/* * Copyright (C) 2012 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ #define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_ #include "GLSLANG/ShaderLang.h" #include "compiler/InfoSink.h" #include "compiler/intermediate.h" class ArrayBoundsClamper { public: ArrayBoundsClamper(); // Must be set before compiling any shaders to ensure consistency // between the translated shaders and any necessary prequel. void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy); // Marks nodes in the tree that index arrays indirectly as // requiring clamping. void MarkIndirectArrayBoundsForClamping(TIntermNode* root); // If necessary, output array clamp function source into the shader source. void OutputClampingFunctionDefinition(TInfoSinkBase& out) const; void Cleanup() { mArrayBoundsClampDefinitionNeeded = false; } private: bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; } void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; } ShArrayIndexClampingStrategy mClampingStrategy; bool mArrayBoundsClampDefinitionNeeded; }; #endif // THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_