// Copyright 2010 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef DOUBLE_CONVERSION_FAST_DTOA_H_ #define DOUBLE_CONVERSION_FAST_DTOA_H_ #include "utils.h" namespace double_conversion { enum FastDtoaMode { // Computes the shortest representation of the given input. The returned // result will be the most accurate number of this length. Longer // representations might be more accurate. FAST_DTOA_SHORTEST, // Same as FAST_DTOA_SHORTEST but for single-precision floats. FAST_DTOA_SHORTEST_SINGLE, // Computes a representation where the precision (number of digits) is // given as input. The precision is independent of the decimal point. FAST_DTOA_PRECISION }; // FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not // include the terminating '\0' character. static const int kFastDtoaMaximalLength = 17; // Same for single-precision numbers. static const int kFastDtoaMaximalSingleLength = 9; // Provides a decimal representation of v. // The result should be interpreted as buffer * 10^(point - length). // // Precondition: // * v must be a strictly positive finite double. // // Returns true if it succeeds, otherwise the result can not be trusted. // There will be *length digits inside the buffer followed by a null terminator. // If the function returns true and mode equals // - FAST_DTOA_SHORTEST, then // the parameter requested_digits is ignored. // The result satisfies // v == (double) (buffer * 10^(point - length)). // The digits in the buffer are the shortest representation possible. E.g. // if 0.099999999999 and 0.1 represent the same double then "1" is returned // with point = 0. // The last digit will be closest to the actual v. That is, even if several // digits might correctly yield 'v' when read again, the buffer will contain // the one closest to v. // - FAST_DTOA_PRECISION, then // the buffer contains requested_digits digits. // the difference v - (buffer * 10^(point-length)) is closest to zero for // all possible representations of requested_digits digits. // If there are two values that are equally close, then FastDtoa returns // false. // For both modes the buffer must be large enough to hold the result. bool FastDtoa(double d, FastDtoaMode mode, int requested_digits, Vector buffer, int* length, int* decimal_point); } // namespace double_conversion #endif // DOUBLE_CONVERSION_FAST_DTOA_H_