From 45a06cc846dbe451bf42c5b3f617729f208743b1 Mon Sep 17 00:00:00 2001 From: Andy Shaw Date: Wed, 28 Nov 2012 15:38:58 +0100 Subject: [PATCH] Fix build when SSE2 is not available. Although SSE2 support is detected at runtime it still may not be available at build time, so we have to ensure it only uses SSE2 when it is available at build time too. Change-Id: I86c45a6466ab4cec79aa0f62b0d5230a78ad825a --- src/3rdparty/angle/src/libGLESv2/Texture.cpp | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-) diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp index af430bf..0ea475d 100644 --- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp @@ -378,11 +378,13 @@ void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height switch (mInternalFormat) { case GL_ALPHA8_EXT: +#if defined(__SSE2__) if (supportsSSE2()) { loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); } else +#endif { loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits); } @@ -418,11 +420,13 @@ void Image::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); break; case GL_RGBA8_OES: +#if defined(__SSE2__) if (supportsSSE2()) { loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); } else +#endif { loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); } -- 1.7.9.msysgit.0