From 9b37d0fa0e9eaab3d8bb1dcbba85c072302ee08c Mon Sep 17 00:00:00 2001 From: Oliver Wolff Date: Wed, 22 Aug 2018 13:01:10 +0200 Subject: [PATCH 3/8] ANGLE: Fix Windows Store D3D Trim and Level 9 requirements Due to additional validation not covered in previous patches, the Windows Store certification compatibility had regressed. These changes ensure that the required D3D behaviors are met. Change-Id: If8bc2f8cd4b2f84e1d92a1627951da2537212125 --- .../angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 15 ++++++++++++++- src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp | 2 ++ 2 files changed, 16 insertions(+), 1 deletion(-) diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp index bd14f4de2a..f696e360ef 100644 --- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp +++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp @@ -523,7 +523,20 @@ Renderer11::Renderer11(egl::Display *display) if (requestedMajorVersion == 9 && requestedMinorVersion == 3) { - mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3); + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3); + } +#if defined(ANGLE_ENABLE_WINDOWS_STORE) + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 2) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2); + } + if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1) + { + mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1); + } +#endif } EGLint requestedDeviceType = static_cast(attributes.get( diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp index b863817920..ee8cdb94dc 100644 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp +++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp @@ -54,6 +54,8 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa // validate the attribute parameter switch (attribute) { + case EGL_DEVICE_EXT: + break; case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE: if (!display->getExtensions().surfaceD3DTexture2DShareHandle) { -- 2.15.0.windows.1