return 32; case D3DFMT_A2R10G10B10: return 10; case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: return 8; case D3DFMT_A1R5G5B5: return 5; case D3DFMT_R5G6B5: return 6; default: return 0; } } unsigned int GetBlueSize(D3DFORMAT colorFormat) { switch (colorFormat) { case D3DFMT_A16B16G16R16F: return 16; case D3DFMT_A32B32G32R32F: return 32; case D3DFMT_A2R10G10B10: return 10; case D3DFMT_A8R8G8B8: case D3DFMT_X8R8G8B8: return 8; case D3DFMT_A1R5G5B5: case D3DFMT_R5G6B5: return 5; default: return 0; } } unsigned int GetDepthSize(D3DFORMAT depthFormat) { if (depthFormat == D3DFMT_INTZ) { return 24; } switch (depthFormat) { case D3DFMT_D16_LOCKABLE: return 16; case D3DFMT_D32: return 32; case D3DFMT_D15S1: return 15; case D3DFMT_D24S8: return 24; case D3DFMT_D24X8: return 24; case D3DFMT_D24X4S4: return 24; case D3DFMT_D16: return 16; case D3DFMT_D32F_LOCKABLE: return 32; case D3DFMT_D24FS8: return 24; //case D3DFMT_D32_LOCKABLE: return 32; // D3D9Ex only //case D3DFMT_S8_LOCKABLE: return 0; // D3D9Ex only default: return 0; } } GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) { if (type == D3DMULTISAMPLE_NONMASKABLE) return 0; else return type; } bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format) { switch (d3dformat) { case D3DFMT_L8: return (format == GL_LUMINANCE); case D3DFMT_A8L8: return (format == GL_LUMINANCE_ALPHA); case D3DFMT_DXT1: return (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT); case D3DFMT_DXT3: return (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); case D3DFMT_DXT5: return (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); case D3DFMT_A8R8G8B8: case D3DFMT_A16B16G16R16F: case D3DFMT_A32B32G32R32F: return (format == GL_RGBA || format == GL_BGRA_EXT); case D3DFMT_X8R8G8B8: return (format == GL_RGB); default: if (d3dformat == D3DFMT_INTZ && gl::IsDepthTexture(format)) return true; return false; } } bool ConvertReadBufferFormat(D3DFORMAT d3dformat, GLenum *format, GLenum *type) { switch (d3dformat) { case D3DFMT_A8R8G8B8: *type = GL_UNSIGNED_BYTE; *format = GL_BGRA_EXT; break; case D3DFMT_X8R8G8B8: *type = GL_UNSIGNED_BYTE; *format = GL_RGB; break; case D3DFMT_R5G6B5: *type = GL_UNSIGNED_SHORT_5_6_5; *format = GL_RGB; break; case D3DFMT_A16B16G16R16F: *type = GL_HALF_FLOAT_OES; *format = GL_RGBA; break; case D3DFMT_A32B32G32R32F: *type = GL_FLOAT; *format = GL_RGBA; break; case D3DFMT_A4R4G4B4: *type = GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT; *format = GL_BGRA_EXT; break; case D3DFMT_A1R5G5B5: *type = GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT; *format = GL_BGRA_EXT; break; default: *type = GL_NONE; *format = GL_NONE; return false; } return true; } GLenum ConvertBackBufferFormat(D3DFORMAT format) { switch (format) { case D3DFMT_A4R4G4B4: return GL_RGBA4; case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; case D3DFMT_A1R5G5B5: return GL_RGB5_A1; case D3DFMT_R5G6B5: return GL_RGB565; case D3DFMT_X8R8G8B8: return GL_RGB8_OES; default: UNREACHABLE(); } return GL_RGBA4; } GLenum ConvertDepthStencilFormat(D3DFORMAT format) { if (format == D3DFMT_INTZ) { return GL_DEPTH24_STENCIL8_OES; } switch (format) { case D3DFMT_D16: case D3DFMT_D24X8: return GL_DEPTH_COMPONENT16; case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES; default: UNREACHABLE(); } return GL_DEPTH24_STENCIL8_OES; } } namespace dx { bool IsCompressedFormat(D3DFORMAT surfaceFormat) { switch(surfaceFormat) { case D3DFMT_DXT1: case D3DFMT_DXT2: case D3DFMT_DXT3: case D3DFMT_DXT4: case D3DFMT_DXT5: return true; default: return false; } } size_t ComputeRowSize(D3DFORMAT format, unsigned int width) { if (format == D3DFMT_INTZ) { return 4 * width; } switch (format) { case D3DFMT_L8: return 1 * width; case D3DFMT_A8L8: return 2 * width; case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: return 4 * width; case D3DFMT_A16B16G16R16F: return 8 * width; case D3DFMT_A32B32G32R32F: return 16 * width; case D3DFMT_DXT1: return 8 * ((width + 3) / 4); case D3DFMT_DXT3: case D3DFMT_DXT5: return 16 * ((width + 3) / 4); default: UNREACHABLE(); return 0; } } } std::string getTempPath() { char path[MAX_PATH]; DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path); if (pathLen == 0) { UNREACHABLE(); return std::string(); } UINT unique = GetTempFileNameA(path, "sh", 0, path); if (unique == 0) { UNREACHABLE(); return std::string(); } return path; } void writeFile(const char* path, const void* content, size_t size) { FILE* file = fopen(path, "w"); if (!file) { UNREACHABLE(); return; } fwrite(content, sizeof(char), size, file); fclose(file); }